Thursday, February 20th 2020
Cyberpunk 2077 is Coming to GeForce NOW
NVIDIA's GeForce NOW game streaming service has recently suffered a big blow coming from Activision Blizzard, as the company has pulled its entire game library from the GeForce NOW platform. However, there is some good news for GeForce NOW coming. In its announcement blog, NVIDIA shared that upcoming game that is perhaps the most anticipated release of 2020, Cyberpunk 2077, will be available on its game streaming service. One of the NVIDIA staff shared that "GeForce NOW members will be able to grab their copy on Steam and play the game the moment it's available. GeForce NOW Founders members can explore the streets of Night City with RTX ON, fully optimized and instantly available, even on your Mac laptop."
Source:
TweakTown
38 Comments on Cyberpunk 2077 is Coming to GeForce NOW
With this, many people will not have to spend money updating their machine or buying a console to enjoy one of the most anticipated games of the year.
Game streaming is NOT meant to replace all local (owned) hardware.
The aim is to let you game on hardware that can't handle such load (or when game is not available for the OS/architecture).
That means 2 use cases:
1) You can game when you don't have access to your normal gaming machine.
I.e. you pay extra, but you can game more often.
2) You don't have to own gaming hardware at all.
I.e. you save money.
Think about the Cyberpunk 2077. How much does one have to spend to play at 1080p with RTRT?
Best case scenario: you have a desktop that can take an RTX 2060 for $300.
A whole desktop (or next gen console): ~$600
If you can't have a desktop, an RTX laptop will set you back $1000+.
From Pittsburgh, PA playing Mordhau on a Samsung Galaxy Note9 (Exynos) over WiFi (Comcast Cable, limited to 40 Mbps, business line):
NP-ATL-01 (US South) - 15 ms
NP-SJC6-02 (US West) - 21 ms
NP-NWK-01 (US Northeast) - 4 ms
NP-DAL-01 (US Central) - 10 ms
Don't. Fall. For. This. Trap.
Ownership of content is a big thing. You've got the law at your back. In a service, all you got is a temporary arrangement 'as long as it lasts'. Its like the stock market, who knows what tomorrow might bring.
you get netflix for the show/series you're dying to watch,same way nvidia's gonna earn heaps of money from people who wanna play cp2077 and then they'll play a game ocassionally.
the appthe Geforce overlay. What trap? This is aimed at users who don't have to own high-end hardware to play games. This is not aimed at enthusiasts/collectors like us. This is aimed at people who just want to play video games until they get bored of it then move on to the next thing.If anything, those users are avoiding the trap of spending too much money for hardware that will eventually get outdated and may not use anymore. And that's the point of a streaming service. It's supposed to be a temporary thing. You're paying for the service so you can satisfy your temporary need for entertainment.
This has been going on for a while already. As you already know, you don't "own" the games you purchase off Steam, GOG.com, etc. You purchase and own a temporary digital license (which is hosted on their servers) that allows you to download and play those games for as long as what is stipulated in the EULA and the agreements between the game distributors and the service, which for both Steam and GOG is basically "until the service closes down/becomes unprofitable".
This is just another option for people who want to play video games.
Steam's (and other distribution services similar to it, including the streaming services) EULA is different as it lacks the ...installer and game files in your possession... bit. Even if you have the installer and game files (you got it some other way aside from downloading it within Steam), it is technically illegal if you don't login and authenticate in the Steam client to play it. However some games on Steam don't have DRM or lack Steam integration, so the publisher/developer's EULA would still be in effect (hopefully its less binding) and you technically own the license to keep the game.
There is no real precedent of this yet. Steam might be a 'service', but the goods sold on it sure as hell are not, in legal terms. In addition, digital distribution does not automatically imply the receiver should be on a constant leash. Once a product is distributed, Steam is essentially not a player. In normal consumer terms its just a middle man, a salesman.
Currently, it is not clear what would happen if Steam would end up closing up. There is currently no legal text I can find that states if we can keep the games or not. None of the 3rd party EULAs state anything about their own software's licensing if Steam is gone. (Please take note that this is the same for GOG.com.)
Steam legally binds you once you start using their service (regardless if you pay for any goods or not), so basically you become a subscriber.
Steam is the middleman, which is why most publishers also include their own EULAs on the store pages.If they don't include them, then they are relying on the Steam EULA (as they would be considered as an affiliate): Example 3rd party EULA (Paradox Interactive, the ones who made BattleTech and Stellaris) that is on the Steam storefront:
There was non-official verbiage more than 10 years ago (I heard about it in 2009) that Steam would just release patches to all the customers who bought software to remove the dependency on the Steam client, but that was never set in stone anywhere. Valve is a 100% privately-held, unlisted company (cannot be publicly traded) that is still highly successful, so there aren't any signs they would be closing up shop any time soon to confirm this.
Anyways, on topic, Geforce Now does work well (if you're in the US with a competent ISPs & equipment, at least, in my opinion). It's extremely better than Stadia and makes perfect use of Steam's Big Picture Mode. If you don't have a gaming PC, but own a modern streaming device (like the Shield)/mid-to-high range Android phone and don't really want to spend making or upgrading a rig, this is a good alternative to a dedicated gaming console if you want a PC-like experience.
Just don't expect to:
1. Competitively game - There is still a minimum amount of input lag, so don't expect to click heads faster than a native PC player who has a 75 Hz monitor and up
2. Have higher refresh rates - It is still technically streaming video (which is HEVC/H.265, I believe), so the maximum frame rate is still 60 FPS
3. Save data on your metered internet connection - Unless you have 4G+/LTE-A and true unlimited bandwidth, avoid using your mobile data. If you're one of the ones who is cursed with a data-capped landline ISP, this service is not for you
4. Have long-ass gaming sessions - The limit (if you're paying) is 6 hours straight. After that you have to reconnect to a new session.
5. Modify games - Even though you're technically remotely accessing another Windows PC, you only have access to the game launchers
I'm trying out the service because it allows me to access my own Steam/uPlay library from nearly anywhere with a decent connection without having to use up my own resources (keeping the gaming PC on and using my home bandwidth). I only need a small keyboard, mouse and/or gamepad and either of my laptops (I hate carrying the G5 5587) or phone and I could casually play anywhere. I was not excited or expecting to sign up to this at all, to be honest.
TL;DR: It's a good supplement to your current gaming PC, especially if you move around a lot. A huge convenience factor. Streaming is NOT meant to succeed playing on a PC natively, especially in terms of quality and latency. $5/month is not bad if you want to continue core gaming on-the-road.