Thursday, February 20th 2020

Cyberpunk 2077 is Coming to GeForce NOW

NVIDIA's GeForce NOW game streaming service has recently suffered a big blow coming from Activision Blizzard, as the company has pulled its entire game library from the GeForce NOW platform. However, there is some good news for GeForce NOW coming. In its announcement blog, NVIDIA shared that upcoming game that is perhaps the most anticipated release of 2020, Cyberpunk 2077, will be available on its game streaming service. One of the NVIDIA staff shared that "GeForce NOW members will be able to grab their copy on Steam and play the game the moment it's available. GeForce NOW Founders members can explore the streets of Night City with RTX ON, fully optimized and instantly available, even on your Mac laptop."
Source: TweakTown
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38 Comments on Cyberpunk 2077 is Coming to GeForce NOW

#1
INSTG8R
Vanguard Beta Tester
That’s a pretty big deal for CDPR and Nvidia. A real feather in their caps.
Posted on Reply
#2
kings
Great news.
With this, many people will not have to spend money updating their machine or buying a console to enjoy one of the most anticipated games of the year.
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#3
Chomiq
You still have to be close to their node to use this but it's a good move.
Posted on Reply
#4
Th3pwn3r
INSTG8RThat’s a pretty big deal for CDPR and Nvidia. A real feather in their caps.
Feather in their Caps or a nail in their coffin. Let's see how they execute.
Posted on Reply
#5
INSTG8R
Vanguard Beta Tester
Th3pwn3rFeather in their Caps or a nail in their coffin. Let's see how they execute.
Well it’s probably one of most anticipated game of recent memory so its definitely gonna be a big draw to the platform. I’m Red Team an ordered it 8 months ago but this definitely going to attract a lot of users. Kinda like EGS and Metro Exodus or Borderlands 3. Big ticket games to bring uses to your platform.
Posted on Reply
#6
kapone32
I wonder if you buy the Game from GOG it if will work with Geforce Now?
Posted on Reply
#7
goodeedidid
I prefer playing games in my machine, don't want to deal with big lag, regardless how close to you is the server, there's no way around that.
Posted on Reply
#8
Kohl Baas
goodeedididI prefer playing games in my machine, don't want to deal with big lag, regardless how close to you is the server, there's no way around that.
That's not entirely true. The lag is not about the distance but the amount and quality of equipment used to routing. I live in Central Europe and had the opportunity to play with one of my friends who was in New York. We both connected to a server in Frankfurt, Germany and I had worse ping than him.
Posted on Reply
#9
rtwjunkie
PC Gaming Enthusiast
kapone32I wonder if you buy the Game from GOG it if will work with Geforce Now?
I’m going to take a SWAG sat this and say more than likely, yes. CDPR would not cut a deal that sidestepped their primary sales platform. They reported last year that GOG had the largest percentage of TW3 units sold, followed by Steam (and then I can’t remember which console platform). They make the most money from games sold on GOG, and so would have insisted upon its inclusion in Nvidia’s streaming.
Posted on Reply
#10
kapone32
rtwjunkieI’m going to take a SWAG sat this and say more than likely, yes. CDPR would not cut a deal that sidestepped their primary sales platform. They reported last year that GOG had the largest percentage of TW3 units sold, followed by Steam (and then I can’t remember which console platform). They make the most money from games sold on GOG, and so would have insisted upon its inclusion in Nvidia’s streaming.
Your thinking if probably exactly spot on and further to that the game may work with GFN on all platforms including Epic.
Posted on Reply
#11
notb
goodeedididI prefer playing games in my machine, don't want to deal with big lag, regardless how close to you is the server, there's no way around that.
Obviously, likely EVERYONE prefers playing games on their gaming-ready desktop or laptop.
Game streaming is NOT meant to replace all local (owned) hardware.

The aim is to let you game on hardware that can't handle such load (or when game is not available for the OS/architecture).

That means 2 use cases:
1) You can game when you don't have access to your normal gaming machine.
I.e. you pay extra, but you can game more often.
2) You don't have to own gaming hardware at all.
I.e. you save money.

