Tuesday, January 8th 2019
UL Corporation Announces 3D Mark Port Royal Raytracing Suite is Now Available - Benchmark Mode On!
Perhaps gliding through the tech-infused CES week, UL Corporation has just announced that the much-expected Port Royal, the world's first dedicated real-time ray tracing benchmark for gamers, is now available. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques, and enables both performance benchmarking for cutthroat competition throughout the internet (and our own TPU forums, of course), but is also an example of what to expect from ray tracing in upcoming games - ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.3DMark Port Royal was developed with input from AMD, Intel, NVIDIA, and other leading technology companies, and especially Microsoft, purveyors of the DirectX Raytracing API. Of course, being a ray tracing benchmark, Port Royal only supports NVIDIa's RTX graphics cards at the moment, so it's a relatively niche offering. Still - it will only become more popular as support for RTX is continued in subsequent NVIDIA and future AMD generations.Available now
Port Royal is available now in 3DMark Advanced Edition and 3DMark Professional Edition. To run Port Royal, users will need the Windows 10 October Update and a graphics card with drivers that support Microsoft DirectX Raytracing.
3DMark Advanced Edition, USD $29.99
From today onward, Port Royal is included in the price when you buy 3DMark from Steam or the UL Benchmarks website.
3DMark Port Royal upgrade, USD $2.99
If you already own 3DMark Advanced Edition, you can unlock Port Royal by purchasing the Port Royal upgrade for USD $2.99.3DMark Professional Edition
Port Royal is available as a free update for 3DMark Professional Edition customers with a valid annual license. Customers with an older, perpetual Professional Edition license will need to purchase an annual license to unlock Port Royal.
Port Royal is available now in 3DMark Advanced Edition and 3DMark Professional Edition. To run Port Royal, users will need the Windows 10 October Update and a graphics card with drivers that support Microsoft DirectX Raytracing.
3DMark Advanced Edition, USD $29.99
From today onward, Port Royal is included in the price when you buy 3DMark from Steam or the UL Benchmarks website.
3DMark Port Royal upgrade, USD $2.99
If you already own 3DMark Advanced Edition, you can unlock Port Royal by purchasing the Port Royal upgrade for USD $2.99.3DMark Professional Edition
Port Royal is available as a free update for 3DMark Professional Edition customers with a valid annual license. Customers with an older, perpetual Professional Edition license will need to purchase an annual license to unlock Port Royal.
19 Comments on UL Corporation Announces 3D Mark Port Royal Raytracing Suite is Now Available - Benchmark Mode On!
www.3dmark.com/pr/1398
Too bad, they could have tuned DXR independently of various game engines (and free of their constraints) and made this into a nice synthetic benchmark showing how well each can cope with DXR.
AMD did demos with Vega and Ray tracing so where is the driver support?
Microsoft has a standard API - DirectX Raytracing. Vendors need to write drivers that support the API. None of this requires dedicated hardware - whole DXR support can be written to use just normal shader hardware. NVIDIA has already proven this by publishing DXR compatible drivers for Titan V that has no raytracing hardware. Ask GPU vendors where is the driver support? Of course this is a very new API - final version was only released with the October 2018 update of Windows 10, so it is very early days.
Until the consoles move along, this thing is dead in the water. And those are AMD territory. You're right though about positioning.
Even so, what do you do as a console builder when you have to choose a GPU for your next-gen console and Nvidia gives you RTRT while AMD does not? If you happen to be Microsoft, you already have the API for it in place.
In the grand scheme of things, it matters little where RTRT is today ;)
Currently there is no driver available for AMD cards that supports DXR.
Right now drivers exist for Titan V (which has no dedicated raytracing hardware acceleration, proving it is not required) and all RTX-series NVIDIA cards.