Wednesday, December 29th 2021
AMD Rumored to Introduce Radeon Super Resolution (RSR) Upscale Tech in Early 2022
The image upscaling wars keep grassing, with AMD and NVIDIA claiming as many integrations as possible for their respective FSR (FidelityFX Super Resolution) and DLSS (Deep-Learning Super Sampling) technologies in a bid to achieve maximum market share for their respective technologies. While the entire world was now focusing on Intel's own addition to the image upscaling wars with its XeSS (XE SuperSampling) tech, AMD is apparently looking to introduce a new upscaling tech as early as January 2022. Enter Radeon Super Resolution (RSR).
Right off the bat, do not expect RSR to be AMD's answer to the perceived image quality advantage of NVIDIA's deep-learning-powered DLSS compared to AMD's more open (and cross-hardware compatible) FSR. Instead, AMD seems to be targeting RSR as a game-agnostic upscaling solution that's based on FSR, but which can be enabled at the Radeon driver level for any game that supports exclusive full-screen rendering. AMD is seemingly moving its image upscaling technique further up in the graphics pipeline, which should impact upscaling quality (as there's less information for the image upscaler to work with). What this does enable, however, is an agnostic solution that can be deployed in any game - provided you're rocking one of the two rumored architectures that will support RSR (RDNA and RDNA2, in the form of AMD's RX-5000 and RX-6000 series). Considering the expected release of RSR, it's likely that AMD will have an official announcement around CES 2022, despite the fact that the company won't be physically present due to COVID-19 and logistics concerns.
Source:
Videocardz
Right off the bat, do not expect RSR to be AMD's answer to the perceived image quality advantage of NVIDIA's deep-learning-powered DLSS compared to AMD's more open (and cross-hardware compatible) FSR. Instead, AMD seems to be targeting RSR as a game-agnostic upscaling solution that's based on FSR, but which can be enabled at the Radeon driver level for any game that supports exclusive full-screen rendering. AMD is seemingly moving its image upscaling technique further up in the graphics pipeline, which should impact upscaling quality (as there's less information for the image upscaler to work with). What this does enable, however, is an agnostic solution that can be deployed in any game - provided you're rocking one of the two rumored architectures that will support RSR (RDNA and RDNA2, in the form of AMD's RX-5000 and RX-6000 series). Considering the expected release of RSR, it's likely that AMD will have an official announcement around CES 2022, despite the fact that the company won't be physically present due to COVID-19 and logistics concerns.
65 Comments on AMD Rumored to Introduce Radeon Super Resolution (RSR) Upscale Tech in Early 2022
We already have a free alternative, just lower your resolution. Works on all GPUs and the performance improvements are HUGE.
It's what Nvidia has been doing since its inception - cheating for performance.
AMD should not follow and fall in the trap.
I am getting excited about 2022. If not to buy then just to read about the stuff that's coming.
At least this time with Nvidia, you can opt in unlike in the past when they had reduced precision shaders (i think the FX 5800 if i recall) or reduced texture quality (Riva 128).
I see FSR as a cheap way to upscale better than bilinear and that's it. Similar technique might always be around in the future to ensure better image quality at native resolution when you can't get enough FPS at that resolution
For DLSS, i think the technique itself will be everywhere in few years like TAA. You might not even know when you select your game at a specific resolution that the game itself run at a lower with higher details and reconstruct it after. In the end, all that matter is can it give you higher quality image with the same amount of cpu/gpu power. I think technique like DLSS can do that.
The main problem right now is DLSS is proprietary and require tensor core to run. Hope Intel will show that you can run a similar techique without the use of those tensor cores.
If they can nail down the user experience, that will be a great thing to have. Even more when you think about APU that are coming with RDNA 2.
AMD should just avoid.
I can always reduce my resolution and the game settings from ultra-high to very-high, and still get a better image quality than anything Nvidia offers.
Before you poopoo CP2077, it was still a best seller and one of the most played games on Steam in 2021.
I am quite sure the videos in YouTube show the opposite:
Some people would say DLSS is better than native, but most of the time, their main criteria is the ability of DLSS to resolve sub pixel details. But it can be more blurry. At least they seems to have fixed the ghosting.
CP2077 4K High vs 4K Ultra RT DLSS
Also no one is forcing anyone to play at Ultra setttings, DLSS with High settings also give additional FPS that can improve gaming experience