Think about the Cyberpunk 2077. How much does one have to spend to play at 1080p with RTRT?
Best case scenario: you have a desktop that can take an RTX 2060 for $300.
A whole desktop (or next gen console): ~$600
If you can't have a desktop, an RTX laptop will set you back $1000+.
Posted on Reply
#12
Cheeseball
Not a Potato
For those curious:

From Pittsburgh, PA playing Mordhau on a Samsung Galaxy Note9 (Exynos) over WiFi (Comcast Cable, limited to 40 Mbps, business line):

NP-ATL-01 (US South) - 15 ms
NP-SJC6-02 (US West) - 21 ms
NP-NWK-01 (US Northeast) - 4 ms
NP-DAL-01 (US Central) - 10 ms
Posted on Reply
#13
Th3pwn3r
CheeseballFor those curious:

From Pittsburgh, PA playing Mordhau on a Samsung Galaxy Note9 (Exynos) over WiFi (Comcast Cable, limited to 40 Mbps, business line):

NP-ATL-01 (US South) - 15 ms
NP-SJC6-02 (US West) - 21 ms
NP-NWK-01 (US Northeast) - 4 ms
NP-DAL-01 (US Central) - 10 ms
Is ping all that matters?
INSTG8RWell it’s probably one of most anticipated game of recent memory so its definitely gonna be a big draw to the platform. I’m Red Team an ordered it 8 months ago but this definitely going to attract a lot of users. Kinda like EGS and Metro Exodus or Borderlands 3. Big ticket games to bring uses to your platform.
BL3 was so bad at launch. I haven't played it since really but I wonder how poorly it runs these days.
Posted on Reply
#14
CronXPX
Cyberpunk 2077 is Coming to GeForce NOW
So if I have a GeForce card, can I play NOW? :confused:
Posted on Reply
#15
Cheeseball
Not a Potato
Th3pwn3rIs ping all that matters?
Very minimal input lag on my end. I'm using a Logitech K480 and Razer Basilisk X Hyperspeed connected through Bluetooth (phone reports both connected at their 4.1 HID profile) and its quite playable.
Posted on Reply
#16
IceShroom
CheeseballFor those curious:

From Pittsburgh, PA playing Mordhau on a Samsung Galaxy Note9 (Exynos) over WiFi (Comcast Cable, limited to 40 Mbps, business line):

NP-ATL-01 (US South) - 15 ms
NP-SJC6-02 (US West) - 21 ms
NP-NWK-01 (US Northeast) - 4 ms
NP-DAL-01 (US Central) - 10 ms
What are you using to test this. If you are using speed test.net then the result is invalid.
Posted on Reply
#17
Vayra86
notbObviously, likely EVERYONE prefers playing games on their gaming-ready desktop or laptop.
Game streaming is NOT meant to replace all local (owned) hardware.

The aim is to let you game on hardware that can't handle such load (or when game is not available for the OS/architecture).

That means 2 use cases:
1) You can game when you don't have access to your normal gaming machine.
I.e. you pay extra, but you can game more often.
2) You don't have to own gaming hardware at all.
I.e. you save money.

Think about the Cyberpunk 2077. How much does one have to spend to play at 1080p with RTRT?
Best case scenario: you have a desktop that can take an RTX 2060 for $300.
A whole desktop (or next gen console): ~$600
If you can't have a desktop, an RTX laptop will set you back $1000+.
The aim is to get gamers stuck in yet another 'as a service' model that takes a monthly sub. It undermines gaming in a big way, this is not a feasible model to support an industry. Its like Uber; Netflix and everything else like it. While you might argue Netflix is actually supporting the industry, this is all under strict licensing so walled garden anyway. We're already looking at a platform 'war' in gaming. That is what your future will be if you buy into this shit. A load of walled gardens with subscriptions just like Netflix HBO and all the others. Any individual studio has a snowballs' chance in hell to compete. And of course, after some time, when the market is under control, watch those prices soar up and the content go bleak.

Don't. Fall. For. This. Trap.

Ownership of content is a big thing. You've got the law at your back. In a service, all you got is a temporary arrangement 'as long as it lasts'. Its like the stock market, who knows what tomorrow might bring.
Posted on Reply
#18
cucker tarlson
the aim is to earn money from users that don't purchase gaming graphics cards.

you get netflix for the show/series you're dying to watch,same way nvidia's gonna earn heaps of money from people who wanna play cp2077 and then they'll play a game ocassionally.
Posted on Reply
#19
Cheeseball
Not a Potato
IceShroomWhat are you using to test this. If you are using speed test.net then the result is invalid.
Its built into the app the Geforce overlay.
Vayra86Don't. Fall. For. This. Trap.
What trap? This is aimed at users who don't have to own high-end hardware to play games. This is not aimed at enthusiasts/collectors like us. This is aimed at people who just want to play video games until they get bored of it then move on to the next thing.

If anything, those users are avoiding the trap of spending too much money for hardware that will eventually get outdated and may not use anymore.
Vayra86Ownership of content is a big thing. You've got the law at your back. In a service, all you got is a temporary arrangement 'as long as it lasts'. Its like the stock market, who knows what tomorrow might bring.
And that's the point of a streaming service. It's supposed to be a temporary thing. You're paying for the service so you can satisfy your temporary need for entertainment.

