Friday, June 10th 2022

Hell, It's About Time! Frost Giant Studios Unveils Stormgate, the First Truly Social RTS

Millions of viewers around the world today watched the world premiere cinematic trailer for Frost Giant Studios' eagerly-anticipated real-time strategy game, Stormgate. Southern California-based Frost Giant Studios was founded in 2020 by Tim Morten and Tim Campbell, veteran game development leaders who helped create some of the most acclaimed and best-selling PC games of all time-as well as some of the most-watched esports-including Blizzard Entertainment's WarCraft III and StarCraft II.

"We are building Stormgate for the real-time strategy community--past, present, and future," said Tim Morten, CEO and production director at Frost Giant Studios. "Our vision is to create a social experience that breaks down the barriers that have kept people away, to welcome back players who have been waiting for the next great RTS, and to prove that the RTS genre can thrive once again."
Stormgate is coming to Windows PC via Steam and will be free-to-play. Players will be able to take part in a wide range of game modes and activities including:
  • story-driven campaign missions, playable solo or with a friend
  • fully-integrated in-client esports, including 1v1 ranked matches on the competitive ladder and team-based 3v3 with unique win conditions
  • a cooperative 3vE (three players vs. AI) mode, featuring meta-progression and ways to customize army abilities to create powerful synergies
  • expressing their creativity and design skills with the in-game Editor
  • custom games created by other members of the community
  • spectating matches and leveling up IRL with enhanced learning tools
Frost Giant Studios has dedicated its initial engineering efforts to Stormgate's core mechanics and gameplay fundamentals—the building blocks of any great RTS. Its custom-developed SnowPlay simulation technology enables crisp, responsive gameplay with smart pathfinding.

Built in Unreal Engine 5, Stormgate will support high-resolution HD visuals in 4K and hundreds of unit models in epic, large-scale wars across a variety of maps and tilesets. The user interface is also being designed to make RTS more approachable by eliminating unnecessary inputs, automatically assigning units to control groups, and streamlining gameplay.

Stormgate's powerful in-game editor arms creators with the same tools that Frost Giant is using to build the game, in a creator-friendly ecosystem where creativity and effort will be rewarded.

"The Stormgate universe's combination of science fiction and fantasy, along with our focus on character-driven narratives, will provide years of storytelling opportunities for our players to enjoy," said Tim Campbell, president and game director at Frost Giant Studios. "Our team is building a best-in-class real-time strategy game that will continue the RTS tradition of high-skill competitive play while innovating in areas such as user interface and co-op to make the genre more approachable than ever before."

Stormgate takes place in an all-new post-apocalyptic game setting where science fiction and fantasy collide. The story begins hundreds of years in Earth's future, following the near-extinction of humanity. The great calamity was caused by the Infernals—a playable alien race of demonic invaders hellbent on claiming this planet for their own. These otherworldly demons emerged from Stormgates—seemingly dormant portals that began pouring out demons during powerful solar storms. As the Infernals return to threaten humanity once again, humans must gather their courage—and climb into their 20-foot tall mechs—to save the world.

RTS fans who have been waiting for this announcement won't have to wait long to learn even more. Stormgate will be featured on PC Gamer's PC Gaming Show, which kicks off on Sunday, June 12, at 1:00 p.m. PT, hosted by Sean 'Day[9]' Plott of day9.tv.

Stormgate is currently in the pre-alpha development stage and is scheduled to commence beta testing in 2023. To learn more, visit playstormgate.com, where you can sign up to join the beta test and be among the first to play.

Source: Frost Giant
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40 Comments on Hell, It's About Time! Frost Giant Studios Unveils Stormgate, the First Truly Social RTS

#1
ZoneDymo
ex blizzard you say?
free 2 play you say?

yeah I think we all know (or all SHOULD know) where this is going.....
Posted on Reply
#2
Space Lynx
Astronaut
@TheLostSwede I 100% agree with the title of this thread. Worded very well.

From what I understand Starcraft original dev team and some people from Warcraft 3 days are making this... I am very optimistic.
Posted on Reply
#3
TheLostSwede
News Editor
CallandorWoT@TheLostSwede I 100% agree with the title of this thread. Worded very well.

From what I understand Starcraft original dev team and some people from Warcraft 3 days are making this... I am very optimistic.
Let's hope F2P doesn't ruin it.
Posted on Reply
#4
Assimilator
RTS fans who have been waiting for this announcement
So, nobody.
Posted on Reply
#5
Space Lynx
Astronaut
AssimilatorSo, nobody.
not nobody, Warcraft 3 is one of my all time favorite games, and so is Starcraft 2, so if devs from both of those games are creating a new RTS, I am in.
Posted on Reply
#6
80251
Warcraft 3, that's going back a few years, or is it decades? While I liked Starcraft 2 I can't help but notice that Blizzard abandoned that IP.

