Friday, May 12th 2023
CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03
CD Projekt RED has released the newest update for The Witcher 3 Next-Gen, bringing performance improvements for ray tracing, adding support for Intel XeSS, and fixing some issues seen earlier.
According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.Here are the full release notes:
Patch 4.03 - list of changes
PC-SPECIFIC
Source:
The Witcher
According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.Here are the full release notes:
Patch 4.03 - list of changes
PC-SPECIFIC
- Fixed an issue with ray-traced vegetation shadows "popping", depending on Geralt's proximity and angle.
- Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
- Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
- Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
- Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
- Performance improvements to ray-traced global illumination and ray-traced reflections.
- Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.
- The Cross Progression pop-up will now properly display which account is logged in.
- Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
- Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
- Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.
- Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
- Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
- Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
- Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.
- Added the community-made mod Next Gen Script Fixes by Sergeanur.
- In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
- Added an option to auto-apply oils in combat.
- With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.
16 Comments on CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03
It's full off bugs.
Not to mention - back when all the major Game Devs (high tier titles wise) - used to charge extra even for minor esthetics let alone a DLC, add-ons released by RED Project (or any other content like above) - used to be Free (an extra generosity for supporting them by buying their game).
Unfortunately... as it usually goes when a company grows larger (as their team expanded including new investors) - Red Project joined the rest with a F2P title inspired by Witcher's in game card game - while releasing GWENT: The Witcher Card Game. The basic game is F2P - but the premium package with all the add-ons/DCL's - is around 620$.
That being said - there's probably a division in this company, as in - two sides: The old gang who's trying to live-up to its values (still working on older projects and releasing the extra content for free) - and - the new gang which seem to borrow marketing ideas from E.A. and Co. As in... how to turn every new project in a milking cow ($). The old gang still has some authoritative power - seeing that Cyberpunk 2077 wasn't affected to that extent. But still... just take another glace at their old way of doing things - like the extras listed above for Witcher 2 and then... look at the extras for Cyberpunk 2077 or even Witcher 3 (at least the rework is free).
Replaying it on a Xeon 1241v3, 1060 6GB and a 24" 1200p 60Hz IPS was more like playing a sequel.