Friday, August 16th 2019

Assetto Corsa Competizione Dumps NVIDIA RTX
Assetto Corsa Competizione, the big AAA race simulator slated for a September release, will lack support for NVIDIA RTX real-time raytracing technology, not just at launch, but even the foreseeable future. The Italian game studio Kunos Simulazioni in response to a specific question on the Steam Community forums confirmed that the game will not receive NVIDIA RTX support.
"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.
Source:
Darth Hippious (Steam Community)
"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.
91 Comments on Assetto Corsa Competizione Dumps NVIDIA RTX
It's not a thing.... Yet!
I bought a 2070 Super knowing I appreciated the 1080 Ti performance at rasterization. I did not buy it for RTX. But I am hoping that in the next three years, which is probably how long I'll have this card, enough games will have options for it that I can at least try them out. If it never happens, I'll still have a good graphics card that just happens to do more than I need. This is exactly why the RTX series was so disappointing in the beginning, because the price per performance stayed flat and we got a feature no one cares about. The SUPER line does provide the needed bump in raster performance and we get something extra.
Many people have complained about GameWorks and they still do. But let's get one thing straight. Gameworks technologies have trickled down into the 'used everywhere space' and they still do. PhysX is the only notable one that really didn't - and yet, CPU Physx did, and now the SDK is open to all I believe. But think about AA tech for a minute. Nvidia has a major share in this. Additionally you can complain about Gsync but they were still first in offering it, and creating a market for it. I was never a fan of the model they used, and vastly prefer the FreeSync approach, but its still there. In some way your enemy is your friend in this business, because all progress is progress. Also, think about the development of GPU Boost. Or improved delta compression. Many of those are later copied by AMD, with their own sauce no less, but still (what's really different is how they implement it on their own arch). While AMD was suffering HBM shortages, Nvidia simply produced Maxwell GPUs with 256 bit buses doing just fine - and still doing that today - for high end GPUs. That cost advantage echoed in the price of, say a GTX 970 which took the market by storm with very good perf/dollar.
And what about all those open AMD initiatives? Only a few of them really stick, such as Vulkan in which AMD is merely one of the players. Many things AMD portrays as 'open initiatives' are industry wide movements they also have a flavor for. Mantle/DX12/Lowlevel access for example is much bigger than AMD and is not new either, even though some like to attribute all of that to the Mantle initiative (as if BF is of any major relevance in the market - see the lukewarm BFV RTX reception). I think if AMD contributed to the industry, their biggest achievements are in the CPU area instead.
In addition, the performance leader does push the industry forward. Its that simple - more performance, means developers can optimize for a higher performance mainstream. For PC gaming, I would definitely say Nvidia has injected more money into developers and overall graphics fidelity than AMD in the last few decades. There is a LOT of support being provided under the hood through dev channels. That 65-80% market share means there is a lot of margin to spend that money and even give it away. There is even a form of responsibility because if Nvidia doesn't take care of the content creators, they won't create nicer games that need higher performance GPUs - the two feed each other. I'm not really complaining about that to be honest, because dev money leads to ingame results and those favor everyone.
Another point could be made for AMD though. The console performance level dictates what most big budget games get optimized around. Better AMD console GPUs mean better PC games. Unfortunately, consoles are not the cutting edge, so while this is progress, it won't usually 'feel' as such - it actually feels like slowing us down from a PC gamer perspective.
On topic - this RTX push. There is an equally large group explaining it as just that: pushing the industry forward, or Nvidia serving mostly itself. Both are true, really.
A matter of perspective ;)
Nvidia pours money into these Dev houses as a partnership ($$$) to include RTX. Nvidia could just dump more money into KUNOS for them to find "the maturity of the technology" worth their wild again.
Normally I'd say @btarunr is pro-AMD (like many on this forum). However, AMD has already said RTRT hardware is coming soon, so what's going on? Are you guys just anti-RTRT? Why?
As for ACC itself: it is made by a tiny, highly specialized studio Kunos Simulazioni. It's under 50 people that basically make a single game. Switching to RTRT for such small companies will always be a huge cost.
For similar reasons ACC still uses UT4 (today used mostly in indie games). They can't afford an in-house engine and it seems they can't afford switching to something more modern. It's not that surprising since graphics always had lower priority in their games.