A F2P RTS doesn't sound like my speed either.
Posted on Reply
#7
ZoneDymo
CallandorWoTnot nobody, Warcraft 3 is one of my all time favorite games, and so is Starcraft 2, so if devs from both of those games are creating a new RTS, I am in.
Not to burst your bubble but at some point you have to realize that "he same devs" arnt actually the same devs at all, its a fraction of the total team that made that game and in a totally different time period.
"past accomplishments offer no warranty for the future"
Posted on Reply
#8
Mussels
Freshwater Moderator
But i dont want social in my RTS. i want turtling and pew pew.
ZoneDymoNot to burst your bubble but at some point you have to realize that "he same devs" arnt actually the same devs at all, its a fraction of the total team that made that game and in a totally different time period.
"past accomplishments offer no warranty for the future"
This!

Having 2 or three people from a 100 person team doesnt mean much, especially if those people were creatively over-ruled by others (Look at star wars, george lucas was over-ruled on heaps of the original trilogy and the movies became better for it)

two player campaign and 3vE sounds right up my alley
Posted on Reply
#9
lexluthermiester
AssimilatorSo, nobody.
The King of assumptions strikes again..

There are plenty of RTS fans waiting for something good.
Posted on Reply
#10
Mussels
Freshwater Moderator
lexluthermiesterThe King of assumptions strikes again..

There are plenty of RTS fans waiting for something good.
crying, and still replaying the old RTS games while we wait.

RTS games got ruined by all of them trying to be E-sports, which is very far from what most RTS games were about - they changed to be fun to watch, instead of fun to play.
Everything suddenly had time limits to keep matches under 30 minutes and focused on how high your APM is - when crazy shit like supreme commander had you go mega-scale with thousands of units and coastal artillery
Posted on Reply
#11
lexluthermiester
Musselscrying, and still replaying the old RTS games while we wait.
To be fair, the modding community are making old games new again with the mods they release from time to time. C&C3-Tiberium Wars for example has a mod called "The Forgotten" which is great fun and a really quality effort. And that's just one. The rest of the C&C series has many good quality and fun total conversion mods & remakes to choose from. There are many more for Star Wars Empire At War and both Star Trek Armada titles, and that list just goes on..

ModDB.com if anyone is wondering...
MusselsRTS games got ruined by all of them trying to be E-sports, which is very far from what most RTS games were about - they changed to be fun to watch, instead of fun to play.
True! Which is most disheartening.
Posted on Reply
#12
80251
I remember back when I was playing Doom and Star Wars: Xwing Alliance one of my friends showed me Command and Conquer (first RTS) -- which I thought cheesy at the time, but it grew on my quickly and the multiplayer eventually had me and my friends hooked. At first we played it over a high speed RS-232c serial link using a null-modem cable, which actually didn't work all that bad but of course you were limited to two players.
Posted on Reply
#13
Mussels
Freshwater Moderator
I'm going to fire up supreme commander forged alliance with its multi monitor support and run it dual 4k, with one hell of a minimap, megamap, or cool closeup on screen 2
(Why'd this tech die? because you cant youtube or twitch stream two monitors for people watching on one screen)


Isn't it great that a 2007 game lets you run multi monitor, with mixed resolutions and refresh rates in windows 11, an OS released over a decade later - at resolutions and refresh rates that never even existed back then

Posted on Reply
#14
lexluthermiester
MusselsIsn't it great that a 2007 game lets you run multi monitor, with mixed resolutions and refresh rates in windows 11, an OS released over a decade later - at resolutions and refresh rates that never even existed back then
That's the beauty of a standardized spec, it all just works and is generally as forward compatible as it is backward compatible! Something microsoft got right. And thank you for reminding me, SupCom 1&2 are in the GOG summer sale!
Posted on Reply
#15
Space Lynx
Astronaut
Musselscrying, and still replaying the old RTS games while we wait.

RTS games got ruined by all of them trying to be E-sports, which is very far from what most RTS games were about - they changed to be fun to watch, instead of fun to play.
Everything suddenly had time limits to keep matches under 30 minutes and focused on how high your APM is - when crazy shit like supreme commander had you go mega-scale with thousands of units and coastal artillery
rts has always been my favorite genre, I like traditional RTS, and the only spin on the genre I ever liked was Company of Heroes.

