Thursday, March 4th 2021
Next-Gen Nintendo Switch Rumored to Feature 7" 720p OLED Screen & Docked 4K DLSS 2.0 TV Support
Nintendo is reportedly preparing to unveil an updated Nintendo Switch console later this year featuring a larger Samsung OLED display. The upcoming model is rumored to feature a 7-inch 720p rigid OLED screen from Samsung Display Co with an initial monthly production target of just under one million units. The screen would be significantly larger than the 6.2-inch screen currently found on the Switch, if Nintendo is to keep the same form-factor the bezels will be significantly thinner. The new model is also likely to feature an upgraded NVIDIA Tegra chip with support for 4K DLSS 2.0 when docked, this will introduce further difficulty for developers who have struggled with the difference between resolutions.
Source:
Bloomberg
10 Comments on Next-Gen Nintendo Switch Rumored to Feature 7" 720p OLED Screen & Docked 4K DLSS 2.0 TV Support
just rebuild it but way smaller
I mean I personally never though I could run a PS2 games at higher resolutions on my 8700k @ 5Ghz and a RTX 3070, nope, never knew, could never have imagined that would be the case.
Though actually running it at default clocks for the tegra chip instead of the switches defaulted gimped ones resolves most issues. There is no issue running things in docked mode at 30 fps while still having it handheld. Its just not something you can change without homebrew. The default clocks the switch use when docked is 1020 CPU and 768 GPU. Those can easily run at 1785 CPU and 921 GPU even handheld. Most games I play that struggle with framerate on the switch are generally CPU bound either way, there are some odd games out there for sure. I seen way too many of them hammer a single core and just ignore the rest while stuttering away.
Some games are just single thread, and some are surprisingly very well multithreaded, but still perform very bad.
For example Super Mario Odyssey can run very fast even on humble hardware, and is single threaded. OTOH, Pokémon Sword/Shield fails to reach solid 30 FPS even on expensive hardware, and it makes full use of the Switch's 3 available cores (one is always reserved for the OS, we included it with multicore support, but games just don't use it). Sadly emulation can't fix monkey coding.
We all perfectly know that they could push that hardware a lot more, there is better portable hardware and blablabla. That's not the point.