Friday, June 10th 2022

Hell, It's About Time! Frost Giant Studios Unveils Stormgate, the First Truly Social RTS

Millions of viewers around the world today watched the world premiere cinematic trailer for Frost Giant Studios' eagerly-anticipated real-time strategy game, Stormgate. Southern California-based Frost Giant Studios was founded in 2020 by Tim Morten and Tim Campbell, veteran game development leaders who helped create some of the most acclaimed and best-selling PC games of all time-as well as some of the most-watched esports-including Blizzard Entertainment's WarCraft III and StarCraft II.

"We are building Stormgate for the real-time strategy community--past, present, and future," said Tim Morten, CEO and production director at Frost Giant Studios. "Our vision is to create a social experience that breaks down the barriers that have kept people away, to welcome back players who have been waiting for the next great RTS, and to prove that the RTS genre can thrive once again."
Stormgate is coming to Windows PC via Steam and will be free-to-play. Players will be able to take part in a wide range of game modes and activities including:
  • story-driven campaign missions, playable solo or with a friend
  • fully-integrated in-client esports, including 1v1 ranked matches on the competitive ladder and team-based 3v3 with unique win conditions
  • a cooperative 3vE (three players vs. AI) mode, featuring meta-progression and ways to customize army abilities to create powerful synergies
  • expressing their creativity and design skills with the in-game Editor
  • custom games created by other members of the community
  • spectating matches and leveling up IRL with enhanced learning tools
Frost Giant Studios has dedicated its initial engineering efforts to Stormgate's core mechanics and gameplay fundamentals—the building blocks of any great RTS. Its custom-developed SnowPlay simulation technology enables crisp, responsive gameplay with smart pathfinding.

Built in Unreal Engine 5, Stormgate will support high-resolution HD visuals in 4K and hundreds of unit models in epic, large-scale wars across a variety of maps and tilesets. The user interface is also being designed to make RTS more approachable by eliminating unnecessary inputs, automatically assigning units to control groups, and streamlining gameplay.

Stormgate's powerful in-game editor arms creators with the same tools that Frost Giant is using to build the game, in a creator-friendly ecosystem where creativity and effort will be rewarded.

"The Stormgate universe's combination of science fiction and fantasy, along with our focus on character-driven narratives, will provide years of storytelling opportunities for our players to enjoy," said Tim Campbell, president and game director at Frost Giant Studios. "Our team is building a best-in-class real-time strategy game that will continue the RTS tradition of high-skill competitive play while innovating in areas such as user interface and co-op to make the genre more approachable than ever before."

Stormgate takes place in an all-new post-apocalyptic game setting where science fiction and fantasy collide. The story begins hundreds of years in Earth's future, following the near-extinction of humanity. The great calamity was caused by the Infernals—a playable alien race of demonic invaders hellbent on claiming this planet for their own. These otherworldly demons emerged from Stormgates—seemingly dormant portals that began pouring out demons during powerful solar storms. As the Infernals return to threaten humanity once again, humans must gather their courage—and climb into their 20-foot tall mechs—to save the world.

RTS fans who have been waiting for this announcement won't have to wait long to learn even more. Stormgate will be featured on PC Gamer's PC Gaming Show, which kicks off on Sunday, June 12, at 1:00 p.m. PT, hosted by Sean 'Day[9]' Plott of day9.tv.

Stormgate is currently in the pre-alpha development stage and is scheduled to commence beta testing in 2023. To learn more, visit playstormgate.com, where you can sign up to join the beta test and be among the first to play.

Source: Frost Giant
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40 Comments on Hell, It's About Time! Frost Giant Studios Unveils Stormgate, the First Truly Social RTS

#26
Prima.Vera
80251I remember back when I was playing Doom and Star Wars: Xwing Alliance one of my friends showed me Command and Conquer (first RTS) -- which I thought cheesy at the time, but it grew on my quickly and the multiplayer eventually had me and my friends hooked. At first we played it over a high speed RS-232c serial link using a null-modem cable, which actually didn't work all that bad but of course you were limited to two players.
Yes, we need a new C&C: Tiberian Sun in our lifes...
Posted on Reply
#27
Tartaros
Musselscrying, and still replaying the old RTS games while we wait.

