Tuesday, April 2nd 2019
Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
Source:
Ubisoft
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
180 Comments on Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Any site that you do business with is just another account, it is what it is. So having another account or programs that you know how to turn off at start up and when your done are not very strong legs.
In the case of Borderlands 3 (a UE4 game), EGS only keeps 12% versus Steam's 30%. The game is preordering for $59.99 so EGS keeps $7.20 versus Steam's $18. How many people are going to pay $70.80 at Steam versus $59.99 at EGS? Moreover, that doesn't take into account the guaranteed income that EGS offers for exclusivity. Let's say the contract is for 5 million copies at $59.99. That's $299,950,000 gross, minus the 12% EGS keeps which is $35,994,000 means the publisher gets cut a check for $263,956,000 simply for signing a dotted line. It doesn't take a rocket scientist to figure out what a publisher can do with that money (make expansions, pay debts incurred to make the game, make DLCs, start working on the next game, etc.). Of course the publisher doesn't see any money from sales until it surpasses 5 million copies sold after that check but...plans can be put in motion for whatever comes next instead of waiting a month or two to get paid by distributors like Steam.
There's no one to blame here other than Steam making a terrible offer that hasn't changed much since a decade and a half ago when their main competitor was retail stores like GameStop and Wal-Mart. Steam will continue to lose titles to EGS so long as they continue their draconian pricing structure.
Anno 1800 isn't a UE4 game so EGS keeps 17% instead of 12%. That's still a much better deal than Steam and that risk-free signing bonus is a huge plus.
EGS likely can't keep up these signing bonuses forever. We're talking a lot of money after all but it stands to reason that they'll offer them as long as they can afford to because it's awesome for everyone...except competitors...
...this might be the 21st century way video game publishing gets done. Developers everywhere know the last five years have been a very crappy time to make a living creating video games. EGS is providing a solution.
I see Steam slicing their cut in half shortly, either that or I'd switch too. I already have EGS installed, I just never use it--I got it for a free game a while back. Now that I finally dusted off the EGS icon, I see why I still never use it--unless I can get a free game out of it. I'm certainly not going to buy any games from EGS in the near future--unless, of course, hell does freeze over and I find something that actually appeals to me. It's clunky and slow for only having a store and friends list. The EGS roadmap looks good though, if you look ahead to the "we have no idea when this will be released" section--which includes the social overhaul.
I dunno, Steam's a beast of a platform, it's really hard to compete with, except on the cut they take.
If you check his reply.
He was clearly defensive by saying:
"Really? Do you have a source? 'Cause that's quite impressive, given Steam's utter and total dominance of digital PC games sales for the past 16 years - finding an untapped demographic like that is any sales rep's wet dream. "
I felt he had a " Oh you are lying " hidden underneath and tried to accuse me doing false claim instead of truly asking for the source.
If I am accusing someone doing a false claim I would at least google it before doing so, so I won't " falsely accused somebody doing a false claim " .
Maybe it is too much to ask for.
Now you understand why I had that "google is your friend" reply.
Feel free to express.
After all, I did not make a false claim.
The only thing holding me back from using EGS is the payment option. I live in Indonesia, and the payment options they have right now are PayPal, which I don't have, and some third tier local payment gateways... One of them is to pay via carrier airtime with 26% fee, that's totally stupid.
My heart skipped a beat when they announced Anno 1800 exclusivity on EGS, then I realized it's also launching on uPlay, that's a sigh of relieve. One publisher that I'd be happy spending my hard earned money to is Ubisoft, as they have shown goodwill updating For Honor and Rainbow Six Siege through the years with meaningful updates.
Yes, what EGS is doing is very, very risky, which is why I don't think they can keep this up forever, especially with AAA games; however, for the time being, it is worth it for them to build their notoriety. Exclusivity is effectively a marketing campaign for the games and EGS itself. Which is the only thing publishers care about. No money = no more games.
Edit: Incase ya'll forgot, Steam responded to Epic Games Store at the end of last year:
www.geekwire.com/2018/valves-new-steam-revenue-sharing-tiers-spur-controversy-among-indie-game-developers/
They adjusted their pricing schemes to make Steam more attractive to AAA publishers (judging by how many still jumped ship for EGS, it didn't work) but in doing so, they trampled the indie developers. ...hence why EGS is booming. Steam has become antagonizing to publishers.
Also keep in mind that whenever you redeem a key on Steam, Steam didn't necessarily get money for it to cover distribution costs. Steam changed their policies to attempt to crack down on this problem back in 2017:
hardforum.com/threads/valve-is-limiting-bulk-requests-for-steam-keys-due-to-shady-developers.1942197/
Steam may not be able to afford to reduce their revenue-share much because they're supporting an entire second hand/gray market industry that isn't funding them. Steam has no means at present to police and enforce the distribution fees and...if they tried, it could trigger an exodus of publishers to competitors. EGS obviously has some kind of plan to deal with that problem (likely by getting directly involved in the key generation process) so abuse isn't rampant.
Every time you buy a Steam key from Humble Bundle, GreenManGaming, Fanatical, etc., Steam doesn't see a cent of that:
partner.steamgames.com/doc/features/keys
In the case of Humble Bundle, they take 5% of the sale for themselves and that's it. As far as Steam is concerned, it's basically robbery because Steam is still eating the distribution cost.
All of that said, I am pretty sure there is only a lot of talk and not a lot of walk on the general issue of Epic Games exclusives.
Imagine if EGS bought exclusivity for a game like Mass Effect: Andromeda that was a massive flop. EGS could have lost hundreds of millions of dollars.
Publicity helps but I think they just need to be a cheaper alternative.
Games like Metro Exodus...it's likely that the publisher was wavering. To turn down all of the other distributors for instant gratification is a huge decision for them. Short term that proposition always makes sense but long term, it could be very bad because EGS exclusivity means less market exposure. Sweeny said Metro Exodus talks were in the works for "months" but it was really a last minute decision that the publisher went with exclusivity.
It's a big, tough decision with a lot money on the line. It's natural that such decisions are put off to the last minute. The decision between exclusivity or not may come down to getting a loan or signing the contract because there's not enough cash flow.
" Somehow the fact of a statement ties to his account reputation. "
Goodest logic.
After all, my claim is legit , it is nothing to do with my account "Reputation".
If you don't like / speculating someone's comment, please do your own fact check before accusing it.
That's simple.
I will do so , next time, to prevent false accusations.
Please check #136 and #143 for why I said it in #148.
I was replying to Mr. DeathtoGnomes 's logic mixing facts with so called "account reputation" .
Thank you.
Get back on topic.
Thank You.