Monday, October 15th 2018

NVIDIA Recreates Lunar Landing with RTX Technology and Ray Tracing
NVIDIA has released an exquisite lunar landing recreation powered by their RTX technology, bringing a fresh coat of paint to their previous iteration of the video. The new version goes to great lengths to showcase exactly what ray tracing is all about: those little, graphics-card-accelerated rays of light interact perfectly with objects and their physical qualities. This means reflections, ambient occlusion, shadows, and the entire graphics reality - no longer effects - that ensues.
Developed under Unreal Engine 4 with a ray-tracing capable graphics path, this is a serious showcase of actual physically-accurate lighting, and NVIDIA, of course, took the opportunity to throw in a time-travel joke for how good their RTX graphics cards are in rendering reality. Can't really blame the green company, though.
Developed under Unreal Engine 4 with a ray-tracing capable graphics path, this is a serious showcase of actual physically-accurate lighting, and NVIDIA, of course, took the opportunity to throw in a time-travel joke for how good their RTX graphics cards are in rendering reality. Can't really blame the green company, though.
44 Comments on NVIDIA Recreates Lunar Landing with RTX Technology and Ray Tracing
1-What rig is used for this? what type of cards and how many of them?
2-is this a gameplay or just a video?
3- is it really Real-Time?
4- how much did it take to render and to prepare in UE4 when compared to preparing it with classics methods?
- Price
- Overall performance
- Complete lack of real content
- The existing capabilities of engines, that are really quite close.
That's not something to really get all warm and fuzzy about. So far its a minor improvement at a very high cost. Also, it doesn't guarantee better games or content. It just makes it more beautiful.
What is really missing here, is a true showcase of how gaming will change because of RT. Examples? How about a game that uses realistic lighting scenarios to create puzzles. Rays of light and mirrors, for example. How about games like some horror games we've seen where a flashlight is a real weapon?
Nvidia have created a chicken-egg situation and the eggs that pop out so far, are either not going to become living, playable things or they (will) suck at life, performing badly.
Its real simple: seeing is believing. We haven't seen much and tech demo's do not change that. We've had those for years.
Don't get me wrong though: I'm ready to be converted to RT holiness. But the story just isn't convincing so far.
What's missing though is the actual product.
Not sure why your being such a cheerleader on this... Yes it’s cool tech no denying it, but it’s not gong to be practical this generation , it’s as I said a novelty. The new cards offer performance over the previous gen until you turn on the “novelty” then it’s crippled.
If you don't see the big picture, that's a thing. However such a narrow view will stop no one from moving forward with progress in this area. Again, citation?