This has been going on for a while already. As you already know, you don't "own" the games you purchase off Steam, GOG.com, etc. You purchase and own a temporary digital license (which is hosted on their servers) that allows you to download and play those games for as long as what is stipulated in the EULA and the agreements between the game distributors and the service, which for both Steam and GOG is basically "until the service closes down/becomes unprofitable".

This is just another option for people who want to play video games.
Posted on Reply
#20
rtwjunkie
PC Gaming Enthusiast
CheeseballAs you already know, you don't "own" the games you purchase off Steam, GOG.com, etc.
Only partially true. You own the game on GOG. That’s the beauty of non-drm. I download the game files, keep them forever, and install whenever I feel like it and I never lose my right to install and play the game whenever and wherever I want.
Posted on Reply
#21
Cheeseball
Not a Potato
rtwjunkieOnly partially true. You own the game on GOG. That’s the beauty of non-drm. I download the game files, keep them forever, and install whenever I feel like it and I never lose my right to install and play the game whenever and wherever I want.
Not exactly own. But I know what you mean.
Legal:
2.1 We give you and other GOG users the personal right (known legally as a 'licence') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

Explanation:
You have the personal right to use GOG content and services. This right can be suspended or stopped by us in some situations.

Legal:
2.2 When you buy, access or install GOG games, you might have to agree to additional contract terms with the developer/publisher of the game (e.g. they might ask you to agree to a game specific End User Licence Agreement). If there is any inconsistency or dispute between those ‘EULAs’ and this Agreement, then this Agreement wins.

Explanation:
GOG games might have extra EULAs (End User Licensing Agreement) for you to accept.
So you don't own the game itself, but you own a license that state you get to keep the game for as long as you have the installer and game files in your possession. Once you do not have possession of those game files anymore (for whatever reason), and/or are not able to access GOG.com to re-download them (for whatever reason), you essentially lose ownership of the license. It's a very lax and consumer-friendly agreement that I completely approve of.

Steam's (and other distribution services similar to it, including the streaming services) EULA is different as it lacks the ...installer and game files in your possession... bit. Even if you have the installer and game files (you got it some other way aside from downloading it within Steam), it is technically illegal if you don't login and authenticate in the Steam client to play it. However some games on Steam don't have DRM or lack Steam integration, so the publisher/developer's EULA would still be in effect (hopefully its less binding) and you technically own the license to keep the game.
Posted on Reply
#22
Vayra86
CheeseballIts built into the app the Geforce overlay.



What trap? This is aimed at users who don't have to own high-end hardware to play games. This is not aimed at enthusiasts/collectors like us. This is aimed at people who just want to play video games until they get bored of it then move on to the next thing.

If anything, those users are avoiding the trap of spending too much money for hardware that will eventually get outdated and may not use anymore.



And that's the point of a streaming service. It's supposed to be a temporary thing. You're paying for the service so you can satisfy your temporary need for entertainment.

This has been going on for a while already. As you already know, you don't "own" the games you purchase off Steam, GOG.com, etc. You purchase and own a temporary digital license (which is hosted on their servers) that allows you to download and play those games for as long as what is stipulated in the EULA and the agreements between the game distributors and the service, which for both Steam and GOG is basically "until the service closes down/becomes unprofitable".

This is just another option for people who want to play video games.
I do challenge that one about 'temporary license'. This is not how the product is presented and won't hold in court. The publisher will have to honor the license if for example Steam drops dead. Its also entirely painless - the license was paid for, the data is in possession.

There is no real precedent of this yet. Steam might be a 'service', but the goods sold on it sure as hell are not, in legal terms. In addition, digital distribution does not automatically imply the receiver should be on a constant leash. Once a product is distributed, Steam is essentially not a player. In normal consumer terms its just a middle man, a salesman.
Posted on Reply
#23
Cheeseball
Not a Potato
Vayra86I do challenge that one about 'temporary license'. This is not how the product is presented and won't hold in court. The publisher will have to honor the license if for example Steam drops dead. Its also entirely painless - the license was paid for, the data is in possession.

There is no real precedent of this yet. Steam might be a 'service', but the goods sold on it sure as hell are not, in legal terms. In addition, digital distribution does not automatically imply the receiver should be on a constant leash. Once a product is distributed, Steam is essentially not a player. In normal consumer terms its just a middle man, a salesman.
Everything you wrote is true. This is the inherent problem with most software licensing models in that they are proprietary by nature (copyright).