For large corporations shifting to RTRT is going to be fairly easy. Yes, games have to be written differently. Yes, you have to employ different people. But it's really universal (just like RT rendering engines).
With few mainstream games released yearly, the cost of transition will be absorbed easily.
How exactly does that work? :-D
Why that long? Fixed function tesselation is useless, it only makes sense if programmable via geometry shaders.
Similarly RTX as such in its first incarnation is evidently almost useless ... but not as useless as tesselation on DX8.1 hardware ... I'd say just as useful as tesselation on Radeon 5000 series DX11 gpus - it's there, but performance tanks if you use it.
Look, I'm hyped over RT like no one and Cyberpunk 2077 got me really excited, but it would be better if they nvidia were more open about this.
People are weird man.
I just dont get it, dont we all want real time ray tracing for like...two decades now?
And its finally getting worked on, with a good shot of becoming a thing....and people laugh when a company drops support?
I mean I get it, its RTX, its Nvidia, the company who pushes tech....when it exclusively benefits them (cough physics cough cough Gsync cough).
But we all want Real Time Global Illumination to become a thing.
Idk bout you guys but I get sad thinking about for example AMD's Mantle, how it was meant to introduce True Audio that would finally give audio quality a much needed kick in the rear and that never panned out.
Or how DX12 was suppose to natively support us hooking up whatever GPU's we wanted and they would work together.
Or that Lucid Hydra chip before it.
PhysX anyone?
(obtuse on purpose, or just a momentary lapse?) Common sense, and a look at the recent past, and how a perf/dollar is supposed to curve and not suddenly peak because both companies are deciding to slow down on perf gain per gen.
How this works: sales are lower than expected, and companies work harder to sell their next version at a better price or with better features, inventory won't sell, and old stock gets sold at discount. Or we buy into the marketing nonsense/empty promises, and confirm its a price level we agree with. Commerce does indeed work like that, yes. These 2 dGPU makers have a history and we have their GPUs already. We're upgrading. And we can choose not to, its as simple as that. The only share for RTX Nvidia is really capturing by storm is through the RTX2060, for all those who didn't feel like paying around 500 bucks for a GTX 1080 3 years ago. They got one instead for 350. The rest is just not interesting at all for anyone who already has a midrange or better GPU. Navi is more of the same really, by the way. 5-10% perf gaps are too silly to even talk about. The upper midrange is simply massively overcrowded right now and its more of the same ever since Pascal was released. So yes. Shit's too expensive, disregarding two or three exceptions and the odd lucky deal.
Seriously the above two responses of both of you are a clear sign of tunnel vision. You know these answers just as well as I do, but its a reality you don't like to hear, so you choose to contest it. You can rest assured, its futile. Whichever way it flies, the reality won't change, and that is you're paying way too much for a baby step forward. If that is what you want to support or defend, be my guest, but I'm just going to exercise some more patience until products arrive that dó offer what I want at a reasonable price point. And they will appear, no worries.
Same goes for RT enabled cards and games. When its truly ready like 'Crysis' was ready - and we still use the familiar quote today, even though it was unplayable at launch ;) -, these fruitless discussions are not even in anyone's mind - everyone will be amazed when a product offers something truly groundbreaking and the momentum it gets will silence any naysayers, you can go back in history for proof of that. The current state of affairs is not that - and that is the point I've been making since RTX was announced. Its good if you can make the distinction between hit and miss, and for any new tech or innovation, timing is everything. AMD can write a book about that, and so can Nvidia.
As time passes and RTRT 'momentum' is still non existant, perhaps the timing here was completely wrong, and you'd be a complete idiot to pay premium for that. You can build walls in many ways. One of them is having a high admission fee. Another is using custom hardware ahead of everyone else. It means you put most of the effort in your own flowers and step down on those the others are growing. Nvidia smelled an opportunity for cash and satisfying shareholders after mining dipped so it went ahead of the music. They even rushed it so badly that there was barely anything to show us. And there still really isn't much.
As for things being newsworthy or not, until devs start getting games with RTX out the door it doesn't matter who pledges to support it as there has been a large number for quite some time already but the number games that have shipped RTX can be counted on a single hand.