Monday, January 27th 2025
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FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak
AMD Radeon engineers are spending newly allocated extra time on optimizing their upcoming FidelityFX Super Resolution 4 (FSR 4) technology—industry watchdogs believe that a finalized version will launch alongside the initial lineup of RDNA 4 graphics card, now scheduled for release in March. Recently, David McAfee—Vice President and General Manager of Ryzen and Radeon products—revealed that his colleagues were working hard on maximizing performance and enabling "more FSR 4 titles." Insiders have started theorizing about how the current landscape of FSR 3.1-compatible games will translate with next-gen "AI-driven" upscaling techniques—several outlets believe that a freshly patched PC version of The Last of Us Part I is paving the way for eventual "easy" updates.
Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
Sources:
Kepler_L2 Tweet, VideoCardz, Wccftech
Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
76 Comments on FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak
as in if FSR support is detected and your gpu supports FSR4 it will run that version?
Don't hear many people saying tensor cores are useless anymore either.
To me at least it's seems easier for developers to get a good DLSS implementation vs a good TAA one
I still doubt at 1080p it'll be usable and 1440p will likely still need to be set to quality or DLAA.
With FSR 4 my hope is the same that its essy to get a solid implementation the main issue with FSR 2/3 is developers arent very good at implementing it without a ton of shimmering and occlusion artifacts. Hopefully it's easy for the end user to upgrade the DLL like with DLSS because even with DLSS developers don't always update to the latest version and that talkes all of a couple minutes. If they can just catch up to the latest CNN model that would be a huge jump and would make lower FSR settings like balanced and performance more usable depending on base resolution.
That being said I expect AMD to fully fumble the 9070XT launch somehow it's what they do.
Is it looking like the 9070XT is more a 5070 or 5070Ti competitor? I'm not sure where the current leaks for either place them, but I'd assume it falls between the two? If it's a 5070Ti match things could get nicely spicy in the market. Well imo they already have. What's left now is to salvage it as much as they can with things like this (FSR4 polish/support), , ironing out any and all bugs and issues that could be present at launch (seriously, even something small gives a window for driver criticism they can't afford), building a large inventory and hopefully not just being NVidia price, minus a few dollars. If what this article claims is executed and executed well, there's healthy stock and an appealing price, they'll move plenty just fine. There's a decent enough baked in pool of buyers that have already decided one way or another that AMD has them covered - but again I wonder how they'll do with conversions. Lots of water will flow under the proverbial bridge between now and launch so it's very hard to predict.
+ more FPS = smooth gaming One more who never try DLSS? Only Amd FSR?
1080p DLSS Quality looks better Vs bad TAA native
+ more free FPS = smooth gaming.
Either way, it'll just be for testing, I always prefer native :)
Hardware-dependent closed solutions are hurting gaming - they're only good for increasing mindshare and revenue of a single company.
As for the actual topic at hand, at least so far it hasn't gone the way many would insist it would have by now (killed by open standards broadly speaking). I'm certainly not against that, but I don't see an ML open standard emerging anytime soon - but I'd be very happy to see it happen. We can hope, but until then there's at least a competitive landscape.
It'll happen once there is no fruit left, and I think that'll be sooner rather than later. Look at how fast AMD is chasing now with featureset. If there is nothing that sets these upscalers apart, there's no point wasting money on three approaches anymore.
It's not in consumer interest for them to become open right now.