Tuesday, April 2nd 2019
Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
Source:
Ubisoft
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
180 Comments on Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Fortnight then made them a fuckton of cash which they are plowing back into their business.
Publishers are seeing it as a good move and indy Devs are following suit. Gamers just don't see how they benefit yet....
See how many still feel like gaben is the saviour when they need to pay 18/25% more for the same game.
"Steam was killing PC gaming. It was a 30% tax on an entire industry. It was unsustainable. You have no idea how profitable Steam was for Valve. It was a virtual printing press. It distorted the entire company. Epic is fixing this for all gamers."
"I think gamers are going to remain mad for a long time, as these exclusives won’t stop anytime soon. Could last 1 year or more. Steam will be for indy/2nd tier/shovelware/porn, Epic and other launchers for AAA. This seems to be where the market is heading at the moment."
When asked about the lack of features on EGS he said:
"I think they hear gamers loud and clear on that. They really should have added more features to EGS before launching. I think what’s likely is that Sweeney will push his team to add features to EGS until it’s somewhat at parity vs. Steam’s key features. The exclusive backlash will only cost them a few percent of sales (maybe 5-10%?)"
www.dsogaming.com/news/fomer-valve-dev-steam-was-killing-pc-gaming-epic-is-fixing-it-30-cut-made-valve-a-lot-of-money/
However, besides the store Valve gave us SteamWorks which, as much as I hate it, actually lowers the costs of developing a title. For indies, that's a huge plus. Valve tried to build a gaming console. They actively support gaming on Linux, despite the platform's minuscule market share. So yes, they charge a lot. But they don't simply sit on top of a pile of money. As usual, there's more than one way to look at this...
Valve makes ridiculous profits for only having ~360 employees. Their costs are low, their revenue is high. They're also not investing it in anything public at least and, because it is privately owned and GabeN presumably owns 100% stake, the money is going to him.
And that wasn't an accusation, but rather a remark.
I truly worry that your sight is so poor you cannot see that Steam is resting on its laurels for 8 years or so. They have forgotten how to be competitive, which is part of capitalism. They have to EARN our money.
partner.steamgames.com/ Let's take an indie game, Consortium as an example. They don't use matchmaking because it's single player, they don't use inventory service because there's no cosmetic or pay to win crap in it, they don't use anti-cheat technology because no multiplayer, there's no in-game economy nor microtransactions because Interdimensional Games loathes the idea as much as gamers do, there's no "management of user-generated content" because the game wasn't intended to be modded, and although it uses the "per-user cloud storage" it fills in in less than hour because it auto-saves like a boss. So of everything SteamWorks offers, they only use one thing, and it added cost to production, not lowered it.
For indies producing shovelware, yeah, sure, SteamWorks is fantastic. For indies not producing shovelware, it's an afterthought at best. Think of all of the games that patched in mod support years after game launch, for example.
Remember: indies that aren't in it just for cash place a lot of importance on market exposure. This means putting the game on GOG, PS4, XB1, and Switch where SteamWorks isn't helpful. That's fundamentally why SteamWorks is a lot less valuable to indies than you think it is: they are thinking beyond Steam.
Oyua "tried to build a gaming console" too. It flopped. Like Valve's, but lets be honest, Oyua tried harder than Valve did. Valve basically just created a design document that if an OEM made a machine that complied with it, Valve would slap their branding on it. It was never really anything remarkable nor costly.
Valve (along with GOG and everyone else) rode the coattails of AMD's GPUOpen initiative as far as Linux is concerned.
Getting things translated to Vulkan means at least a few developers will get first hand experience. It that goes well, they'll work from there.
But the real kicker is, it's not the PC that will push Vulkan adoption. It's Android. That's where you'll hit bottlenecks sooner and that's where I expect Vulkan will becme mandatory first. Still, it's going to take time.