Friday, August 16th 2019

Assetto Corsa Competizione Dumps NVIDIA RTX
Assetto Corsa Competizione, the big AAA race simulator slated for a September release, will lack support for NVIDIA RTX real-time raytracing technology, not just at launch, but even the foreseeable future. The Italian game studio Kunos Simulazioni in response to a specific question on the Steam Community forums confirmed that the game will not receive NVIDIA RTX support.
"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.
Source:
Darth Hippious (Steam Community)
"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.
91 Comments on Assetto Corsa Competizione Dumps NVIDIA RTX
Radeon HD 2000, TeraScale
Read into that as you may.
Imo pushing fidelity in games one way or the other is progress, even if it's commercial failure.
What do you mean by RT making games look worse?
If you mean Metro Exodus and dark corridors/indoor areas, then this is due to rasterization AO/lighting using either fixed background lighting or manually placed light sources that RT solution does not use. Basically art/leveldesign being tailored specifically for the rasterization lighting.
And for those saying " BuT bUt RtX JuSt WoRkS " seriously guys ? I mean you surely do realise yourself that this logic is so dumb on so many levels ! Grow Up you are dealing with cutting edge tech here obviously no matter how easy in theory the implementation is , it will take time for developers to adapt depending on their knoweldge/will to adapt , development time/budget etc etc .
If it turns out your accurately ray traced illumination is detrimental to level design and player experience, though luck, you need to change your game or leave as it is in this sub optimal state. At which point you have to ask yourself, what exactly are you even gaining here ? You use rasterized lightning you need more time to work on it and adjust it to your game level design, you use RT and you face the risk of having to change said level design for a proper experience. It very much doesn't just work, from pretty much every point of view.
A couple of comments above you said RT has the potential to save time, it clearly doesn't do that all the time and the more you look into it the more cracks start to show.
God what an awful thread title.
If you read up on GI (and other lighting) methods and their evolution over last few years, these are getting more and more RT-like. On one hand, this is out of necessity and on the other hand these are becoming feasible to use thanks to increased GPU power. The current RT push simply moves these over to doing straight-up RT.
With rasterized lighting and traditional GI you get granular control over lighting to match with your art style and design. With ray-traced solution you don't, not out of the box, you still need to manually tweak lighting or art/level design to get the desired effect. So yes, it can totally be detrimental to design, it does not magically make everything better.
I have played Metro with DXR and at times the lighting simply infers shitty design, it's realistic, yes, but shitty from a gameplay point of view. No matter how you spin it RT does not simply workflow or enhance player experience in an obvious way, it just doesn't.
With RT, there is less of the tweaking part, especially on account of technical side of things.
It contradicts itself and the quote it tries to comment.
- "Assetto Corsa Competizione Dumps NVIDIA RTX": that's just factually wrong, as the quote clearly says "as of now"
- "the foreseeable future": ah, so the author does know how to read...
- "the game will not receive NVIDIA RTX support": ...but no, we're back to "never" apparently
It's not rocket science. The quote (which is the one thing the article did get right) says "as of now". It also says "If [conditions are met] we will gladly explore the possibility". How the article makes this into "not going to happen" is beyond me.
The situation now is what you get when shit gets rushed and it speaks volumes about the intent and timing of this move. Nvidia had every opportunity to build broad support between Pascal and Turings launch. In fact, as they had this 'in the making for ten years' why isnt everything and everyone eagerly anticipating it long before they dropped the bomb?
Its clear as day whats behind this push, stop fooling yourself. Chicken egg has nothing to do with it. Eggs just need time to hatch instead of dropping them from the nest.
It just Wooooorks, right?
As for tweaking on lighting I don't think DXR really simplifies much... with RT you propaply need to adjust any and all surfaces for light bounce properties otherwise you'll get pretty derpy lighting artifacts.
I think currently nVIDIAs 1st gen RT implementation simply does not have enough horsepower under the hood (without DLSS at least) to drive these hybrid RT games at proper resolutions.
Edit: And while I haven't found the statement just yet, it seems it means what I thought it means: nvidia/comments/9aopb1
Anyone actually looked to see how many of the games that appeared in the keynote now have support for RTX? There was a grid of a couple of dozen games, and all I remember is ARK was the first one on the list and I was thinking that game needs all the performance help it can get. 1 year on and there is no sign of it anywhere. The real joke is, since the 400 series nvidia drivers came, there has been (still not completely fixed to this day) a crashing issue - typically BSOD. 6 months it took them to put out a patch which only got rid of some of the problems, I believe you still need to play with shadows on low on certain maps to avoid the problem.
At what point do I just say I feel duped? I guess since I would have bought the card anyway, it is what it is. BUT I accepted less than stellar performance gains as part of the die was going to new types of cores which were supposed to be of some benefit. At this point in time I have played 1 RTX game, shadow of the tomb raider, which RT is a bust as the shadows are already great in the base game. DLSS isnt terrible, but since I can stay over 60fps maxed out (*TAA) in 4K without RT which seem pointless, why bother with it?
EDIT:
The performance hit when enabling RTX is just to great to be worth it with current HW. Maybe when its down to a 5-10% hit, it may be appealing.
Its potato potatoe material, and it all takes work while Nvidia has provided zero proof that workflows magically require fewer man hours for similar results. Just guesstimates induced by a healthy dose of marketing for the next best thing.
Nothing just works, all those things RT does 'on its own' are useless as we lack the horsepower to push it anyway. So you end up spending an equal amount of time fixing all of that.
The only thing you need less off with RT, is talented devs and designers. Raster takes more skill to get right. Not more time. RT is just a lazy package brute forcing it for you and passing the bill to end users.
Ive seen it too often. New ways of working, new algorithms... and yet, every half serious dev squad has a backlog to keep going for years...