Friday, April 28th 2023

Sony Sold 6.3 Million PS5s Last Quarter and 19.1 Million Units During FY22

Sony has had a very good year when it comes to PlayStation 5 sales, as the company sold no less than 19.1 million units in FY22, which exceeded the forecasted volume of 18 million units by a fair margin. Sony's financial year runs from April to March, so the first three months of 2023 was the last three months of its FY22, during which the company sold no less than 6.1 million consoles. That's up from a mere two million units in the last quarter of FY21, which is no small increase and shows the popularity of the PS5. Sony also mentioned that they've caught up with demand and are able to deliver PS5s to customers without the need to pre-order or having to wait for their orders to arrive, in almost all locations globally. As for FY23, Sony is hoping to sell even more consoles, with a target of 25 million units. To date, Sony has sold around 38.4 million PlayStation 5 consoles.

That said, it's not all good news, as game sales were down from US$70.5 million to US$68 million a year ago quarter to quarter and dropped from 303.2 million to 264.2 million FY21 vs FY22. Sony also lost some four million users of its PlayStation Network service, but the company saw a slight increase in its PS Plus subscription base. Sony saw a boost in revenue in its Gaming and Networking Services business unit from US$4.9 billion in FY21 to US$7.9 billion in FY22. As a whole, Sony had sales of some US$29 billion, or 3.9 trillion Yen if you prefer, despite struggling with a weak Yen vs. the US Dollar.
Source: Sony Investor Relations
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13 Comments on Sony Sold 6.3 Million PS5s Last Quarter and 19.1 Million Units During FY22

#1
TheDeeGee
It's due to all them people hating GPU prices and buy a Console because they said PC Gaming is dead... right? It's those people boosting sales right?
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#2
HeadRusch1
Gaming in general keeps growing so both Sony and Xbox and probably Nintendo always sell like crazy. PC gaming is always 'dying', but the past 4 years it's had a huge health decline....outrageous component prices, paired-up with half-assed buggy software releases and the eternal promise of new technologies that...once implemented.....bring those outrageously-priced components down to their knees. And you're still playing the same games you could play on the console.

And what makes matters worse is the console releases usually 'just work' (usually) and unless you are literally doing side-by-side comparisons with PC ports, none of the current-gen console games look ugly or lesser...if anything the PC side of things keeps saying "look how much better it looks on PC!" and then you do the frame-grabs and comparisons and you go "yeah...I guess...a bit....but....is it $2000+ moar bettarz?".....not to me, not anymore. If you're 2 feet from your monitor hunched over a desk with a KBM because you absolutely have to have the 240fps...ok, you do you, but I'm a couch slouch now so give me a joypad and I'm fine at 60fps.
Posted on Reply
#3
sepheronx
Well, judging by how horribly optimized PC games are becoming and how a $500 console can play games just as good as a $1500 GPU, it starts to make sense to buy a PS5 right now until developers get their heads out of their rear.
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#4
redeye
TheDeeGeeIt's due to all them people hating GPU prices and buy a Console because they said PC Gaming is dead... right? It's those people boosting sales right?
really about how fantastic a ps5 is compared to a ps4pro. going from a PC/amd 6750xt, not really a big difference… BUT, the switch from ps4pro to ps5 is like a nightmare to a dream difference. gtav finally plays at 60fps. no more aliasing distortion…! all things that the pc has had (although getting 4k60 on a pc is not a “cheap feat” wrt to GTAV.) is now on a console. (meaning 60fps)

also every game that has a ps4pro mod, runs at 60fps. on a ps5 instead on 30. on a ps4pro

the PCMR crowd will shit on that fact because so?… already have it on a PC.
but 30 million people do not want to be bothered by the 500 dollar graphic card purchase, and all the “ maintenance” issues a PC has…
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#5
TheinsanegamerN
redeyereally about how fantastic a ps5 is compared to a ps4pro. going from a PC/amd 6750xt, not really a big difference… BUT, the switch from ps4pro to ps5 is like a nightmare to a dream difference. gtav finally plays at 60fps. no more aliasing distortion…! all things that the pc has had (although getting 4k60 on a pc is not a “cheap feat” wrt to GTAV.) is now on a console. (meaning 60fps)

also every game that has a ps4pro mod, runs at 60fps. on a ps5 instead on 30. on a ps4pro

the PCMR crowd will shit on that fact because so?… already have it on a PC.
but 30 million people do not want to be bothered by the 500 dollar graphic card purchase, and all the “ maintenance” issues a PC has…
And 120 million people decided they didnt want to spend $500 on a locked box with all the "walled garden" issues a console has. What's your point?
HeadRusch1Gaming in general keeps growing so both Sony and Xbox and probably Nintendo always sell like crazy. PC gaming is always 'dying', but the past 4 years it's had a huge health decline....outrageous component prices, paired-up with half-assed buggy software releases and the eternal promise of new technologies that...once implemented.....bring those outrageously-priced components down to their knees. And you're still playing the same games you could play on the console.

