Tuesday, September 26th 2017
NVIDIA Bundles Middle Earth: Shadow of War with GeForce GTX 1080 and GTX 1080 Ti
Middle Earth: Shadow of War, the long-awaited sequel to 2014's Middle-earth: Shadow of Mordor, is scheduled to be released on October 10, 2017. In honor of the title's release, NVIDIA is bringing us the new "Forge Your Army" bundle. You're eligible for a free Steam copy of the game, if you purchase a GeForce GTX 1080 Ti or 1080 graphics card during the period of September 26th through October 16th. The offer also extends to systems or notebook containing the participating models. You can consult the list of authorized E-tail and Retail partners in the source link below.
Monolith Productions have been working hand-in-hand with NVIDIA throughout the game's entire development process. For that reason alone, it doesn't come as a surprise to find so many NVIDIA exclusive features in Middle Earth: Shadow of War. The game will make use of NVIDIA's Ansel technology to allow gamers to capture in-game screenshots and view them in 360°. Middle Earth: Shadow of War will support the High Dynamic Range (HDR) feature to produce more realistic images. NVIDIA is also delivering Scalable Link Interface (SLI) support for the game.
Source:
NVIDIA
Monolith Productions have been working hand-in-hand with NVIDIA throughout the game's entire development process. For that reason alone, it doesn't come as a surprise to find so many NVIDIA exclusive features in Middle Earth: Shadow of War. The game will make use of NVIDIA's Ansel technology to allow gamers to capture in-game screenshots and view them in 360°. Middle Earth: Shadow of War will support the High Dynamic Range (HDR) feature to produce more realistic images. NVIDIA is also delivering Scalable Link Interface (SLI) support for the game.
12 Comments on NVIDIA Bundles Middle Earth: Shadow of War with GeForce GTX 1080 and GTX 1080 Ti
Try it
I liked the 1st one to a point, the story i thought was pretty weak tbh but i got the game for 13$ not to long after release.
This one be no different.
There was a very clear sense of purpose and in being part of the larger LOTR universe, for me at least. The real fuss though was the precise combat, cool powers, and fun, all packaged in a standard "Far Cry take over a region by unlocking a tower" format, only better than Ubi can do it.
Common! :) :) :)
.... or next year's Steam sale for $20. I was a victim of the hype train. Bought it at release day (full price), did a full playthrough twice w/ 40+ hours spent, and still gave it a thumbs-down on Steam .
Primary storyline sucked, Nemesis system was really flawed, and role-playing elements had no variety at all. It felt more like Batman Arkham City, but with less interesting stuff to do.
Basically on 2 of my playthroughs at various difficulties all of my progress was exactly the same: max out all skills by the time I get to the second location, buff it up with some random runes, then simply brand/kill every warchief and end the game with ease. Main quests were a slightly tweaked version of side quests, and still boring as hell.
Monolith said, that every playthrough will be different, but the only thing that was different for me were those ugly faces of Orcs on the "war screen".
Then "The Bright Lord" DLC came along with a few "patches" and killed the game with crashes/glitches/stuttering. Couldn't play it for sh%t from the time I did Linux benchmarks for this game up until I purchased the remaining DLC during this year's summer sale.
You played vanilla and it suck'd
You then bought DLC and it suck'd worse
You then bought 3rd DLC* and...?
*: WTF!?
P.S. Sorry, I now have noticed your linux testing activity on this forum.
I'll leave the comment tho.
Plus, I am an obsessive Steam Achievement collector... :rockout:
I know I'm crazy and some things I do don't make sense, but it's the least crazy thing I've done in my life... :banghead:
Did it get boring fast and is it an overdone concept by now? Certainly. But it does it well. I hope the combat gets fleshed out more in this one, previous game was a bit stale by the time you hit the second main area, things start revolving around a very basic rock-paper-scissors (light + heavy attack and dodge>Attack) in terms of enemy defenses and your attacks. If this new game does the same, it will be boring within 10 minutes.