Thursday, March 4th 2021

Next-Gen Nintendo Switch Rumored to Feature 7" 720p OLED Screen & Docked 4K DLSS 2.0 TV Support

Nintendo is reportedly preparing to unveil an updated Nintendo Switch console later this year featuring a larger Samsung OLED display. The upcoming model is rumored to feature a 7-inch 720p rigid OLED screen from Samsung Display Co with an initial monthly production target of just under one million units. The screen would be significantly larger than the 6.2-inch screen currently found on the Switch, if Nintendo is to keep the same form-factor the bezels will be significantly thinner. The new model is also likely to feature an upgraded NVIDIA Tegra chip with support for 4K DLSS 2.0 when docked, this will introduce further difficulty for developers who have struggled with the difference between resolutions.
Source: Bloomberg
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10 Comments on Next-Gen Nintendo Switch Rumored to Feature 7" 720p OLED Screen & Docked 4K DLSS 2.0 TV Support

#1
Tartaros
At last they understand those thick ass bezels must go. Now they need to put proper analog joystics in the joycons.
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#2
Hachi_Roku256563
the system is already to big
just rebuild it but way smaller
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#3
GoldenX
I just love how FPs improve when you run a Switch game on an Intel GPU and you switch to undocked mode. Boom, solid 30FPS vs 10.
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#4
Punkenjoy
The console might just run in 720p native when docked and 4k Ultra performance DLSS (720p upscaled) when running docked.
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#5
Space Lynx
Astronaut
Isaac`the system is already to big
just rebuild it but way smaller
yep it needs a new redesign and a 1080p OLED... 720p will still show some jaggies, 1080p is sweet spot for handheld... really a shame, Nintendo almost had me buying cause OLED is the right move, but not 720p. sigh.
GoldenXI just love how FPs improve when you run a Switch game on an Intel GPU and you switch to undocked mode. Boom, solid 30FPS vs 10.
or zelda breath of the wild at 60 fps high rez
PunkenjoyThe console might just run in 720p native when docked and 4k Ultra performance DLSS (720p upscaled) when running docked.
yeah it def will be dlss 2.0 for the 4k, which is fine. but still i want 1080p oled handheld, that would be dream come true. not sure why nintendo always lets me down. i can't stand the TN panel they have on normal switch right now, coming from high end IPS 12 bit... its just unbearable. the OLED will fix that, but ugh why not 1080p.... :(
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#6
1d10t
TartarosAt last they understand those thick ass bezels must go. Now they need to put proper analog joystics in the joycons.
I've sold both OG Switch and Lite for hardware failure, first for screen flickering and latter for analog drift. Unless they do a complete overhaul, I wouldn't touch anything from them. Seriously, that is complete abysmal compared to my Playstation Portable and Vita, both lasted 3+ years without any breakdown.
lynx29yep it needs a new redesign and a 1080p OLED... 720p will still show some jaggies, 1080p is sweet spot for handheld... really a shame, Nintendo almost had me buying cause OLED is the right move, but not 720p. sigh.
AYA NEO barely managed 60fps in 1280x800 with Ryzen 5 4500U, why do you think anything weaker than Snapdragon 888 Adreno 660 could achieve native 30fps 1080p?
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#7
Turmania
I dont know about oled but surely they should have gone 1080p route as bare minimum.
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#8
elghinnarisa
GoldenXI just love how FPs improve when you run a Switch game on an Intel GPU and you switch to undocked mode. Boom, solid 30FPS vs 10.
Who would ever have guessed that running it on a faster and higher TDP device would ever result in higher framerates! wow, such amaze, many deduction.
I mean I personally never though I could run a PS2 games at higher resolutions on my 8700k @ 5Ghz and a RTX 3070, nope, never knew, could never have imagined that would be the case.

Though actually running it at default clocks for the tegra chip instead of the switches defaulted gimped ones resolves most issues. There is no issue running things in docked mode at 30 fps while still having it handheld. Its just not something you can change without homebrew. The default clocks the switch use when docked is 1020 CPU and 768 GPU. Those can easily run at 1785 CPU and 921 GPU even handheld. Most games I play that struggle with framerate on the switch are generally CPU bound either way, there are some odd games out there for sure. I seen way too many of them hammer a single core and just ignore the rest while stuttering away.
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#9
GoldenX
elghinnarisaWho would ever have guessed that running it on a faster and higher TDP device would ever result in higher framerates! wow, such amaze, many deduction.
I mean I personally never though I could run a PS2 games at higher resolutions on my 8700k @ 5Ghz and a RTX 3070, nope, never knew, could never have imagined that would be the case.

Though actually running it at default clocks for the tegra chip instead of the switches defaulted gimped ones resolves most issues. There is no issue running things in docked mode at 30 fps while still having it handheld. Its just not something you can change without homebrew. The default clocks the switch use when docked is 1020 CPU and 768 GPU. Those can easily run at 1785 CPU and 921 GPU even handheld. Most games I play that struggle with framerate on the switch are generally CPU bound either way, there are some odd games out there for sure. I seen way too many of them hammer a single core and just ignore the rest while stuttering away.
Thanks for the free sarcasm. You failed to address that the Intel GPU is weaker than a Tegra X1.

Some games are just single thread, and some are surprisingly very well multithreaded, but still perform very bad.
For example Super Mario Odyssey can run very fast even on humble hardware, and is single threaded. OTOH, Pokémon Sword/Shield fails to reach solid 30 FPS even on expensive hardware, and it makes full use of the Switch's 3 available cores (one is always reserved for the OS, we included it with multicore support, but games just don't use it). Sadly emulation can't fix monkey coding.
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#10
Tartaros
yep it needs a new redesign and a 1080p OLED... 720p will still show some jaggies, 1080p is sweet spot for handheld... really a shame, Nintendo almost had me buying cause OLED is the right move, but not 720p. sigh
elghinnarisaWho would ever have guessed that running it on a faster and higher TDP device would ever result in higher framerates! wow, such amaze, many deduction.
I mean I personally never though I could run a PS2 games at higher resolutions on my 8700k @ 5Ghz and a RTX 3070, nope, never knew, could never have imagined that would be the case.

Though actually running it at default clocks for the tegra chip instead of the switches defaulted gimped ones resolves most issues. There is no issue running things in docked mode at 30 fps while still having it handheld. Its just not something you can change without homebrew. The default clocks the switch use when docked is 1020 CPU and 768 GPU. Those can easily run at 1785 CPU and 921 GPU even handheld. Most games I play that struggle with framerate on the switch are generally CPU bound either way, there are some odd games out there for sure. I seen way too many of them hammer a single core and just ignore the rest while stuttering away.
Which all of this would be ideal in the land of dreams and lollipops, but in the real world exist batteries, manufacturing costs and retail prices.

We all perfectly know that they could push that hardware a lot more, there is better portable hardware and blablabla. That's not the point.
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