Friday, March 27th 2020
Apple ARM Based MacBooks and iMacs to come in 2021
Apple has been working on replacing Intel CPUs in its lineup of products for a while now, and the first batch of products to feature the new Arm-based CPUs should be coming soon. Having a completely custom CPU inside it's MacBook or an iMac device will allow Apple to overtake control of the performance and security of those devices, just like they did with their iPhone models. Apple has proved that its custom-built CPUs based on Arm Instruction Set Architecture (ISA) can be very powerful and match Intel's best offerings, all while being much more efficient with a TDP of only a few Watts.
According to analyst Ming-Chi Kuo, Apple has started an "aggressive processor replacement strategy", which should give some results by the end of 2020, around Q4, or the beginning of 2021 when the first quarter arrives. According to Kuo, the approach of doing in-house design will result in not only tighter control of the system, but rather a financial benefit, as the custom processor will be 40% to 60% cheaper compared to current Intel CPU prices.
Source:
AppleInsider
According to analyst Ming-Chi Kuo, Apple has started an "aggressive processor replacement strategy", which should give some results by the end of 2020, around Q4, or the beginning of 2021 when the first quarter arrives. According to Kuo, the approach of doing in-house design will result in not only tighter control of the system, but rather a financial benefit, as the custom processor will be 40% to 60% cheaper compared to current Intel CPU prices.
98 Comments on Apple ARM Based MacBooks and iMacs to come in 2021
I feel Intel's threat has always been the mobile SOCs, rather than AMD. Sure the mobile chips are nowhere as fast in say Windows 10, but as long as they are performing well enough and offering significant battery life/ and slimmer form factor, it will start to chip away at Intel's dominance in the laptop space.
Honestly, I am not sure why Crysis got specifically pulled into this discussion, but I do feel mobile SOCs are actually up to the task for light gaming. Think Nintendo Switch which is using an aged Tegra SOC and running quite a number of graphic intensive games. Sure there are a lot of compromises to get it to run, and a lot of serious optimizations, but it is a proof of concept that works. Also, if we are comparing integrated graphics, even Intel's graphics are rubbish and can barely play any of the modern games. Yet they sell very well on laptops because most people just don't care about GPUs that can run Crysis or any modern games smoothly. And if I apply this to MacBook Air, I feel most people that uses it are not really gamers since the Air is never meant to be a gaming laptop. Which is why I feel if Apple is to transit to ARM, then this is a good opening point.
Smartphones are very responsive, fast and pleasant for using.
x86 PCs are not responsive, very often they are laggy, cause stuttering, and in general not in any way pleasant for using.
This might be my subjective opinion but it is my feedback and you have to consider it.
The software developers are the members of our society who take the largest salaries and yet their products have bugs, backdoors, security vulnerabilities, along with being awfully optimised in the case of PC software, and the developers always seek to do the less job and seek the shortest and easiest path to accomplish the goal.
Tell me, is it normal that in RDR2 an overclocked Core i9-9900K at 5 GHz with a Radeon RX 590 gets 37 FPS on average at 1080p? www.techpowerup.com/review/red-dead-redemption-2-benchmark-test-performance-analysis/4.html
Is it normal that 14 years after Crysis' releases, the game is still an example of a badly optimised title that is being used as a benchmark for modern PC hardware?
I don't think it's normal.
With that said, if you don't like how developers do their jobs, I urge you to try and do it yourself and to do it better. Software engineers get paid decently for a reason and it's not because everyone can do it, and for those who can, not all do it well and salary usually reflects that if you don't get canned.
I won't even try to take on the thing about devs partly because Aquinus did and also because wow. I haven't played the game so I have no idea how it looks and if that performance makes sense, but on the whole yes. It's normal. The downside of gaming on PC and having a need/want to play on maxed out settings is it's a constant catch up. That's how it works. Also normal, because it's a meme at this point and no other game has that joke connected to it, so Crysis is the baseline in a way. And Crysis was very well optimised actually when you started fiddling with settings. You didn't need a beast machine for it to still look good. The maxed out everything settings at 4K is probably handled weirdly as it's still pretty hard to hit good FPS numbers there. But Crysis is an outlier. Some games are just weirdly made, the swamp levels in Jedi Outcast lagged pretty badly when last I played them, which was on a i3 machine which is very bad for a game based on the Quake 3 engine.
