Saturday, June 10th 2023
Chinese Games Market Hit $45.5 Billion in Revenue for 2022
A set of reports published by Niko Partners has calculated that the games market in China generated $45.5 billion in revenue last year. Native games companies (including Tencent and NetEase) accounted for 47% of worldwide mobile games revenue, along with a 39% revenue share of international PC games sales. Domestic figures show that 66% of China's gaming revenue comes from mobile, 31% from PC and 3% from console titles. The company's analysts posit that China persists as the largest global games market, with upward trends pushing growth to a predicted $57 billion of revenue by the year 2027. The gaming population is expected to expand to around 730 million participants by then.
Lisa Hanson, CEO and founder of Niko Partners included her own observations of the region's dominance: "Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever. PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 - which is higher than the domestic growth rate by a significant margin... China's market can be tough for domestic and foreign companies, but the country remains the number one market globally for games revenue and the number of gamers, and cannot be ignored.She concludes: "Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would surpass all other publishers in the country except for Tencent and NetEase."
Sources:
Games Industry Biz, Niko Partners, Retail Design Blog (image source)
Lisa Hanson, CEO and founder of Niko Partners included her own observations of the region's dominance: "Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever. PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 - which is higher than the domestic growth rate by a significant margin... China's market can be tough for domestic and foreign companies, but the country remains the number one market globally for games revenue and the number of gamers, and cannot be ignored.She concludes: "Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would surpass all other publishers in the country except for Tencent and NetEase."
7 Comments on Chinese Games Market Hit $45.5 Billion in Revenue for 2022
I'm also not surprised to see so much of that market being mobile focused games, with Chinese versions/exclusives. PC/Console Games like CrossFire for example, which are barely played here, are bigger than CS:GO in China.
Man, this thread is solid aurum!