Thursday, March 25th 2021

Next-Generation Nintendo Switch SoC to be Powered by NVIDIA's Ada Lovelace GPU Architecture

Nintendo's Switch console is one of the most successful consoles ever made by the Japanese company. It has sold in millions of units and has received great feedback from the gaming community. However, as the hardware inside the console becomes outdated, the company is thinking about launching a new revision of the console, with the latest hardware and technologies. Today, we got ahold of information about the graphics side of things in Nintendo's upcoming console. Powered by NVIDIA Tegra SoC, it will incorporate unknown Arm-based CPU cores. The latest rumors suggest that the CPU will be accommodated with NVIDIA's Ada Lovelace GPU architecture. According to @kopite7kimi, a known hardware leaker, who simply replied to VideoCardz's tweet with "Ada", we are going to see the appearance of Ada Lovelace GPU architecture in the new SoC. Additionally, the new Switch SoC will have hardware accelerated NVIDIA Deep Learning Super Sampling (DLSS) and 4K output.
Source: VideoCardz
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33 Comments on Next-Generation Nintendo Switch SoC to be Powered by NVIDIA's Ada Lovelace GPU Architecture

#26
R-T-B
timta2Your comment comes across as a lot more misogynistic than it does humorous. Read up: en.wikipedia.org/wiki/Ada_Lovelace
As I told everyone earlier who cracked that joke:

"Go directly to horny jail"

It is indeed lame and rather insensitive. But that won't stop people. Never has.
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#27
las
elghinnarisaI actually kinda hope they do not add DLSS, because I got this feeling that it would end up not being an optional feature. And my experience with DLSS has been less than positive. In fact, it can be summed up in this little clip of a very nervous plant.

And I get very tired of watching things flicker so I had to turn DLSS off.
My Experience with DLSS has been overly positive. Free performance, same visuals as native, pretty much. Some things even look better than native.
I have yet to see any sort of ghosting when moving, like some people claim. And I'm highly sensitive to stuff like that. I need 120 fps minimum and uses 1440p/165Hz (soon 1440p/240Hz).

I have a feeling that some people are trying to spread missinformation about DLSS. DLSS is what made RTX worth it for me. Ray Tracing does not matter for me at all. I will never use it, unless fps hit is less than 10% maybe. Not even in single player games.

Can't wait to see how well FSR stacks up with DLSS when AMD releases their answer.
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#28
Caring1
timta2Your comment comes across as a lot more misogynistic than it does humorous. Read up: en.wikipedia.org/wiki/Ada_Lovelace
And yours is derogatory towards sex workers in general and condescending assuming he does not know who Ada Lovelace is.
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#29
Mussels
Freshwater Moderator
I read as much of that wiki as i could and i still dont get why we're discussing sex workers and being rude to women.

Can... we talk about 4K mario or something?
Posted on Reply
#30
elghinnarisa
lasMy Experience with DLSS has been overly positive. Free performance, same visuals as native, pretty much. Some things even look better than native.
I have yet to see any sort of ghosting when moving, like some people claim. And I'm highly sensitive to stuff like that. I need 120 fps minimum and uses 1440p/165Hz (soon 1440p/240Hz).

I have a feeling that some people are trying to spread missinformation about DLSS. DLSS is what made RTX worth it for me. Ray Tracing does not matter for me at all. I will never use it, unless fps hit is less than 10% maybe. Not even in single player games.

Can't wait to see how well FSR stacks up with DLSS when AMD releases their answer.
Perhaps you are not as sensitive to it as you imagine then, or are you saying my wonky plant is a figment of my imagination? I have not suffered ghosting in any larger degree myself. In this case Mechwarrior suffer from... i dont know what that is, nervous plant syndrome?
As it is now I can choose to use DLSS, in some games I do, in some games I don't. Though the actual result does vary quite a lot depending on game. In death stranding I was mostly annoyed because I was constantly noticing the artifices that DLSS produced, with textures at times looking weird or rogue pixelated areas. A minor issue, for sure. But for me, they stick out like a sore thumb. But in my case I can just turn DLSS off and keep playing. And thats the whole point if it, I have the option to use it or not. Because in some games, like mechwarrior, I do not want to play with the nervous plant syndrome the whole time, its annoying.
Something tells me that on consoles, I would not have that option to choose and I just have to hope and hold my thumbs they implemented it properly and from what I have seen, that is not always a given.

DLSS produces very impressive results overall though, I just want to have the choice for when I use it as things currently are since I have ran in to games where I most certainly do not want to use it.
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#31
windwhirl
MusselsI read as much of that wiki as i could and i still dont get why we're discussing sex workers and being rude to women.

Can... we talk about 4K mario or something?
That big enough screen for ya?
Posted on Reply
#32
Caring1
MusselsI read as much of that wiki as i could and i still dont get why we're discussing sex workers and being rude to women.

Can... we talk about 4K mario or something?
Just watch out for those bananas.
Posted on Reply
#33
DeathtoGnomes
Caring1And yours is derogatory towards sex workers in general and condescending assuming he does not know who Ada Lovelace is.
MusselsI read as much of that wiki as i could and i still dont get why we're discussing sex workers and being rude to women.

Can... we talk about 4K mario or something?
en.wikipedia.org/wiki/Linda_Lovelace

"ya had to be there"
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