BTW 2W for Atom x5-Z8350 is not TDP but SDP.
I don't know from where you got 2.5-3W TDP for those ARM SoCs.
fudzilla.com/31532-qualcomm-aims-at-25-to-3w-tdp-for-phones
www.notebookcheck.net/Qualcomm-Snapdragon-865-SoC-Benchmarks-and-Specs.448194.0.html
Mainstream smartphone SoCs are 5W, those for tablets reach 7W. I bet they boost higher.
That's roughly the same powee draw you see in ULV x86 chips, like Intel's -Y lineup.
Seriously, it's just transistors inside. You have to change the state of some number of them to perform a calculation. There's no magic.
Some optimizations are possible, but architectures made on similar node won't differ in efficiency by 10 times as you suggested earlier.
It clearly says right there it's a 5W TDP chip. Moreover take a look at this :
www.anandtech.com/show/15609/samsung-galaxy-s20-ultra-snapdragon-865-quick-performance-preview/2
How about that, the iPhone has an average well over 6 Watts. Mind you, that is average , common sense should make it obvious that these chips are going to boost for short periods of time well over that like any other chips mobile or desktop.
1. All of Apple's x86 offerings are built around Intel CPUs. You know, the Intel that's having massive problems delivering those CPUs right now? CPUs that Apple doesn't have are CPUs that they can't put into their shiny Macbooks and charge a 300% markup on.
2. Apple's end goal absolutely is replacing x86 with Arm, for many reasons: they have the best Arm CPUs, they wouldn't have to pay Intel for CPUs, they wouldn't suffer when Intel has supply issues, and they can unify their OS and applications.
3. You really think Apple gives a s**t about what anyone paid last year for their overpriced junk? They don't, because they know they have a captive market. People who are dumb enough to buy Apple machines over PCs for any sort of task, are the same people who are going to buy Apple's latest and greatest every year, simply because Apple tells them to. Steve Jobs did a fantastic job of marketing to the "more money than sense" crowd. The same thing goes for the companies writing software for Apple machines.
I have never heard of Ryzen Power Spikes before.
Apple's Mac lineup flourished after 2005 because x86 made it much easier to provide ports of popular Windows software.
It's a complete ecosystem for photo/video editing, for software development, for science, for engineering.
And the *nix roots make it even more interesting for many.
With virtualization (be it Docker, Virtualbox or VMWare) pretty much every professional or scientific workflow can be easily migrated.
Even gaming becomes possible thanks to cloud platforms.
Going ARM without full and efficient x86 emulation will mean that software companies have to rewrite everything they want to sell to Apple customers. The cost of all that work would be enormous.
And whenever a large software company - e.g. Adobe, Mathworks, Microsoft, Autodesk, Oracle, VMWare or Salesforce - decided that they won't provide an ARM version of what they offer for macOS today, Apple would sell a few hundred thousand Macs less (in case of Adobe and Microsoft - probably millions).
That makes absolutely no sense - unless of course Apple's goal is to phase out Macs for whatever reason.
I was excited, when I first saw the iPhone.
On the point of decade old Crysis releases performing poorly on modern hardware, I don't think it is impossible. Game makers may no longer support the game after a number of years. For example, with up to 16 cores available now in the retail space, some older games are still optimized for 2 or 4 cores with no plans for future updates. This may well be the same on the GPU side. Game makers don't have infinite resources to continue support of ageing games, especially when they are no longer making recurring revenue from them. So it doesn't make sense to bench a 14 year old game in this case.
I don't understand why you even linked It when right under It your next link is about 5W TDP for Snapdragon-865.
Try Linux or macOS. They are much better designed.
Apple's goal is not to phase out Macs. It's to phase out x86 Macbooks.
Its so-called high-end workstations are expensive enough and low volume enough that Apple can continue to use Intel chips for them. They'll put the price up since they won't be getting as big a volume discount from Intel, though.
Apple is confident that it already has Arm versions of enough of the software in its Macbook ecosystem to cover enough of its users. The holdouts are either insignificant, or basically don't exist anywhere except in the Apple ecosystem, so the onus is on those devs to port their code or lose their revenue stream. 0/10 trolling effort.