Wednesday, February 12th 2020
Intel Core i7-10700K Features 5.30 GHz Turbo Boost
Intel's 10th generation Core "Comet Lake-S" desktop processor series inches chose to its probable April 2020 launch. Along the way we get this fascinating leak of the company's Core i7-10700K desktop processor, which could become a go-to chip for gamers if its specifications and pricing hold up. Thai PC enthusiast TUM_APISAK revealed what could be a Futuremark SystemInfo screenshot of the i7-10700K which confirms its clock speeds - 3.80 GHz nominal, with an impressive 5.30 GHz Turbo Boost. Intel is probably tapping into the series' increased maximum TDP of 125 W to clock these chips high across the board.
The Core i7-10700K features 8 cores, and HyperThreading enables 16 threads. It also features 16 MB of shared L3 cache. In essence, this chip has the same muscle as the company's current mainstream desktop flagship, the i9-9900K, but demoted to the Core i7 brand extension. This could give it a sub-$400 price, letting it compete with the likes of AMD's Ryzen 7 3800X and possibly even triggering a price-cut on the 3900X. The i7-10700K in APISAK's screenshot is shown running on an ECS Z490H6-A2 motherboard, marking the company's return to premium Intel chipsets. ECS lacks Z390 or Z370 based motherboards in its lineup, and caps out at B360.
Source:
TUM_APISAK (Twitter)
The Core i7-10700K features 8 cores, and HyperThreading enables 16 threads. It also features 16 MB of shared L3 cache. In essence, this chip has the same muscle as the company's current mainstream desktop flagship, the i9-9900K, but demoted to the Core i7 brand extension. This could give it a sub-$400 price, letting it compete with the likes of AMD's Ryzen 7 3800X and possibly even triggering a price-cut on the 3900X. The i7-10700K in APISAK's screenshot is shown running on an ECS Z490H6-A2 motherboard, marking the company's return to premium Intel chipsets. ECS lacks Z390 or Z370 based motherboards in its lineup, and caps out at B360.
273 Comments on Intel Core i7-10700K Features 5.30 GHz Turbo Boost
I'm running my 9900KS @5.2GHz AVX2 all cores so technically it's 5GHz base with 5.2GHz Turbo.
I'm betting 10700K is only running 2 cores 5.3GHz on Turbo OC. The CPUs are made for your average 200w CPU cooler.
Games can use as many threads as you throw at them, because there are areas like physics, AI acceleration, ray-tracing acceleration all of which will greatly benefit from many cores.
I can't wait to try the 64-core Threadripper 3990X or its derivatives shrunk to lower TDP envelopes.
We are still living in a world of 4 cores still where the money making entry level CPUs thrive your i5 & R5 series people.
If you game at 2160p with Radeon RX 5700 XT, there will be no difference.
So, it's better for you to buy the Ryzen 9 3900X that has 24 threads for everything beyond only gaming!
And yes, you have to run the 64-core Threadripper 3990X either under Windows 10 Enterprise or Linux.
Granted, even a flat 10% isn't much of a difference. I mean, if Ryzen is unplayable at 30fps in a game you like, 9900KS' 33fps won't help you much.
Imagine if the best chiplets were used for the lower end models. Can be possible a 45-55-watt 3700X.
He's basically trying to compare a Mazda 787B to something designed for the Paris-Dakar. Sure, the Mazda will dominate around a racetrack like say, Suzuka, but the Dakar buggy will race in circumstances where the 787B won't even succeed in leaving the starting line. Pretending they're built for the same job is beyond stupid, it displays a total inability to actually think.
1. This is based off the whole system consumption. 112W/64 looks much better than 59W/8 especially is almost all of it has nothing to do with CPU.
2. 3.3 GHz vs 4.4 GHz. Zen2 does 3.4-3.5GHz at 2-3W which is an awesome result. At the same time it does 4.2GHz at about 10W. Any higher than that it goes all out of whack. Mine does 4.3 GHz at about 15W.
This is core only consumption.
The long-term trajectory for upcoming nodes is decreased clock speed, and all of these CPUs are pushing clocks into "throttle territory", so pushing clocks significantly higher is not feasable until different types of semi-conductors arrive on the market.
The way forward is higher IPC and more SIMD. I think you missed the point. It's not about just spawning threads, but to actually use them for performance gains. Interestingly, all the things you mentioned could or should be accelerated on a GPU, not on a bunch of CPU cores.
The key to multithreaded scaling is dividing a workload into independent work chunks and let the cores chew at them, this is very difficult for games, as they are a pipeline of serial tasks, where only some smaller bits can be parallelized, but all of them needs to be synced up many times throughout the pipeline. For a game with a tick rate of e.g. 120 Hz, there is an 8.33ms window for the entire game simulation, usually starting with input event processing followed by game logic like collisions etc. If the game uses particle simulations etc. for effects, this has to come after the core game simulation, but before the rendering. The overhead of synchronizing threads grows with thread count, so there will be a point where you get into diminishing returns and not to mention stutter.
And when it comes to the rendering, there is really no point in throwing more threads at it, as the CPU only needs to keep the GPU busy. While it is possible to have multiple CPU threads build a single queue, there is no point to it as it will only create more latency on the driver side, not to mention synchronization problems. The only real purpose with multiple threads for rendering is to do different tasks, like having one thread to load resources while another is rendering. There will be very few real-world cases where more than 2-3 threads would be useful for the GPU in gaming.
What you want is that the GPU takes the whole load, while the CPU is completely offloaded.
You have 64-core 3990X and better start coding for it now.
Intel will keep the fastest Gaming CPU title until the 10900KS or AMD comes out with a 5GHz Ryzen 4000.....it's GHz that wins in gaming not cores for now.
You're market cores are based upon your entry level CPUs and both AMD and Intel are still making 4 & 6 cores CPUs. Telling everyone they need more than 8 cores CPU is Ludacris at the moment.... Until your bottom end i5 & R5 get 8 cores standard.
This thread is Intel dual channel based should keep with in dual channel performance topics.
And as many people keep forgetting; per core performance and multi-core performance are not counterparts, in fact faster cores are important to scale further with multithreading, as there are always diminishing returns.