Thursday, February 20th 2020

Cyberpunk 2077 is Coming to GeForce NOW

NVIDIA's GeForce NOW game streaming service has recently suffered a big blow coming from Activision Blizzard, as the company has pulled its entire game library from the GeForce NOW platform. However, there is some good news for GeForce NOW coming. In its announcement blog, NVIDIA shared that upcoming game that is perhaps the most anticipated release of 2020, Cyberpunk 2077, will be available on its game streaming service. One of the NVIDIA staff shared that "GeForce NOW members will be able to grab their copy on Steam and play the game the moment it's available. GeForce NOW Founders members can explore the streets of Night City with RTX ON, fully optimized and instantly available, even on your Mac laptop."
Source: TweakTown
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38 Comments on Cyberpunk 2077 is Coming to GeForce NOW

#26
Vayra86
CheeseballEverything you wrote is true. This is the inherent problem with most software licensing models in that they are proprietary by nature (copyright).

Currently, it is not clear what would happen if Steam would end up closing up. There is currently no legal text I can find that states if we can keep the games or not. None of the 3rd party EULAs state anything about their own software's licensing if Steam is gone. (Please take note that this is the same for GOG.com.)

Steam legally binds you once you start using their service (regardless if you pay for any goods or not), so basically you become a subscriber.

Steam is the middleman, which is why most publishers also include their own EULAs on the store pages.If they don't include them, then they are relying on the Steam EULA (as they would be considered as an affiliate):



Example 3rd party EULA (Paradox Interactive, the ones who made BattleTech and Stellaris) that is on the Steam storefront:
EULA's... haha. Yeah. They're good fun indeed

Here is what wiki says - and note the link above it where, if you click on 'Worldwide views' you immediately drop on a page about Systemic Bias... :) Nuff said.
en.wikipedia.org/wiki/End-user_license_agreement

Here's the real world, outside the US where consumer rights are, well.... not as backwards, to say the least.


This is also a good read
www.eff.org/nl/wp/dangerous-terms-users-guide-eulas
Posted on Reply
#27
BiggieShady
Th3pwn3rIs ping all that matters?
Mostly it is ... all changes in available bandwidth are handled by varying video encoding quality on their end, so you may see mpeg blockiness sometimes ... but varying latency is much more immersion-breaking than that
Posted on Reply
#28
notb
Vayra86It undermines gaming in a big way, this is not a feasible model to support an industry.
Why don't you let the industry decide for itself? :eek:
Ownership of content is a big thing. You've got the law at your back. In a service, all you got is a temporary arrangement 'as long as it lasts'. Its like the stock market, who knows what tomorrow might bring.
Ownership of content?
You don't own the games. I can't believe we're still having this discussion on a forum that calls itself "for PC enthusiasts".

But more importantly: GeForce Now is not about owning games. It's about owning hardware. You bring games.
rtwjunkieOnly partially true. You own the game on GOG. That’s the beauty of non-drm. I download the game files, keep them forever, and install whenever I feel like it and I never lose my right to install and play the game whenever and wherever I want.
As above. You don't own the games you "buy". You only own the right to play them.

But seriously. This is a topic about a streaming platform. Let's not flood it with another "I don't understand software licensing" discussion.
Posted on Reply
#29
Vayra86
notbWhy don't you let the industry decide for itself? :eek:

Ownership of content?
You don't own the games. I can't believe we're still having this discussion on a forum that calls itself "for PC enthusiasts".

But more importantly: GeForce Now is not about owning games. It's about owning hardware. You bring games.

As above. You don't own the games you "buy". You only own the right to play them.
Just because some random nutcase writes some legalese saying 'this is what it is' does not make it any more true. Like I pointed out, there is no precedent for this sort of thing and there is a serious discrepancy about the views on ownership when it comes to software licensing. It is for all intents and purposes a license that does not expire. A product was bought. Not a service. And that is where it begins and ends, sorry. It has already been ruled in several cases that a EULA is not legally binding in the sense of a contract, even if simply because of the fact it can only be agreed to after initiating the actual contract - the purchase.

Don't mistake the ideal situation of some spreadsheet heroes in big corporations with reality.
Posted on Reply
#30
notb
Vayra86Just because some random nutcase writes some legalese saying 'this is what it is' does not make it any more true. Like I pointed out, there is no precedent for this sort of thing.
What? There is no precedent for people being convicted for using illegal software?
Posted on Reply
#31
Vayra86
notbWhat? There is no precedent for people being convicted for using illegal software?
Ehhh, read back. Clearly you're missing something here.

We will not agree on this, let's prevent the back and forth of several pages, I think we know where we stand, at least its clear where I stand on this ;)
Posted on Reply
#32
notb
Vayra86Ehhh, read back. Clearly you're missing something here.

We will not agree on this, let's prevent the back and forth of several pages, I think we know where we stand, at least its clear where I stand on this ;)
This is not a matter of interpretation so there's nothing to agree on or not.

You don't understand or can't accept how software licensing works.
I bet it's the latter since you've already shown general hostility towards monthly plans, cloud platforms etc.
End of story.

Let's get back to GeForce Now, which is about infrastructure - not software.
Posted on Reply
#33
Xaled
CronXPXSo if I have a GeForce card, can I play NOW? :confused:
Lol. İt is coming to Geforce Now, then. :p
Posted on Reply
#34
Vayra86
notbThis is not a matter of interpretation so there's nothing to agree on or not.

You don't understand or can't accept how software licensing works.
I bet it's the latter since you've already shown general hostility towards monthly plans, cloud platforms etc.
End of story.

Let's get back to GeForce Now, which is about infrastructure - not software.
Law is always about interpretation, especially in court.

But let's get back to Geforce NOW. What is there to say about it? Go ahead.
Posted on Reply
#36
Lindatje
GeForce Now? No thanks, it`s already EOL.
Posted on Reply
#37
medi01
INSTG8RThat’s a pretty big deal for CDPR and Nvidia. A real feather in their caps.
It could be a big deal for NV GFN, which have ran into major bad news days after release, but how is it anything significant, let alone big deal, for CDPR?
CheeseballIt's extremely better than Stadia
Is it? Could you elaborate.
Posted on Reply
#38
Cheeseball
Not a Potato
medi01Is it? Could you elaborate.
The problem with Stadia (I've tried it with the controller and my Samsung phone) is actually this weird rubber-banding/lag that occurs even though the latency shows that its not bad (average of 23 to 30 ms) on the previously mentioned Comcast line. Couple that with the usual video artifacting and current licensing model, GeForce Now is currently the much more attractive game streaming service.
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