RTS games got ruined by all of them trying to be E-sports, which is very far from what most RTS games were about - they changed to be fun to watch, instead of fun to play.
Everything suddenly had time limits to keep matches under 30 minutes and focused on how high your APM is - when crazy shit like supreme commander had you go mega-scale with thousands of units and coastal artillery
You can enjoy them like that. I play from time to time with my friends and we do with no attacks before x minutes rules because we like to take our time and do massive army clashes. The problem is not the focus of the games themselves, the problem is there was like a 10 year drought of rts because they don't make numbers on twitch.
Posted on Reply
#28
Mussels
Freshwater Moderator
I just replayed supreme commander and FA again, finished the campaigns.

Amazing howe well they aged, and how they run on new hardware. Now it's time to actually play supcom 2, i boycotted it at launch over how it was so dumbed down and never actually played it - and i'm curious about the story now


2007 guys, 2007

We've gone from a single unit having a dozen individually tracking weapons with 3D geometry to starcraft II where marines can shoot interstellar capable battlecruisers out of orbit with a rifle with insta-hit pew pew magic bullets


Every projectile had to actually *hit* the target, it was possible to dodge or friendly fire a lot of things

Posted on Reply
#29
big_glasses
Mussels2007 guys, 2007

We've gone from a single unit having a dozen individually tracking weapons with 3D geometry to starcraft II where marines can shoot interstellar capable battlecruisers out of orbit with a rifle with insta-hit pew pew magic bullets

Every projectile had to actually *hit* the target, it was possible to dodge or friendly fire a lot of things
2007? Try 1997 instead, with Total Annihilation!
a "3D"-surfaced map*, hills with gradient and line of sight blocked by terrain (radar and projectiles also).
Originally 250 units per side, lifted to 500 in a patch and then modded/unofficial patch to 5000. And proper projectiles.

* I believe the map is 2D with a bump-map to create the heights.


Sad no one have added TA to fav RTS
For me, probably
WC3
TA
SC2
RA2

For Stormgate, I'm cautiously excited.
They promises good things (coop campaign, custom games and pvp ladder/system), but including "first scoial..." and "f2p" is a bit of warning signs for me. Wondering if they will use the similar F2P as SC2 does now (free MP, paid campaign)

Tech-vise nothing particularly interesting from their statements so far. I'm still on the side that the most interesting game-tech (especially/atleast in the realms of strategy games) so far is UEBS2, running the AI/pathfinding on the GPU. Allowing for massive battles of millions of units on the field at a time. (debatably how RTS/Strategy game it is... but similar enough that their tech is cool)
Posted on Reply
#30
80251
I remember in one of the classic, Westwood, CnC titles there was some kind of biowarfare unit that would say "it'll be a silent spring" his weapon spewed out some toxic sludge.

I remember Total Annihilation but I never bought it because C&C was my friends and my choice of RTS.

So was SupCom the best RTS ever? I remember C&C copied the giant robot unit that SupCom had in one of their EA iterations...
Posted on Reply
#31
Tartaros
big_glasses2007? Try 1997 instead, with Total Annihilation!
a "3D"-surfaced map*, hills with gradient and line of sight blocked by terrain (radar and projectiles also).
Originally 250 units per side, lifted to 500 in a patch and then modded/unofficial patch to 5000. And proper projectiles.

* I believe the map is 2D with a bump-map to create the heights.


Sad no one have added TA to fav RTS
For me, probably
WC3
TA
SC2
RA2

For Stormgate, I'm cautiously excited.
They promises good things (coop campaign, custom games and pvp ladder/system), but including "first scoial..." and "f2p" is a bit of warning signs for me. Wondering if they will use the similar F2P as SC2 does now (free MP, paid campaign)

Tech-vise nothing particularly interesting from their statements so far. I'm still on the side that the most interesting game-tech (especially/atleast in the realms of strategy games) so far is UEBS2, running the AI/pathfinding on the GPU. Allowing for massive battles of millions of units on the field at a time. (debatably how RTS/Strategy game it is... but similar enough that their tech is cool)
The game that was supposed to be in Starcraft's shoes if the makers didn't go bankrput before putting their own online matchmaking. I remember that Starcraft was the poor man's Total Annihilation back then.
Posted on Reply
#32
Mussels
Freshwater Moderator
big_glasses2007? Try 1997 instead, with Total Annihilation!
a "3D"-surfaced map*, hills with gradient and line of sight blocked by terrain (radar and projectiles also).
Originally 250 units per side, lifted to 500 in a patch and then modded/unofficial patch to 5000. And proper projectiles.

