Tuesday, June 1st 2021

CD Projekt RED Profits Go Downhill Amid Cyberpunk 2077 Delisting from PlayStation Store

CD Projekt RED (CDPR), the maker of popular games like Witcher 3 and Cyberpunk 2077, has just published company's quarterly earnings report. The video game maker is responsible for the development of the most anticipated game in the year 2020—Cyberpunk 2077. Featuring Hollywood star Keanu Reeves, the game was teased multiple times with an amazing delay that happened three times. A bug-ridden debut happened and the overall gaming experience was very unpleasant, leading to an unprecedented move from PlayStation maker Sony. The Japanese company has delisted Cyberpunk 2077 from its PlayStation store, which caused a big impact to CDPR's sales figures.

Today, we got the exact details. The Q1 numbers are down, with net profits down by 67% to 32.5 million zlotys (Polish national currency), revenue down 2% to 197.6 million zlotys, and selling costs that soared 79.6% to 62.1 million zlotys. The company shares have tumbled down by around 10% since the Q1 report, closely following the outlook of the quarter. What remains for CDPR is to re-engage the Cyberpunk 2077 community and repair the game so it can reach its full potential, and give players a chance to finally enjoy the whole experience the game has to offer. This will hopefully get the company's financials back on track.
Source: Reuters
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96 Comments on CD Projekt RED Profits Go Downhill Amid Cyberpunk 2077 Delisting from PlayStation Store

#26
ZoneDymo
Ah I was waiting for lux to come to defend this pile.of.crap game.

Honestly this is good, let companies for.once suffer some.consequences for there terrible.work
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#27
nguyen
Well, all the good wills CDPR has gathered over the years just went poof with CP2077, now they are in the same bin as EA and Activision.
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#28
ExcuseMeWtf
Maybe THAT will be the lesson to not release games in such bad state then hope to patch them up later...
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#29
Dredi
AusWolfI don't understand the complaints. At launch ok, but now no. As of version 1.22, the game is playable on any mid-range PC, and the very few small bugs don't break the gameplay enjoyment. It's already a full game, just needs a tiny bit more polishing. The PS store fiasco is sad, though.
It’s still a 15fps game on the base consoles, nothing has changed there. Less bugs? Sure. Better performance? A definite no. Check the digital foundry tests on the latest version.

Unplayable piece of shit that should never have been released for the last gen consoles, even in its current condition.
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#30
Chomiq
If only this would mean some changes on the management level.
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#31
ZoneDymo
AusWolfI don't understand the complaints. At launch ok, but now no. As of version 1.22, the game is playable on any mid-range PC, and the very few small bugs don't break the gameplay enjoyment. It's already a full game, just needs a tiny bit more polishing. The PS store fiasco is sad, though.

ignore the title and the song at the end, this is a pretty good review of the game, its AngryJoe style where he shows things that he finds problematic but in a objective way, these problems simply exist and its up to you to attach value to them so even though the review is rather negative, you can still come out of it thinking possitive about the game if you just dont think the stuff mentioned are problems.

the main thing to take away from it, the one sentence that pretty much echoes my exact opinion on it is: "Im afraid the amount of bugs and glitches will overshadow just what an empty, simple bad game it is".

Sure, the bugs and glitches and evne performance might be fixed....but cops still just spawn behind you and wont operate vehicles, the scripted driving/shooting scenes are still so extremely scripted that enemies will just die on the exact time the game wants them to, your shooting has no influence whatsoever and there is a million more examples.

Anywho, I could type up a storm but I suggest just watching the video, it shows a lot of the problems and reasonable expectations that were not met at all (and to think we give Ubisoft a hard time for graphics downgrading from E3 to release....this game straight up fakes gameplay)
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#32
AusWolf
ZoneDymo

ignore the title and the song at the end, this is a pretty good review of the game, its AngryJoe style where he shows things that he finds problematic but in a objective way, these problems simply exist and its up to you to attach value to them so even though the review is rather negative, you can still come out of it thinking possitive about the game if you just dont think the stuff mentioned are problems.

the main thing to take away from it, the one sentence that pretty much echoes my exact opinion on it is: "Im afraid the amount of bugs and glitches will overshadow just what an empty, simple bad game it is".

