Tuesday, April 2nd 2019
Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
Source:
Ubisoft
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
180 Comments on Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
This forum has lots of room for healthy discussion but personal attacks like this is better left on Reddit.
Just wait until Epic integrates Unreal Engine with their store platform... since they have one of the most popular game engines in the world, this will hurt Steam even more.
What I would really rather do is just buy DRM-free games from GOG that I can play without having to deal with a launcher. But then I still run steam anyways to talk to friends.
Again I want to thank everyone here for some great entertainment - Anno games aren't my cup of tea, but this (poor excuse for a) debate sure is! Grand entertainment! Even though I've asked this before, I still can't grasp it: what has Steam done to earn such intense and unblinking loyalty? They were first, and more importantly first at making a good launcher, but ... then they stopped developing games, and started effectively extorting games developers through their chokehold on the market. You wanted to sell a game? You had to pay Valve 30% for the privilege, even though all they did was provide a server and some ancillary services. Valve has become incredibly rich off the work of other developers, all the while game developers globally are struggling to get by thanks to an incredibly competitive market.
Steam's monopoly does not deserve our support. Period. And while an oligopoly isn't really any better, it's an acceptable stopgap if that is what is required to actually create a feasible marketplace for digital PC games in the long run. And it's rather obvious that loosening Steam's grip on the market is desperately needed for this to happen.
I thought it is common sense to at least do the initial fact check by 2 sec google it.
All Games should be available on all platforms, regardless so the end user has the final choice.
Period.
www.pcgamer.com/borderlands-3-pc-is-releasing-exclusively-on-the-epic-store-in-september/
Sure, I can wait for 6 months to pick it up on another digital platform, but I won't. I won't support a game that specifically goes with an exclusivity deal with just one place.
I won't install EGS. I already have 4 different digital platform programs on my computer and I don't want anymore. My personal choice is to avoid these games made by these companies because of it. I may be in the minority here, but that's how I'll handle it. I'll vote with my wallet.
However, I understand what you mean. That said, I look at all these launchers like the old days. When I used to have to put disks or discs in to be able to play games. Each game had its own launcher (because there were no launchers...just the game executable). Now, it is the same again. Each publisher has their own launcher. I simply click on the game icon and enter whatever account it is and life goes on. I consider store exclusives just like console exclusives, it's just part of business.
I could totally understand if all you knew was Steam.
You people arguing over nothing. The simple fact is that as a developer/publisher, I want to make as much money as possible. If right off the bat I have to give 30% to Valve, I'm going to think real hard about alternatives. Then Epic comes to me and says "ok we only charge you 18% at our store plus if you use the unreal engine that's free. ALSO, if you sell at our store exclusively for 6 months, we'll only charge you 10%."
If they came to me and said that I'll say, "where do I sign?"