I think my fav RTS in order, that I still replay:

Age of Mythology
Age of Empires II
Warcraft 3
Starcraft 1 and 2

there are more but I forget at the moment...
Posted on Reply
#16
TechLurker
I still lament the lack of a proper C&C Tiberium and Red Alert Sequel. The mobile games don't count at all. I don't care how over-the-top the latter's story is, now that it's in full blown Tri-Faction setting, but I'd just love for more campy story and bigger maps to play on. Same for Tiberium, although Kane's story has ended (for now?), there's still plenty of plot to still work with.
Posted on Reply
#17
Nater
We ARE waiting. I've had an RTX 3080 for almost two years now, and I've played Age of Empires II 90% of the time. I was really looking forward to Warcarft III: Reforged, but after reviews came in I didn't even try it.

Watching that trailer my first thought was "Kerrigan? That you?"

And Free to Play? Ugh. What am I selling?
Posted on Reply
#18
PapaTaipei
This marketing campaign reminds me of the one from TurtlesRockStudio which promoted everywhere that it was the Left 4 Dead team. To the point of copying L4D's logo. And we all know the game is trash, L4D wasn't even remotely made by them.
Posted on Reply
#19
DarkChib
I have to say after seeing Diablo Immoral I just cant take F2P games on PC seriously, I think I will ignore this game on principal.

All gamers have to think hard about this now, we are on the cliff edge with this right now. If we accept this coming it will only get worse, its like Microsoft and Windows 11 (Mandatory online registration to install) trying to drag us all to subscription based OS model where they can terminate you at any point leaving you owning nothing and forever tethered to paying every month for the rest of our lives.

Just take the recent talk of Tesla having issues with battery packs, knowing the issue and using the BMS to 'patch' the issue to push it past the warranty periods of the units instead of fixing the issues correctly. These companies don't care about us as customers, we are just jars of money they want to crack open and take from as much as possible. Whats responsible about that, where is the sustainability in that, the world doesn't have infinite resources?

All around the world the rich are getting richer and the poor are getting poorer, its not hard to see from the above its all about the 'death by a thousand cuts'.
Posted on Reply
#20
Space Lynx
Astronaut
DarkChibI have to say after seeing Diablo Immoral I just cant take F2P games on PC seriously, I think I will ignore this game on principal.

All gamers have to think hard about this now, we are on the cliff edge with this right now. If we accept this coming it will only get worse, its like Microsoft and Windows 11 (Mandatory online registration to install) trying to drag us all to subscription based OS model where they can terminate you at any point leaving you owning nothing and forever tethered to paying every month for the rest of our lives.

Just take the recent talk of Tesla having issues with battery packs, knowing the issue and using the BMS to 'patch' the issue to push it past the warranty periods of the units instead of fixing the issues correctly. These companies don't care about us as customers, we are just jars of money they want to crack open and take from as much as possible. Whats responsible about that, where is the sustainability in that, the world doesn't have infinite resources?

All around the world the rich are getting richer and the poor are getting poorer, its not hard to see from the above its all about the 'death by a thousand cuts'.
Lots of F2P games have done well though, Warframe is one of many examples.
Posted on Reply
#21
kapone32
CallandorWoTLots of F2P games have done well though, Warframe is one of many examples.
POE needs no money and it is a rather enjoyable ARPG if not a bit grindy.
Posted on Reply
#22
progste
Ah yes, "SOCIAL" is exactly what I look for in a game. -.-
Posted on Reply
#23
wahdangun
CallandorWoTrts has always been my favorite genre, I like traditional RTS, and the only spin on the genre I ever liked was Company of Heroes.

I think my fav RTS in order, that I still replay:

Age of Mythology
Age of Empires II
Warcraft 3
Starcraft 1 and 2

there are more but I forget at the moment...
yup same for me except i will add :

all cnc series even the 4,
all red alert,
Rise of the nation

man i miss some campy, cheesy, over the top rts RTS.

btw anyone play that new age of empire ? I'm afraid it will be suck so i never look for it
Posted on Reply
#24
Space Lynx
Astronaut
wahdangunyup same for me except i will add :

all cnc series even the 4,
all red alert,
Rise of the nation

man i miss some campy, cheesy, over the top rts RTS.

btw anyone play that new age of empire ? I'm afraid it will be suck so i never look for it
I haven't tried it properly yet. I always like to wait for several patches for any game these days. :(

I will eventually though.

Empire Earth was another one of my favorite RTS's growing up as a kid... but it didn't age as well as say Age of Empires II and Warcraft 3 did.

@lexluthermiester Did you ever play Empire Earth? Just curious.
Posted on Reply
#25
lexluthermiester
CallandorWoTEmpire Earth was another one of my favorite RTS's growing up as a kid... but it didn't age as well as say Age of Empires II and Warcraft 3 did.

@lexluthermiester Did you ever play Empire Earth? Just curious.
I tried it out, wasn't my jam.
Posted on Reply
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