Wednesday, February 13th 2019
Battlefield V Gets NVIDIA DLSS Support
Battlefield V became the first AAA title to support NVIDIA Deep-learning Supersampling or DLSS, a new-generation image-quality enhancement feature exclusive to NVIDIA GeForce RTX 20-series graphics cards, since it requires tensor cores. The feature was introduced as part of its comprehensive Battlefield V Chapter 2: Lightning Strikes Update late Tuesday. To use it, DXR must be enabled in the game. In its release notes for the update, EA-DICE describes DLSS as a feature "which uses deep learning to improve game performance while maintaining visual quality." The developers also improved the way the deploy screen displays on ultrawide monitors on the PC, particularly with the "Rotterdam" map.
Update: We have posted an article, taking a closer look at the DLSS implementation in Battlefield V.
Update: We have posted an article, taking a closer look at the DLSS implementation in Battlefield V.
28 Comments on Battlefield V Gets NVIDIA DLSS Support
I just watched some more vids. It's even terrible with YT compression LOL. You could literally just have a slider in game for texture quality of anything not in the immediate foreground and it would have the same effect. What a joke.
trog
No one would've said shit if those dies were packed to the gills with cuda cores instead. It would have had REAL improvement.
Oh wait, no I don't. This. But I think even NVIDIA's architecture is hitting a scaling issue with more CUDA cores. I'd have prefered if they just cut off the RT crap and reduced the die space and sold the chips at a lower price point and actually offered decent price/perf over the previous gen. Ray Trace technology is nice and all but hardware isn't ready for it yet. And I'm certainly not paying a lot more money to be a beta tester.
I have tried the game on my 2080Ti and Its really visible. The textures on buildings are blurred out, lots of detail loss on bricks and details.
When they showed us Port Royal with DLSS, the situation was opposite. TAA was like the DLSS in BFV and DLSS was sharper.. I dont know what is going on.
Anyway, this is a good thing, really. Has anyone seen the DLSS and RT enabled in game already and done IQ comparisons from legit sites and not compressed YT?? Like with RT, I think we have all seen stills of this and some look better, some do not in FFXV... as I said in the other thread (is this a duplicate news thread, LOLWTH?) its nice to see support trickling in. Do remember the initial lists only had BF V and SOTR set for 2018. The rest was set 2019 in the first place...
What I think a lot of people miss is how much time it takes to get the ball rolling on a brand new technology. Look at Mantle... Vulkan... etc (surely there were haters there as well... but to them I say the same thing!!). On this front, It's hard to have a feature in a game without the hardware to use to do it, folks... let's get a grip. Just because it isn't your team, doesn't mean it should get shit on constantly.
Hell, if they are going to load patches of unknown size why not just do a better job managing textures? Wait.... That would help everyone, and Nvidia can't have that.
If I can wrap up a review today in a timely manner, I will fire up BF V and enable DLSS with RT and see...
Yes, improves FPS from traditional AA. I would imagine there is a FPS 'hit' as opposed to without AA, but that hit is significantly less compared to TSAA, etc.
Playing at 4K with DLSS, now I can finally use RTX on ultra, before I had to set it on medium to get over 60FPS. I can’t notice this “poor IQ” people are talking about, it looks the same to me but I’ve gained quite a few more frames per second, while gaming at higher settings, win-win to me.
Haters will hate I guess.