Wednesday, March 2nd 2022
Nintendo Switch Pro Reportedly Surfaces in NVIDIA Leak
The recently leaked NVIDIA DLSS source code appears to contain several references to an upcoming Nintendo Switch product with files such as "nvndlss.cpp", "nvn_dlss.cpp", and "nvn_dlss_backend.h" listed which reputable leaker @kopite7kimi believes belongs to an upcoming Nintendo Switch model with a new SoC. The files are all found within a folder titled NVN2 which is likely referring to the successor of the NVN graphics API written by NVIDIA for the original Nintendo Switch.
These files allegedly contain references to an 8 nm T239 chip that looks extremely likely to be designated for the Nintendo Switch Pro based on Ampere with ray tracing support and DLSS 2.2 according to @NWPlayer123. This supports previous rumors that pointed to a Nintendo Switch Pro featuring a new NVIDIA processor with DLSS 2.0 support.
Sources:
@kopite7kimi, @NWPlayer123
These files allegedly contain references to an 8 nm T239 chip that looks extremely likely to be designated for the Nintendo Switch Pro based on Ampere with ray tracing support and DLSS 2.2 according to @NWPlayer123. This supports previous rumors that pointed to a Nintendo Switch Pro featuring a new NVIDIA processor with DLSS 2.0 support.
28 Comments on Nintendo Switch Pro Reportedly Surfaces in NVIDIA Leak
I'd take a 2000 CUDA core portable also, but with a lot less excitement. Look at the PS5. You could run the same chip at double the clock speeds in a tiny box instead. Get double the performance for the same price. Not even including the unneeded money spent on joy cons and a screen.
I don't expect a handheld chip to blow me away, and the visuals are not going to be as crisp as if they were rendered at native resolution, but DLSS is still the best scaler you could ask for when employing dynamic resolution scaling. The actual results will vary depending on implementation, though.
Saying that the current chipset shows its age is an understatement, it was an understatement 3 years ago.
NVIDIA has the capability to easily double both CPU and GPU horsepower on this machine at the moment while remaining at a similar TDP, at least to the V1 of the Switch
edit: And "the documents are dated from 2019 so they must've meant to release this a while ago" is super flawed logic that ignores how damn long it takes to design and release a new device as complex as a game console with proprietary hardware and APIs.
Being a closed platform and able to tweak the games - with a mere .dll file to update them - they can optimise it easily over time.
I think it's perfectly fine as a portable fun console and I like playing on mine, I don't see the value in a "next gen" version. At most a "pro" version that adds some graphics improvements and new features like they did with the "new" 3ds.
If what they want is to compete with mobile gaming than its fine like it is.... but so is my phone....
Maybe I'm biased because my primary console is my PC and I use the switch as a secondary/portable platform.
www.vg247.com/square-enix-should-be-ashamed-of-the-kingdom-hearts-release-on-switch
I don't see why it would be impossible or even hard to port a game like KH when there is doom and witcher 3 on it.
edit: wait, just realized it's all square-enix games, so isn't square just trying to cash in with cloud instead of proper ports?