Tuesday, September 19th 2023
Bungie Reportedly Using Unreal Engine 5 for Secret Multiplayer IP
Inside sources have claimed that Bungie is working on a third project—codename: Gummy Bears—alongside Destiny 2 (their bread and butter IP) and the still mysterious Marathon reboot. Several media outlets keep close tabs on activity at the Sony Interactive Entertainment-owned studio—"Gummy Bears" is believed to be a "light-hearted" and "colorful" alternative to the other multiplayer experiences in Bungie's stable. Paul Tassi (writing for Forbes) believes that Bungie's "Matter" concept is synonymous with "Gummy Bears"—past job adverts have outlined a "team-based action game" that takes: "inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games, wrapped up in a lighthearted, comedic world."
TheGamePost has chosen to follow up on their previously leaked summertime information with another major claim—multiple sources have alleged that Epic's Unreal Engine forms the technical foundation of "Gummy Bears," a team-based combat title with isometric gameplay. Switching to an outside toolset would be quite an unusual move for Bungie—the veteran development house has relied on its (extremely mature) Tiger Engine for more than a decade. One insider placed emphasis on the new IP being built in Unreal Engine 5 for current-gen platforms. PlayStation-specialist site Insider Gaming has contacted Sony for comment on the situation, and conducted a quick investigation: "As far as the accuracy of this report, Insider Game has yet to verify it with its independent sources. However, a quick look at Bungie's career page shows a job listing for an "Unannounced Project" where the required skills include the ability to code in C++. This is the programming language used for Unreal Engine."
Sources:
The Game Post, Insider Gaming, Forbes
TheGamePost has chosen to follow up on their previously leaked summertime information with another major claim—multiple sources have alleged that Epic's Unreal Engine forms the technical foundation of "Gummy Bears," a team-based combat title with isometric gameplay. Switching to an outside toolset would be quite an unusual move for Bungie—the veteran development house has relied on its (extremely mature) Tiger Engine for more than a decade. One insider placed emphasis on the new IP being built in Unreal Engine 5 for current-gen platforms. PlayStation-specialist site Insider Gaming has contacted Sony for comment on the situation, and conducted a quick investigation: "As far as the accuracy of this report, Insider Game has yet to verify it with its independent sources. However, a quick look at Bungie's career page shows a job listing for an "Unannounced Project" where the required skills include the ability to code in C++. This is the programming language used for Unreal Engine."
6 Comments on Bungie Reportedly Using Unreal Engine 5 for Secret Multiplayer IP
Using a major toolkit like UE5 offers a number of advantages. It is easier to find and train people to develop on an industry standard toolkit. It is also easier to port your titles to a wide variety of platforms including ones that weren't significant ten years ago, like smartphones, Nintendo Switch, VR HMDs, Steam Deck, etc.
UE5 already has established itself as a useful multiplayer toolkit.
UE5 may not be best fit for all games and would require a lot of extra work. Like BioWare who had to add RPG elements to Frostbyte that is multiplayer focused engine.