Saturday, October 15th 2022

Verizon and Razer Unveil Razer Edge 5G—the Ultimate 5G Handheld Gaming Device

Verizon, the Network America relies on, together with Razer, the leading global lifestyle brand for gamers, today unveiled the Razer Edge 5G, the ultimate 5G handheld gaming device during the keynote address of RazerCon 2022. This groundbreaking collaboration will bring to market the world's first dedicated 5G handheld console—equipped with the world's most advanced display of any gaming handheld, powered by the latest Snapdragon G3xFort Gen 1 Gaming Platform, and running on Verizon 5G Ultra Wideband, the 5G network for gaming. It is specifically engineered to provide the best gaming performance while on the go.

"The core concept of every product we put out always boils down to one thing, our 'For Gamers. By Gamers.' motto," said Richard Hashim, Head of Razer's Mobile & Console Division. "With the Razer Edge, we've created the ultimate handheld gaming platform. Together with Verizon and Qualcomm, we designed the Razer Edge 5G to be a true gamer device, capable of supporting gamers' entire catalogs of AAA games or allowing them to stream endlessly online, taking their gaming experience on the go with low latency."
Game anywhere and everywhere
No longer held back by cords or older-generation Wi-Fi, the Razer Edge 5G features absolute cutting-edge 5G Ultra Wideband connectivity, giving you the option to get off the couch and experience true mobile gaming on the go. Verizon's 5G Ultra Wideband network is like having the power and performance of the best home broadband network right in your pocket. Gamers no longer need to be wired to their home network or endlessly searching for a reliable Wi-Fi hotspot when out and about.

"With the Razer Edge 5G you'll have, in your hands, a full mobile gaming system with a reliable connection that can provide ultra-fast speeds, with low lag all on Verizon 5G Ultra Wideband—the 5G network for gaming," said Brian Higgins, SVP, Device and Consumer Product Marketing, Verizon. "In other words, you'll soon be able to smash the competition, all while giving your favorite gaming chair a bit of a break for the day."

Thousands of games on one device
From day-one, the Razer Edge 5G will have thousands of AAA games compatible with the device, whether it be native Android games and pre-installed launchers like Epic Games, cloud streaming services like Xbox Cloud Gaming (Beta) and Nvidia GeForce Now, or remote play options offering full access to PC libraries like Steam Link, Moonlight, Parsec, and Xbox. With unlimited access to catalogs of games on the go, the Razer Edge 5G delivers ultimate quality without sacrificing remote accessibility or content availability.

"It's our mission to make gaming available to more players around the world, whether it's those already in the Xbox community or someone who wants to play Xbox for the very first time," said Catherine Gluckstein, Vice President of Xbox Cloud Gaming at Microsoft. "Working with hardware partners like Razer to include Xbox Cloud Gaming on new gaming handhelds opens up all-new possibilities for players to experience Xbox on the go."

Stunning visuals
The Razer Edge delivers uncompromising performance and fidelity starting with its display. The 6.8" AMOLED touchscreen display pushes up to a 144hz refresh rate at 2400x1080 FHD+ resolution, providing upwards of 87% more pixels than competitive offerings. AMOLED technology delivers better color contrast with deeper blacks, faster response times, lower temperature performance, and a nearly limitless viewing angle, all while consuming less power than typical LCD displays. AAA games shine to their full potential at home or on the go with this best-in-class display. Steam Link users can enjoy gameplay at 144 Hz on the Razer Edge, fully leveraging both the fast display, and Valve's extensive catalog of games.

Console-quality control
Whether playing a touchscreen game, or utilizing the fully tactile controls of the Razer Edge 5G, gamers will be in absolute control. The Razer Edge 5G comes bundled with the new Razer Kishi V2 Pro, featuring all the award-winning technologies, customization options and features of the Kishi V2 mobile controller, with two additions: Razer HyperSense advanced-haptic feedback and a 3.5 mm audio port. Microswitches in the face buttons and D-pad deliver tactical response and instantaneous actuation in order to yield true console-quality controls on a handheld gaming platform.

Ultimate gaming hardware
Built with gaming in mind with every component, the Razer Edge 5G is engineered to be the ultimate handheld gaming hardware. Starting with the platform, the Snapdragon G3x Gen 1 Gaming Platform is built from the ground up to deliver superior Android gaming performance. The Snapdragon G3x features a 3Ghz octa-core Kryo CPU and an Adreno GPU built for maximum graphics and industry leading performance per watt, so gamers will never have to compromise power for performance in long gaming sessions. Early benchmark testing shows the Snapdragon G3x Gen 1 performing 2-3x speeds of standard mobile platforms like the Snapdragon 720G. The AMOLED display simultaneously is optimized for efficient power-consumption, leading to long hours of gaming on the 5000mAh capacity battery.

Additional specs:
  • Platform: Snapdragon G3x Gen 1 Gaming PlatformOS: Android 12
  • Screen: 6.8" FHD+ 2400x1080 AMOLED 144 Hz
  • Memory: 8 GB LPDDR5
  • Battery: 5000 mAh
  • Connectivity: Wi-Fi 6E, Bluetooth 5.2, Sub 6, mmWave Verizon 5G
  • Weight: 263.8 g, 400.8 g with controller
  • Audio: 2-way speakers with Verizon Adaptive Sound, 2 digital mics
  • Storage: 128 GB
  • Dimensions: 259.7 x 84.5 x 10.83 mm
Launching in January 2023 exclusively through Verizon, the Razer Edge 5G will bring a revolutionary new era to 5G handheld gaming. Gamers can experience it live and in person, hands-on at the Razer Booth at CES 2023.

