Tuesday, June 1st 2021
CD Projekt RED Profits Go Downhill Amid Cyberpunk 2077 Delisting from PlayStation Store
CD Projekt RED (CDPR), the maker of popular games like Witcher 3 and Cyberpunk 2077, has just published company's quarterly earnings report. The video game maker is responsible for the development of the most anticipated game in the year 2020—Cyberpunk 2077. Featuring Hollywood star Keanu Reeves, the game was teased multiple times with an amazing delay that happened three times. A bug-ridden debut happened and the overall gaming experience was very unpleasant, leading to an unprecedented move from PlayStation maker Sony. The Japanese company has delisted Cyberpunk 2077 from its PlayStation store, which caused a big impact to CDPR's sales figures.
Today, we got the exact details. The Q1 numbers are down, with net profits down by 67% to 32.5 million zlotys (Polish national currency), revenue down 2% to 197.6 million zlotys, and selling costs that soared 79.6% to 62.1 million zlotys. The company shares have tumbled down by around 10% since the Q1 report, closely following the outlook of the quarter. What remains for CDPR is to re-engage the Cyberpunk 2077 community and repair the game so it can reach its full potential, and give players a chance to finally enjoy the whole experience the game has to offer. This will hopefully get the company's financials back on track.
Source:
Reuters
Today, we got the exact details. The Q1 numbers are down, with net profits down by 67% to 32.5 million zlotys (Polish national currency), revenue down 2% to 197.6 million zlotys, and selling costs that soared 79.6% to 62.1 million zlotys. The company shares have tumbled down by around 10% since the Q1 report, closely following the outlook of the quarter. What remains for CDPR is to re-engage the Cyberpunk 2077 community and repair the game so it can reach its full potential, and give players a chance to finally enjoy the whole experience the game has to offer. This will hopefully get the company's financials back on track.
96 Comments on CD Projekt RED Profits Go Downhill Amid Cyberpunk 2077 Delisting from PlayStation Store
Honestly this is good, let companies for.once suffer some.consequences for there terrible.work
Unplayable piece of shit that should never have been released for the last gen consoles, even in its current condition.
ignore the title and the song at the end, this is a pretty good review of the game, its AngryJoe style where he shows things that he finds problematic but in a objective way, these problems simply exist and its up to you to attach value to them so even though the review is rather negative, you can still come out of it thinking possitive about the game if you just dont think the stuff mentioned are problems.
the main thing to take away from it, the one sentence that pretty much echoes my exact opinion on it is: "Im afraid the amount of bugs and glitches will overshadow just what an empty, simple bad game it is".
Sure, the bugs and glitches and evne performance might be fixed....but cops still just spawn behind you and wont operate vehicles, the scripted driving/shooting scenes are still so extremely scripted that enemies will just die on the exact time the game wants them to, your shooting has no influence whatsoever and there is a million more examples.
Anywho, I could type up a storm but I suggest just watching the video, it shows a lot of the problems and reasonable expectations that were not met at all (and to think we give Ubisoft a hard time for graphics downgrading from E3 to release....this game straight up fakes gameplay)
This is what happens when people on the floor and in the field don't say NO to superiors, or cant say NO. If they had, and if the culture was healthy, a much better, more balanced and managed release would have happened. Would it have had all the content we got teased? Nope. It would have less, of higher quality, or the game would have been released much later since the project's scope was changed along the way. Yeah. Budget bin condemnation at best. The punishment must be financial. I did get my money back, albeit (on request of my own) in GOG store credit. Not going to reward these practices anymore, especially not from devs that are otherwise so on-track in what they make. It baffles me how people can watch those idiots for more than two minutes... but you did it. Strong mind, indeed!
You wonder why, I provide a vid that goes quite indepth why, as well as highlighting the main point in typed text....and you seemingly ignore all of that as if version 1.22 fixed any of the real problems....hint...it did not.
Like if you are not actually interested thats fine, but then dont act like you are.....but you are probably not going to read this either so I dont even know why I bother. what sorta circle jerk logic is this? we give Ubisoft especially crap all the time for their fake E3 trailers....but atleast with Ubisoft its mostly just graphics that get downgraded/are presented more rosey then the end product, with Cyberpunk they pretty much lied about everything, the entire presentation is complete nonsense and does not represent the game in any way.
Perhaps some game breaking stuff was removed but at its core its the same thing, so maybe you're being overly lenient here, but to each his own perception of what was promised and delivered. The gist still is, I think (curious if thats your view on it, too) storyline was quite 'finished' but the whole thing around it, the open world elements of it... the RPG progression, branching (side-) storylines or quest systems or anything like that? I didn't see it... what was there felt loose, generic or like they mixed and matched the bits they developed over time and placed them into a city. A city, by the way, that only feels alive in very select places. It feels a bit like a facade.
35:30, an investor asks how many units of CP2077 were sold in Q1 2021, and CD Projekts rep gave an evasive answer.
37:10, that same investor guessed that the game had sold around 800,000 units in Q1, and asked CDP if he was in the ballpark. Again, CDP gave an evasive answer.
Dec 22, 2020 13M copies sold, 8M were preorders (including consoles?)
This game is bad because its unfinished, then you say "yeah well games from company B C and D are also very often unfinished".....yeah ok and? Im just repeating myself here but we give crap to those companies for those products as well, Ubisoft I named specifically about the graphics they show in E3 trailers to what is actually released, EA with Anthem or No Man's Sky, same thing, we give all of them crap so how is that in any way an argument to the defense of this pile of crap game or its crappy devs?
Rubbish and Bunk is pretty hilarious because we had this convo before and like religion when you have nothing left to say you just dip out as you will do again here.
The entire trailer (which the vid I linked btw goes into much better with just going by it line for line, claim for claim and then compares it to the actual product) is pretty much a lie, I dont think you will find 5 claims from it that ended up being true. hmm my bad I guess?
I guess I interpreted your statement wrongly, when you said: "I don't understand the complaints", which I saw as a genuine question for information as to what is all wrong with the game, you just meant to say: "this game is extremely flawed and I can see that but I personally dont care about those flaws etc and had a fun time playing it".
although that still leaves that "I don't understand the complaints. At launch ok, but now no.) part, see that just throws me off, its as if you firmly believe that the only thing wrong with the game was the bugs and glitches and performance and not the...oh idk cops just spawning behind you, never driving a car, never seeing that ultra police force coming in with their hovering drop ship except for in that scripted cutscene, not being able to wall climb with your armblades, the fact that the augmentation animation is one scriped one and that never happens again ever and I could go on for a bit but again, JUST WATCH THE VIDEO.
Majority of copies of the game purchased at retail until now were sold by CDPR prior to launch and the revenue from those came in the previous quarters.