Thursday, March 25th 2021
Next-Generation Nintendo Switch SoC to be Powered by NVIDIA's Ada Lovelace GPU Architecture
Nintendo's Switch console is one of the most successful consoles ever made by the Japanese company. It has sold in millions of units and has received great feedback from the gaming community. However, as the hardware inside the console becomes outdated, the company is thinking about launching a new revision of the console, with the latest hardware and technologies. Today, we got ahold of information about the graphics side of things in Nintendo's upcoming console. Powered by NVIDIA Tegra SoC, it will incorporate unknown Arm-based CPU cores. The latest rumors suggest that the CPU will be accommodated with NVIDIA's Ada Lovelace GPU architecture. According to @kopite7kimi, a known hardware leaker, who simply replied to VideoCardz's tweet with "Ada", we are going to see the appearance of Ada Lovelace GPU architecture in the new SoC. Additionally, the new Switch SoC will have hardware accelerated NVIDIA Deep Learning Super Sampling (DLSS) and 4K output.
Source:
VideoCardz
33 Comments on Next-Generation Nintendo Switch SoC to be Powered by NVIDIA's Ada Lovelace GPU Architecture
"Go directly to horny jail"
It is indeed lame and rather insensitive. But that won't stop people. Never has.
I have yet to see any sort of ghosting when moving, like some people claim. And I'm highly sensitive to stuff like that. I need 120 fps minimum and uses 1440p/165Hz (soon 1440p/240Hz).
I have a feeling that some people are trying to spread missinformation about DLSS. DLSS is what made RTX worth it for me. Ray Tracing does not matter for me at all. I will never use it, unless fps hit is less than 10% maybe. Not even in single player games.
Can't wait to see how well FSR stacks up with DLSS when AMD releases their answer.
Can... we talk about 4K mario or something?
As it is now I can choose to use DLSS, in some games I do, in some games I don't. Though the actual result does vary quite a lot depending on game. In death stranding I was mostly annoyed because I was constantly noticing the artifices that DLSS produced, with textures at times looking weird or rogue pixelated areas. A minor issue, for sure. But for me, they stick out like a sore thumb. But in my case I can just turn DLSS off and keep playing. And thats the whole point if it, I have the option to use it or not. Because in some games, like mechwarrior, I do not want to play with the nervous plant syndrome the whole time, its annoying.
Something tells me that on consoles, I would not have that option to choose and I just have to hope and hold my thumbs they implemented it properly and from what I have seen, that is not always a given.
DLSS produces very impressive results overall though, I just want to have the choice for when I use it as things currently are since I have ran in to games where I most certainly do not want to use it.
"ya had to be there"