Source: Razer
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38 Comments on Verizon and Razer Unveil Razer Edge 5G—the Ultimate 5G Handheld Gaming Device

#26
trsttte
OneMoarARM as a architecture makes a really poor desktop computing experience

most people already own a arm gaming device and its usually in there pocket its called a smart phone
I think it's important to mention the only reason ARM makes for a poor desktop experience is the lack of software support, ARM itself is perfectly fine.

As for this razer "thing", it's basically a phone* (phone part optional). Don't know what they were thinking really, they already did a gaming phone in the past, now they're trying to market a very similar device that lacks the main part of a phone: being a phone. If they sold the 5g version for 499$ the price would even be very competitive, would just be missing the software updates to be a pretty good phone
Posted on Reply
#27
Space Lynx
Astronaut
kapone32Sanpdragon is for mobile Games. The Steam Deck is miles ahead of this for real Gaming.
This is for Xbox Game Pass gamers and cloud gaming, it literally is even advertising it that way in the pictures.

It's not a bad idea honestly. Price will be too high though for what it is since its Razer and Verizon, heh.
Posted on Reply
#28
ToTTenTranz
3x the performance of a Snapdragon 720G is about the same as a Snapdragon 888 in gaming. It's not a spectacular gaming performance but it's not like Android games are pushing for GPU performance anyway.
I guess we now know the "gaming customization" they're making is little more than the SoC's name.


Unless this is a lot cheaper than the Deck and there's an unforeseen and unprecedented push to bring high-profile games to Android with gamepad support, I see no reason why this will ever be relevant.
The original Razer Edge was a much more interesting product, and with today's ULP x86 SoCs they could have made a device much closer to the Steam Deck that has shown to have significant demand.

Launching yet another android tablet with a Razer Kishi gamepad is neither innovative nor in demand. I don't get how these companies' decision makers make such bad decisions, to be honest.
Posted on Reply
#29
kapone32
CallandorWoTThis is for Xbox Game Pass gamers and cloud gaming, it literally is even advertising it that way in the pictures.

It's not a bad idea honestly. Price will be too high though for what it is since its Razer and Verizon, heh.
Game Pass? Have you seen the resolution? 2400x1080 must cause problems for Games that don't support that by default. I agree though Razer like Corsair means expensive just for the name.
Posted on Reply
#30
aQi
This a good device but cannot exceed the roof more then mobile gaming.

Besides claiming the best display ever and better display then competitors is a myth.

ROG Phone 6 Pro:


DISPLAY
TypeAMOLED, 1B colors, 165Hz, HDR10+, 800 nits (typ), 1200 nits (peak)
Size6.78 inches, 109.5 cm2 (~82.2% screen-to-body ratio)
Resolution1080 x 2448 pixels (~395 ppi density)
ProtectionCorning Gorilla Glass Victus
Posted on Reply
#31
Mussels
Freshwater Moderator
Sigh, designed to stream games as a cash cow - service fees and data costs for as long as you use it, unlike those dirty nintendo switch where you can stay offline and never pay another cent
Posted on Reply
#32
Fungi
honestly this seems like a pretty solid android app gaming device given the price and 144Hz screen
Posted on Reply
#33
Denver
Chrispy_177ms to Zurich/EU
+/- 2924ms

It doesn't matter what test I do, it proves that for me in this city at least, 4G/5G is worthless for gaming.
I use mobile data in other UK and European cities regularly. It's always like this, across two phones on different networks (work is EE, personal is O2)
Here the 4G is below 100ms most of the time. I'm in Brazil.
Posted on Reply
#34
Chrispy_
DenverHere the 4G is below 100ms most of the time. I'm in Brazil.
Yeah, like I said - I'm in Europe where it's seemingly unusable for gaming in all the places I've tried.

If your ping is consistently under 100ms then that makes it okay. I very much doubt that any two 4G/5G networks are the same. YMMV, based on provider, region, population density per cell mast, distance from nearest mast etc.
Posted on Reply
#35
Vayra86
OneMoarnobody supports arm for gaming except android
which means you are stuck with android apps as ARM-x86 translation is not going to happen on that SOC
these devices are wholy stupid
Hey look if you burn north of 200 bucks a month on MTX in mobile games, you want only the best to click that time gated button a few dozen times per day.
Posted on Reply
#36
Mussels
Freshwater Moderator
DenverHere the 4G is below 100ms most of the time. I'm in Brazil.
100ms isn't playable for a lot of game types, this is meant to be a streaming device, Geforce now, Steam, etc.
It's not 100ms of ping to a game server it's 100ms of input latency plus 100ms to the game server


LTE/4G/5G here is great - i'd still never do this.

Look at the loaded pings? someone else can use THEIR device on the same tower and you're at 1000ms with nothing you can do about it
Posted on Reply
#37
Chrispy_
MusselsLook at the loaded pings? someone else can use THEIR device on the same tower and you're at 1000ms with nothing you can do about it
Yup. If you get even one 1000ms ping spike at a bad time, it can ruin everything you've been trying to do for the last 10, 20, 30 minutes.

For some genres it's probably not a big deal, but those genres need neither fancy CPU/GPU hardware, nor a 144Hz display.

The emphasis on proper tactile controls and a high-refresh screen implies this is for fast, online esports, where bad ping spikes are a death sentence. Using 5G for networking completely undermines the purpose of this device.
Posted on Reply
#38
Mussels
Freshwater Moderator
Diablo immortal is the perfect example because dumb rich people DO exist - Diablo Immortal literally just needed a few sponsored streamers to spend money from their viewers to make more profit than a regular game for far less work, and this device is trying to become the hardware equivalent of it

Games with in app purchases to take a percentage from: check
Subscription services to profit from: check
Someone else to make profit to help us sell the hardware (telcos with 5G data): check


Tada, slot machine for rich kids
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