And what makes matters worse is the console releases usually 'just work' (usually) and unless you are literally doing side-by-side comparisons with PC ports, none of the current-gen console games look ugly or lesser...if anything the PC side of things keeps saying "look how much better it looks on PC!" and then you do the frame-grabs and comparisons and you go "yeah...I guess...a bit....but....is it $2000+ moar bettarz?".....not to me, not anymore. If you're 2 feet from your monitor hunched over a desk with a KBM because you absolutely have to have the 240fps...ok, you do you, but I'm a couch slouch now so give me a joypad and I'm fine at 60fps.
Always claims of "PC is dying" and "an industry in decline" yet steam hit a record for concurrent players last year. All because a console sells well.

It doesnt ever seem to dawn on people that this is a cycle. When consoles are new, they sell like hotcakes. Once they get older, sales slow down until new hardware comes out. PCs are the inverse, and PC sales pick up during the tail end of console gens.
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#6
HeadRusch1
TheinsanegamerNAnd 120 million people decided they didnt want to spend $500 on a locked box with all the "walled garden" issues a console has. What's your point?


Always claims of "PC is dying" and "an industry in decline" yet steam hit a record for concurrent players last year. All because a console sells well.

It doesnt ever seem to dawn on people that this is a cycle. When consoles are new, they sell like hotcakes. Once they get older, sales slow down until new hardware comes out. PCs are the inverse, and PC sales pick up during the tail end of console gens.
The cost of PC components, particularly GPU's, has dramatically affected PC gaming the past 5 years........so PC gaming is in a valley, not a peak, but nobody said PC gaming was dying...I think you mistook what I was trying to say. It's always dying, but it never does.....it's a meme at this point. However....the past few years.... The lack of software releases that justify the increasingly-painful cost of GPU upgrades is anothe part of the problem...why spend the money if all you have to show for it are rudimentary Ray Tracing effects slapped over games you've already played through 4 times.......

What will help PC gaming right now is the increase in APU's in lower-end machines (aka: Console class APU's) being finally able to deliver some kind of playable experience on more business or tablet class laptops...more pc's with gaming ability (that don't necessarily need a discrete GPU) means more Steam Concurrent users.
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#7
64K
I don't know where the Nervous-Nellies are getting PC gaming is dying when game revenue continues to grow even in these economic times and future uncertainty. Granted the growth has slowed a little but it's still growing.
Posted on Reply
#8
TheoneandonlyMrK
TheDeeGeeIt's due to all them people hating GPU prices and buy a Console because they said PC Gaming is dead... right? It's those people boosting sales right?
A fair few were like me, generational owners who Finally got it at MSRP because we don't do scalpers.
Posted on Reply
#9
mechtech
I got an xbox series S a month and a half ago on sale for $320 CAD ($235USD) The PS5 wasn't even in stock when I looked. Can do quite a bit on a console now, basically a mini PC without the major work/productivity apps.

Still found it a PITA setting up accounts, etc. etc. I do miss the class NES, SNES, N64, etc. etc. where you threw in some media powered it on and away you went, or brought said media to your freind's place to all place together.
Posted on Reply
#10
Unregistered
Given the unjustified pricing of GPUs, and the poor performance of games, a console is very appealing.
Posted on Edit | Reply
#11
N3utro
sepheronxWell, judging by how horribly optimized PC games are becoming and how a $500 console can play games just as good as a $1500 GPU, it starts to make sense to buy a PS5 right now until developers get their heads out of their rear.
Riiiiiiight... Go play cyberpunk on 4K on PS5 which has the equivalent GPU of a 3060, it will run "just as good as" a 4080 for sure...
Posted on Reply
#12
sepheronx
N3utroRiiiiiiight... Go play cyberpunk on 4K on PS5 which has the equivalent GPU of a 3060, it will run "just as good as" a 4080 for sure...
that aint the point.

Go take a look at current releases of games on PC and maybe then you will get the hint. Do you need me to hold your hand?
Posted on Reply
#13
chrcoluk
redeyereally about how fantastic a ps5 is compared to a ps4pro. going from a PC/amd 6750xt, not really a big difference… BUT, the switch from ps4pro to ps5 is like a nightmare to a dream difference. gtav finally plays at 60fps. no more aliasing distortion…! all things that the pc has had (although getting 4k60 on a pc is not a “cheap feat” wrt to GTAV.) is now on a console. (meaning 60fps)

also every game that has a ps4pro mod, runs at 60fps. on a ps5 instead on 30. on a ps4pro

the PCMR crowd will shit on that fact because so?… already have it on a PC.
but 30 million people do not want to be bothered by the 500 dollar graphic card purchase, and all the “ maintenance” issues a PC has…
Its both good and bad.

Star Ocean 4 on the PS4 Pro is like a PC game can configure settings, and setting everything to max the PS4 Pro couldnt handle it well. I tested it a couple of weeks back on my PS5 and its perfect, butter smooth.

An issue though is they removed the forced SSAA option thats present on the PS4 Pro, some games dont implement SSAA on the PS4 Pro (and PS5), so Sony added the setting to allow a manual override, for unknown reasons it didnt get ported over to the PS5.

I also still think the dash is a regression, miss my themes and the more intuitive menu on the PS4, but hardware wise yes the PS5 feels like a proper generational bump over the PS4 and PS4 Pro.

I could well be only playing new games on console I think within 5 years or so, I just think PC has the worst of both worlds right now, combination of poor ports, and rapid obscolencse of hardware (problem consoles dont have) combined with crazy prices.

However apparently Sony's software sales are down, that side of things isnt going so great.
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