* I believe the map is 2D with a bump-map to create the heights.


Sad no one have added TA to fav RTS
For me, probably
WC3
TA
SC2
RA2

For Stormgate, I'm cautiously excited.
They promises good things (coop campaign, custom games and pvp ladder/system), but including "first scoial..." and "f2p" is a bit of warning signs for me. Wondering if they will use the similar F2P as SC2 does now (free MP, paid campaign)

Tech-vise nothing particularly interesting from their statements so far. I'm still on the side that the most interesting game-tech (especially/atleast in the realms of strategy games) so far is UEBS2, running the AI/pathfinding on the GPU. Allowing for massive battles of millions of units on the field at a time. (debatably how RTS/Strategy game it is... but similar enough that their tech is cool)
TA was literally my first PC game, however it's not as compatible and has serious visual issues on a lot of modern systems. Forced to run in windowed mode with flickers, texture and shadow issues on modern operating systems :(


The first LAN party i went to we did TA FFA with 8 players, i roflstomped them all by kidnapping commanders with transports and using them as kamikazee bombers in other players bases, and they promptly banned me from any future TA tournaments :D
Posted on Reply
#33
big_glasses
MusselsTA was literally my first PC game, however it's not as compatible and has serious visual issues on a lot of modern systems. Forced to run in windowed mode with flickers, texture and shadow issues on modern operating systems :(
Have you tried the gog-version? I seem to recall that one worked for me, or was it with the unofficial patch? Been a while since I last tried (www.tauniverse.com/forum/showthread.php?t=43735)
MusselsThe first LAN party i went to we did TA FFA with 8 players, i roflstomped them all by kidnapping commanders with transports and using them as kamikazee bombers in other players bases, and they promptly banned me from any future TA tournaments :D
nice :D
Posted on Reply
#34
lexluthermiester
80251I remember in one of the classic, Westwood, CnC titles there was some kind of biowarfare unit that would say "it'll be a silent spring" his weapon spewed out some toxic sludge.
That doesn't sound familiar to me, but might have been the C&C2 Tiberian Sun Firestorm expasion.
MusselsThe first LAN party i went to we did TA FFA with 8 players, i roflstomped them all by kidnapping commanders with transports and using them as kamikazee bombers in other players bases, and they promptly banned me from any future TA tournaments
That's just funny as hell!!
big_glassesHave you tried the gog-version?
This. I have it, works fine last time I ran it. Of course, now that I think about it, the last time I ran it was on Windows 7. It should run on Windows 10/11 ok though.
big_glassesI seem to recall that one worked for me, or was it with the unofficial patch? Been a while since I last tried (www.tauniverse.com/forum/showthread.php?t=43735)
Interesting.
Posted on Reply
#36
Mussels
Freshwater Moderator
I recall back in the days of 56k dial up, one of the expansions added an EMP that if you fired on a harvester would desync the game and cause all sorts of hell as everyone in the game would end up playing something totally different to the rest

We had some effed up tournaments
Posted on Reply
#37
80251
Multiplayer over 56k dial up -- that must have been an experience in itself. Did you ever actually play with 4 players in a match?
Posted on Reply
#38
Mussels
Freshwater Moderator
80251Multiplayer over 56k dial up -- that must have been an experience in itself. Did you ever actually play with 4 players in a match?
nah the internet was so bad we did LAN parties
Posted on Reply
#39
lexluthermiester
Musselsnah the internet was so bad we did LAN parties
What are you talking about? People still do LAN parties. But you're right, that was a big reason BITD.
Posted on Reply
#40
Mussels
Freshwater Moderator
lexluthermiesterWhat are you talking about? People still do LAN parties. But you're right, that was a big reason BITD.
theres a whole chain of conversation going on there.
"back when i only had dial up internet in the dark ages, we played lan parties of all these games offline'

Also, having now played and beaten supreme commander 2: what a shitshow. They had a few cool ideas, but the game was crippled due to the terrible changes made for consoles (drastically cut back scale, changed the economy completely, terrible level design and story for campaign)

i hope this game doesnt suck because yeah, we need something new
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