Sure, the bugs and glitches and evne performance might be fixed....but cops still just spawn behind you and wont operate vehicles, the scripted driving/shooting scenes are still so extremely scripted that enemies will just die on the exact time the game wants them to, your shooting has no influence whatsoever and there is a million more examples.

Anywho, I could type up a storm but I suggest just watching the video, it shows a lot of the problems and reasonable expectations that were not met at all (and to think we give Ubisoft a hard time for graphics downgrading from E3 to release....this game straight up fakes gameplay)
This video was made in December 2020. As far as I know, Angry Joe made his video at launch (which I watched, by the way). As I said, the complaints at launch might have had a solid base, but I was talking about version 1.22 which I think is fine on PC at least.
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#33
Easo
Gotta ask - if this game is not "next-gen" graphically, then what is? Aside from unfinished gameplay and bugs, if you can run it at max I really do not think anything compares.
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#34
Chomiq
AusWolfThis video was made in December 2020. As far as I know, Angry Joe made his video at launch (which I watched, by the way). As I said, the complaints at launch might have had a solid base, but I was talking about version 1.22 which I think is fine on PC at least.
By the point 1.22 came out everyone that cared was already done with the game.
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#35
AusWolf
ChomiqBy the point 1.22 came out everyone that cared was already done with the game.
Well, I cared, but read and watched the reviews, and decided to postpone playing the game until the majority of bugs got ironed out. I finally started playing version 1.2. It was worth it.
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#36
las
Forget last gen. Too slow.
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#37
Chomiq
AusWolfWell, I cared, but read and watched the reviews, and decided to postpone playing the game until the majority of bugs got ironed out. I finally started playing version 1.2. It was worth it.
By that point the game was already delisted from PlayStation store and that's 100m+ potential clients.
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#38
Athlonite
AusWolfThis video was made in December 2020. As far as I know, Angry Joe made his video at launch (which I watched, by the way). As I said, the complaints at launch might have had a solid base, but I was talking about version 1.22 which I think is fine on PC at least.
1.22 and 1.2 proved more troublesome for me I now have moe glitches and stupid shit going on than I did day 1 right the way upto the point they released 1.2 and then things started going downhill
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#39
ExcuseMeWtf
AusWolfThis video was made in December 2020. As far as I know, Angry Joe made his video at launch (which I watched, by the way). As I said, the complaints at launch might have had a solid base, but I was talking about version 1.22 which I think is fine on PC at least.
Doesn't change that industry-wide practice of releasing games in sorry state then scrambling to patch them up later deserves condemnation.
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#40
Athlonite
ExcuseMeWtfDoesn't change that industry-wide practice of releasing games in sorry state then scrambling to patch them up later deserves condemnation.
No it doesn't there's no excuse for releasing half baked shit
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#41
lexluthermiester
AthloniteNo it doesn't there's no excuse for releasing half baked shit
Tell that to EA, Epic, Ubisoft and so on as ALL of them have released games is a less than properly developed state...
Posted on Reply
#42
Vayra86
MescalambaCP77 se typical f+c+ed up management case.

It always amazes me how ppl that literally dont understand anything, cant do right anything at all get into position that can affect work of thousands.

And that ppl that own said companies are willing to let them go belly up cause few cocaine addicted morons.
These managers also managed The Witcher 3 so there you have it.

