Monday, December 21st 2020

Cyberpunk 2077 Gets Hotfix with Version 1.05, Update Available for All Platforms

The release of Cyberpunk 2077 has brought a rather large controversy around it, with many gamers being disappointed with their purchases. The game has generated massive hype before it was released, and when it dropped, gamers from all around the world found themselves disappointed in the quality of the game itself. Most notably, the game developer, CD Project RED, has made a massive game and discovered many bugs along the way. That buggy release was shipped to customers. However, the game developer is not going to watch it remain like that and has issued a hotfix release 1.05 that is supposed to iron out a few major bugs and bring many improvements.

On PC, the game was underperforming on AMD Ryzen CPUs, and now the patch is applied: "[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen (tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less." For a full list of gameplay, UI, visual, and quest updates, please check out this hotfix list here. Update is now available on all platforms and you should download it.
Source: Cyberpunk
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31 Comments on Cyberpunk 2077 Gets Hotfix with Version 1.05, Update Available for All Platforms

#26
Athlonite
SithaerGeneral reply part

Gamers Nexus did a pretty good performance test on this 1.05 patch already and also that HEX edit for Zen CPUs.
Seems to help lower core/thread count CPUs like the 3300x but not so much for the likes of 5600x.
two CPU's tested does not make for a good test now if GN had also included the 1800X, 2700X and 3700X and then professed it didn't have any effect on them I would be happy but no Steve only tested a 4core/8thread last gen and a 6core/12thread now gen CPU

Whereas my own personal experience has found that yes it didn't affect the avg fps much but the lows were not as low as they had been going from 15~25fps to 35~50fps is a big gain and really helps in situations where you're getting snowed under by perps shooting at you
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#27
INSTG8R
Vanguard Beta Tester
Athlonitetwo CPU's tested does not make for a good test now if GN had also included the 1800X, 2700X and 3700X and then professed it didn't have any effect on them I would be happy but no Steve only tested a 4core/8thread last gen and a 6core/12thread now gen CPU

Whereas my own personal experience has found that yes it didn't affect the avg fps much but the lows were not as low as they had been going from 15~25fps to 35~50fps is a big gain and really helps in situations where you're getting snowed under by perps shooting at you
I mean it was right in the patch notes..
AleksandarK"[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen (tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended.
Not sure why they would test something that it had zero effect on either before or after...
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#28
Cheeseball
Not a Potato
BansakuWith patch 1.04, my R7 3700X and Vega 64 was averaging 55fps1440P (mix of med and high settings). 1.05 introduced massive lag in the city, broken audio (NPCs taking as if they are on the radio), and worst of all when I enter the menu screen or map performance dips to 5fps making it almost impossible to navigate. Oh, and enemies tend to warp through walls and enter the "T" pose more often. Thanks but no thanks CDPR! :banghead:
Load up your 1.04 save file, save it again, quit to the main menu, then load it. That should resolve the menu lag, city lag and audio issues. I haven't experienced warping and t-poses since 1.03. The only thing that they may have not fully fixed is certain visible items not being able to be picked up.
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#29
ExcuseMeWtf
Sadly, it's par of the course in the industry nowadays to do things like that. Better get used to it.
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#30
Athlonite
INSTG8RI mean it was right in the patch notes..

Not sure why they would test something that it had zero effect on either before or after...
Only if the patch notes mean it was intended to bork perf on 8+ core/thread cpus then yeah I guess they were right
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#31
R-T-B
ZoneDymoYou dont want to with DLSS either though....

I asked this before, but I wonder if its possible to just reconstruct up the raytraced ermm effects?
Like dont smear vasiline all over the entire screen but instead render all the raytracing at a much lower resolution to save on render time/requirements and then reconstruct that up using a DLSS like tech.
This is literally how RTX works. Fancy upsampling of rays + denoising.
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