Tuesday, April 2nd 2019
Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
Source:
Ubisoft
You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
180 Comments on Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive
Fucking stupid people.
If Steam were the only company to have a contract like that, would you want to deal with them when there are other venues you could go through to sell your game? It would be nice if they were bound to keep their game selling IF they offer it as a pre-sale and at least 1 copy of the game is sold, to be held to keeping the game on Steam for a short duration of at least 3 months. It would prevent a company from offering it on Steam, netting sales and then running away from Steam before the launch date.
playnite.link/
I love it. Its even open source.
They offer much more Grants to indies than epic, what are you talking about. Free content? Who cares about that, besides steam offers that too. Again with the interaction of unreal engine and unity engine, what you're saying makes no sense at all, engine are a different, separate thing, that's not a feature EGS offers, per sé, nor Valve.
You're not wrong saying all of this, but you also have no clue as to how it relates to sales or profits. Its just a list of features that got implemented over time - mind you - over a decade of time and that the competition doesn't have yet... but has it on the roadmap for next year.
Try to step back from the bias and idea that Steam is objectively better. It may be to the end user, but that is really a different world than the publishers'. In the end its the publisher making the investment and taking the risk... Saying Steam is a better proposition is effectively saying all those publishers have gone crazy and you know better than all of them combined. Not something I'd go on...
About the steady trend: its clear as day that more and more content is offered outside of Steam and that the offering on Steam itself is a pretty muddy affair these days. There's so much, its a mess and titles get drowned, while the bigger releases avoid Steam altogether (Ubisoft is hit/miss, but EA consistently doesn't release on Steam, as do some others like Blizzard). Thát is also no good for a publisher that wants to get attention to its release. EGS is hands down a better idea in that sense because games are much more visible, simply because there are fewer of them.
You played the logic card earlier, isn't this pure logic?
"According to the roadmap, Epic Games has recently implemented a Store Search feature, Free Game Notification, Code Redemption improvements, Collections and Bundles, an Offline mode, Pre-Loading and Regional Pricing.
In the next three months, Epic Games aims to implement the ability to search by genre or tag, make some improvements to the Offline Mode, overhaul its Install Management “Under the Hood”, add Store Video Hosting, re-design the Store page, improve DLC support, add/enable Cloud Saves, implement add-on purchase checks and improve patch sizes.
Epic’s mid term goals (4 to 6 months from now) are to enable User Reviews, add Wishlists, improve the Newsfeed and Follow features, implement additional Payment Methods and Currencies, as well as Player Play Time Tracking, add Mod support for games, enable an Epic Games Overlay and make some improvements to the Library.
Last but not least, Epic’s long term goals are to add Achievements, Shopping Cart, Direct Carrier Billing and overhaul the Social functionalities!"
Over a decade time? What? They had most of the feature they have now, even 10 years ago, the only thing that grew much bigger is the games catalog, and the community section due to that. The only thing devs or publishers to be precise, can argue or complain about, is the steam cut, which could be revisited, but still they offer much more to anyone compared to EGS, and there's no denying that. What kind of logic is that, steam is much more used than EGS anyway, if you want visibility for your game, you can pay ads, and make it more visible, and you'll probably get the best out of it since the enormous user base steam has compared to EGS, that is if your game is "good" or is interesting to the mass.
I'm not advocating spending $65 on a game. I don't think I have ever spent more than $40--and that's a rarity.
Do I really need to provide a timeline with Steam's last decade feature releases? Let's get into that then...
www.pcgamer.com/steam-versions/
Four years post-release:
+5 years. Last decade development: cloud save.
+7 years post release: Mod Support /Workshop. (oopsie!) Also 2FA which EGS has at launch (though that should be considered as bare necessity IMO).
I'll leave you to enjoy the rest of the article on your own, but I think these are important highlights and above all, important perspective. Actually no, even bad publicity is attention and a release on EGS is currently the number one way to get attention to your release. Look at this very topic, or are you going to deny that too?
Really man, I'm done. The info is there, enjoy...
What about voice? Gosh
Teamspeak:
Can you see a trend here? Hmmmmm. The only thing Steam 'started' is digital game distribution, and even in that they weren't first, but they did make it big. That is about as far as the credit goes. All those extra features existed and got big long before Steam decided it would help their bottom line too. Its a typical 'Valve Time' example. I'm sure you know what that means.
With started it all i meant videogames platform, selling games, and creating a community around it, much before anyone else. Now the real answer is why you're point to me those things, those are different things from steam, although steam now offers in its way a workshop for mods, but apart from that, what's your point lmao? This is getting ridiculous, you're debating just for the sake of it.
I'm sure this isn't the right 'tone' for you. So be it.
If you can't get the overall context perhaps scroll back and read again. I think its pretty clear. I can see that. Scroll back, read carefully, and try again.
Steam started it all, as i said above, and you responded with what? 2 Mod sites and 1 voip client? Is it me not understanding or you actually?
Steam didn't start a mod community. Steam didn't start voice chat. Steam didn't bring new things to the table that weren't there at the time. All it did was absorb that demand into its own service. And it did that only YEARS AFTER release, while these services that I linked have all been there since early 2000's, which really was the moment they became feasible and usable for gaming.
The only real, new thing Steam did, was digital distribution of games. Consolidating gamers in one place because, simply enough, there was no alternative with the same reach.
Fast forward to 2018. EGS comes out with a bare storefront and no features. I invite you to put that next to the first year of Steam. Or its first three, even. Steam took its sweet (Valve!) time implementing the very same features you now call EGS inferior for. Not exactly fair, is it. Especially not because the majority of those features are on the roadmap for next year.
On top of that the services I named outside of Steam, still exist, and they actually do a better job at that than Steam does because they transcend the limitations of the Steam community, are not tied to a publisher or even to Valve. This makes them useful for ALL game releases and not just those on Steam. Now, more dots to connect: Because more releases happen outside of Steam, the relevance of that community is also starting to erode. It only needs some time and more and more people will realize that the old consolidation doesn't work anymore. People flock over to all sorts of places now. No point keeping Steam as the central place when you're spending most of your time elsewhere.
Capiche?
Ah well, not going to get angry about it, just figure if a game I want to play is released in a store I buy games (Steam or GOG), I'll be happy to buy it and if not, I'll play it "somewhere else".