This is what happens when people on the floor and in the field don't say NO to superiors, or cant say NO. If they had, and if the culture was healthy, a much better, more balanced and managed release would have happened. Would it have had all the content we got teased? Nope. It would have less, of higher quality, or the game would have been released much later since the project's scope was changed along the way.
ExcuseMeWtfDoesn't change that industry-wide practice of releasing games in sorry state then scrambling to patch them up later deserves condemnation.
Yeah. Budget bin condemnation at best. The punishment must be financial. I did get my money back, albeit (on request of my own) in GOG store credit. Not going to reward these practices anymore, especially not from devs that are otherwise so on-track in what they make.
ZoneDymo

ignore the title and the song at the end, this is a pretty good review of the game, its AngryJoe style where he shows things that he finds problematic but in a objective way, these problems simply exist and its up to you to attach value to them so even though the review is rather negative, you can still come out of it thinking possitive about the game if you just dont think the stuff mentioned are problems.

the main thing to take away from it, the one sentence that pretty much echoes my exact opinion on it is: "Im afraid the amount of bugs and glitches will overshadow just what an empty, simple bad game it is".

Sure, the bugs and glitches and evne performance might be fixed....but cops still just spawn behind you and wont operate vehicles, the scripted driving/shooting scenes are still so extremely scripted that enemies will just die on the exact time the game wants them to, your shooting has no influence whatsoever and there is a million more examples.

Anywho, I could type up a storm but I suggest just watching the video, it shows a lot of the problems and reasonable expectations that were not met at all (and to think we give Ubisoft a hard time for graphics downgrading from E3 to release....this game straight up fakes gameplay)
It baffles me how people can watch those idiots for more than two minutes... but you did it. Strong mind, indeed!
Posted on Reply
#43
ZoneDymo
AusWolfThis video was made in December 2020. As far as I know, Angry Joe made his video at launch (which I watched, by the way). As I said, the complaints at launch might have had a solid base, but I was talking about version 1.22 which I think is fine on PC at least.
Gotta say, im quite suprised by this reaction/behavior.
You wonder why, I provide a vid that goes quite indepth why, as well as highlighting the main point in typed text....and you seemingly ignore all of that as if version 1.22 fixed any of the real problems....hint...it did not.

Like if you are not actually interested thats fine, but then dont act like you are.....but you are probably not going to read this either so I dont even know why I bother.
lexluthermiesterTell that to EA, Epic, Ubisoft and so on as ALL of them have released games is a less than properly developed state...
what sorta circle jerk logic is this? we give Ubisoft especially crap all the time for their fake E3 trailers....but atleast with Ubisoft its mostly just graphics that get downgraded/are presented more rosey then the end product, with Cyberpunk they pretty much lied about everything, the entire presentation is complete nonsense and does not represent the game in any way.
Posted on Reply
#44
Vayra86
AusWolfThis video was made in December 2020. As far as I know, Angry Joe made his video at launch (which I watched, by the way). As I said, the complaints at launch might have had a solid base, but I was talking about version 1.22 which I think is fine on PC at least.
How would you know how 1.2(2) relates to the version we had at release day and shortly after if you only stepped in later?

Perhaps some game breaking stuff was removed but at its core its the same thing, so maybe you're being overly lenient here, but to each his own perception of what was promised and delivered. The gist still is, I think (curious if thats your view on it, too) storyline was quite 'finished' but the whole thing around it, the open world elements of it... the RPG progression, branching (side-) storylines or quest systems or anything like that? I didn't see it... what was there felt loose, generic or like they mixed and matched the bits they developed over time and placed them into a city. A city, by the way, that only feels alive in very select places. It feels a bit like a facade.
Posted on Reply
#45
lexluthermiester
ZoneDymowhat sorta circle jerk logic is this?
Practical, realistic and factual logic. What agenda do YOU have?
ZoneDymoCyberpunk they pretty much lied about everything
Rubbish and bunk.
Posted on Reply
#46
ozzyozzy
Ok. Video here.

35:30, an investor asks how many units of CP2077 were sold in Q1 2021, and CD Projekts rep gave an evasive answer.
37:10, that same investor guessed that the game had sold around 800,000 units in Q1, and asked CDP if he was in the ballpark. Again, CDP gave an evasive answer.

