Tuesday, August 8th 2023
NVIDIA Releases GeForce 536.99 WHQL Drivers with Baldur's Gate 3 Optimization
NVIDIA late Tuesday released the latest version of its GeForce Game Ready drivers. Version 536.99 WHQL adds optimization for "Baldur's Gate 3," besides "The Texas Chain Saw Massacre," and "Gord." Among the issues fixed with this release include screen-tearing and jitter noticed in cut-scenes of "Control," game stability issues with "Battlefield 2042" when applying GeForce Freestyle filters; general game stability issues when Freestyle filters are used with DLSS 3 enabled; stability issues with "Dead Space," and audio issues for Elgato Wave Link. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 536.99 WHQLGame Ready
DOWNLOAD: NVIDIA GeForce 536.99 WHQLGame Ready
- Baldur's Gate 3
- The Texas Chain Saw Massacre
- Gord
- Exoprimal
- Jagged Alliance 3
- Lost Judgment
- Portal: Prelude RTX
- Ratchet & Clank: Rift Apart
- Remnant 2
- [Control][DX12] Cut scenes and videos show tearing and partial jitter [4084000]
- [Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters. [4170804]
- [GeForce Experience] Game stability can decrease when applying a GeForce Experience Freestyle filter in certain games while using DLSS 3 Frame Generation [4171660]
- [Dead Space] Game stability issues [4140545]
- Potential audio issues with NVIDIA Broadcast effects for Elgato Wave Link
- [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
- [DaVinci Resolve] This driver implements a fix for creative application stability issues seen during heavy memory usage. We've observed some situations where this fix has resulted in performance degradation when running DaVinci Resolve. This will be addressed in an upcoming driver release. [4172676]
14 Comments on NVIDIA Releases GeForce 536.99 WHQL Drivers with Baldur's Gate 3 Optimization
Also on topic, just read recently that ManualG from nvidia confirmed the fix for RTX IO coming on the next driver release
Some people in fact managed some fun gymnastics to somehow blame Nvidia for that situation too... and Nvidia gets plenty of hate all the damn time weather rightly or wrongly deserved, so I don't quite agree with your take.
www.tomshardware.com/news/directstorage-bug-destroys-frame-rates-in-ratchet-and-clank-rift-apart
Like, they make proper PC UI, settings menus and all that, but their ports seem rushed and unfinished
After all, it's really up to third party developers to optimize their code for the released driver software. This is not specific to videogame titles.
Things used to be rough in the past with AAA titles broken for weeks to months