Currently, it is not clear what would happen if Steam would end up closing up. There is currently no legal text I can find that states if we can keep the games or not. None of the 3rd party EULAs state anything about their own software's licensing if Steam is gone. (Please take note that this is the same for GOG.com.)

Steam legally binds you once you start using their service (regardless if you pay for any goods or not), so basically you become a subscriber.

Steam is the middleman, which is why most publishers also include their own EULAs on the store pages.If they don't include them, then they are relying on the Steam EULA (as they would be considered as an affiliate):
A. General Content and Services License

Steam and your Subscription(s) require the download and installation of Content and Services onto your computer. Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.
Example 3rd party EULA (Paradox Interactive, the ones who made BattleTech and Stellaris) that is on the Steam storefront:
1. Grant of License.

THIS GAME IS LICENSED TO YOU, NOT SOLD. Ownership to the Game and all intellectual property rights in and to it remains at all times the property of Paradox and, as applicable, its licensors.
Subject to your compliance with the terms and conditions of the Agreement, Paradox hereby grants you a non-exclusive, non-transferable, limited, fully revocable right and license to install, access and use (and to let members of your family or household to use) the Game on your personal computer, strictly for non-commercial purposes only. You may install the Game on different computers, but may only run the Game on one computer at a time.
Posted on Reply
#24
rtwjunkie
PC Gaming Enthusiast
CheeseballPlease take note that this is the same for GOG.com.
Except there is no requirement with GOG that I use their service to play the game. Once I download the game and install directly on my computer I am under no obligation to ever go back to GOG and I can keep playing. Not so with Steam, where you cannot in perpetuity ignore them.
Posted on Reply
#25
Cheeseball
Not a Potato
rtwjunkieExcept there is no requirement with GOG that I use their service to play the game. Once I download the game and install directly on my computer I am under no obligation to ever go back to GOG and I can keep playing. Not so with Steam, where you cannot in perpetuity ignore them.
No, I agree with you on what you wrote, but that statement was for if GOG.com ever does close up. They don't have any legal text that says you're allowed to keep the game if the service you purchased it from goes away. If it falls back to the publisher's/developer's original EULA (which may be the case as per the "inconsistency or dispute" line mentioned above), you may be liable to their rules after. Besides, in most countries that have digital distribution (especially the US), there are government-mandated consumer laws that protect users from "shops that close up", so this is not really something to worry about and quite commendable of GOG.com.

There was non-official verbiage more than 10 years ago (I heard about it in 2009) that Steam would just release patches to all the customers who bought software to remove the dependency on the Steam client, but that was never set in stone anywhere. Valve is a 100% privately-held, unlisted company (cannot be publicly traded) that is still highly successful, so there aren't any signs they would be closing up shop any time soon to confirm this.

Anyways, on topic, Geforce Now does work well (if you're in the US with a competent ISPs & equipment, at least, in my opinion). It's extremely better than Stadia and makes perfect use of Steam's Big Picture Mode. If you don't have a gaming PC, but own a modern streaming device (like the Shield)/mid-to-high range Android phone and don't really want to spend making or upgrading a rig, this is a good alternative to a dedicated gaming console if you want a PC-like experience.

Just don't expect to:
1. Competitively game - There is still a minimum amount of input lag, so don't expect to click heads faster than a native PC player who has a 75 Hz monitor and up
2. Have higher refresh rates - It is still technically streaming video (which is HEVC/H.265, I believe), so the maximum frame rate is still 60 FPS
3. Save data on your metered internet connection - Unless you have 4G+/LTE-A and true unlimited bandwidth, avoid using your mobile data. If you're one of the ones who is cursed with a data-capped landline ISP, this service is not for you
4. Have long-ass gaming sessions - The limit (if you're paying) is 6 hours straight. After that you have to reconnect to a new session.
5. Modify games - Even though you're technically remotely accessing another Windows PC, you only have access to the game launchers

I'm trying out the service because it allows me to access my own Steam/uPlay library from nearly anywhere with a decent connection without having to use up my own resources (keeping the gaming PC on and using my home bandwidth). I only need a small keyboard, mouse and/or gamepad and either of my laptops (I hate carrying the G5 5587) or phone and I could casually play anywhere. I was not excited or expecting to sign up to this at all, to be honest.

TL;DR: It's a good supplement to your current gaming PC, especially if you move around a lot. A huge convenience factor. Streaming is NOT meant to succeed playing on a PC natively, especially in terms of quality and latency. $5/month is not bad if you want to continue core gaming on-the-road.
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