Dec 22, 2020 13M copies sold, 8M were preorders (including consoles?)
Posted on Reply
#47
AusWolf
ZoneDymoGotta say, im quite suprised by this reaction/behavior.
You wonder why, I provide a vid that goes quite indepth why, as well as highlighting the main point in typed text....and you seemingly ignore all of that as if version 1.22 fixed any of the real problems....hint...it did not.

Like if you are not actually interested thats fine, but then dont act like you are.....but you are probably not going to read this either so I dont even know why I bother.
Vayra86How would you know how 1.2(2) relates to the version we had at release day and shortly after if you only stepped in later?

Perhaps some game breaking stuff was removed but at its core its the same thing, so maybe you're being overly lenient here, but to each his own perception of what was promised and delivered. The gist still is, I think (curious if thats your view on it, too) storyline was quite 'finished' but the whole thing around it, the open world elements of it... the RPG progression, branching (side-) storylines or quest systems or anything like that? I didn't see it... what was there felt loose, generic or like they mixed and matched the bits they developed over time and placed them into a city. A city, by the way, that only feels alive in very select places. It feels a bit like a facade.
Am I not allowed to mention my own experiences of version 1.22 without being lectured on what a sh**storm the launch was? Sheesh. :confused:
Posted on Reply
#48
lexluthermiester
It never ceases to amaze me just how much nit-picking goes on about things that ultimately mean little..
Posted on Reply
#49
ZoneDymo
lexluthermiesterPractical, realistic and factual logic. What agenda do YOU have?

Rubbish and bunk.
Agenda? and its not practical realistic and factual logic, it does not make sense to try ot make a point with.
This game is bad because its unfinished, then you say "yeah well games from company B C and D are also very often unfinished".....yeah ok and? Im just repeating myself here but we give crap to those companies for those products as well, Ubisoft I named specifically about the graphics they show in E3 trailers to what is actually released, EA with Anthem or No Man's Sky, same thing, we give all of them crap so how is that in any way an argument to the defense of this pile of crap game or its crappy devs?

Rubbish and Bunk is pretty hilarious because we had this convo before and like religion when you have nothing left to say you just dip out as you will do again here.
The entire trailer (which the vid I linked btw goes into much better with just going by it line for line, claim for claim and then compares it to the actual product) is pretty much a lie, I dont think you will find 5 claims from it that ended up being true.
AusWolfAm I not allowed to mention my own experiences of version 1.22 without being lectured on what a sh**storm the launch was? Sheesh. :confused:
hmm my bad I guess?
I guess I interpreted your statement wrongly, when you said: "I don't understand the complaints", which I saw as a genuine question for information as to what is all wrong with the game, you just meant to say: "this game is extremely flawed and I can see that but I personally dont care about those flaws etc and had a fun time playing it".

although that still leaves that "I don't understand the complaints. At launch ok, but now no.) part, see that just throws me off, its as if you firmly believe that the only thing wrong with the game was the bugs and glitches and performance and not the...oh idk cops just spawning behind you, never driving a car, never seeing that ultra police force coming in with their hovering drop ship except for in that scripted cutscene, not being able to wall climb with your armblades, the fact that the augmentation animation is one scriped one and that never happens again ever and I could go on for a bit but again, JUST WATCH THE VIDEO.
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#50
Chomiq
ozzyozzyOk. Video here.

35:30, an investor asks how many units of CP2077 were sold in Q1 2021, and CD Projekts rep gave an evasive answer.
37:10, that same investor guessed that the game had sold around 800,000 units in Q1, and asked CDP if he was in the ballpark. Again, CDP gave an evasive answer.

Dec 22, 2020 13M copies sold, 8M were preorders (including consoles?)
The rep didn't give an evasive answer. He explained that they are reporting the revenue for the quarter, not the number of copies sold. 60% of CDPR revenue from Q1 came from sales of CP2077. You cannot guesstimate how many copies of the game have they sold based on the numbers calculated for UBI because UBI is it's own distributor in most of the countries and CDP has to deal with local distributors which supply retail stores.
Majority of copies of the game purchased at retail until now were sold by CDPR prior to launch and the revenue from those came in the previous quarters.
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