Wednesday, November 8th 2023
AMD Puts Radeon Vega and Polaris GPUs on a Slower Driver Update Track
AMD is weaning the market off its older gaming graphics card series that predate the Radeon RX 5000 series. The company is reportedly putting older GPUs based on the "Vega" and "Polaris" graphics architectures on a slower driver update track, which means driver updates to these GPUs will be less frequent. The company's RX 5000, RX 6000, and RX 7000 series, on the other hand, will continue on with the current driver update track that includes one or more driver releases each month, including releases to fix glaring game bugs, or day-zero performance updates.
AMD over the past couple of months began segregating RDNA (RX 5000 series and later) and pre-RDNA (older than RX 5000 series) GPUs through their driver releases. The latest drivers come in an RDNA-only package (denoted by "rdna" in the installer's file name), which is around 600 MB in size; and a larger 1.1 GB package that supports both RDNA and pre-RDNA GPUs. The company now announced that the pre-RDNA GPUs will switch to a slower driver update track as is characteristic with older-generation GPUs that AMD wants to discontinue support for.In a statement to AnandTech, AMD says:
Source:
AnandTech
AMD over the past couple of months began segregating RDNA (RX 5000 series and later) and pre-RDNA (older than RX 5000 series) GPUs through their driver releases. The latest drivers come in an RDNA-only package (denoted by "rdna" in the installer's file name), which is around 600 MB in size; and a larger 1.1 GB package that supports both RDNA and pre-RDNA GPUs. The company now announced that the pre-RDNA GPUs will switch to a slower driver update track as is characteristic with older-generation GPUs that AMD wants to discontinue support for.In a statement to AnandTech, AMD says:
The AMD Polaris and Vega graphics architectures are mature, stable and performant and don't benefit as much from regular software tuning. Going forward, AMD is providing critical updates for Polaris- and Vega-based products via a separate driver package, including important security and functionality updates as available. The committed support is greater than for products AMD categorizes as legacy, and gamers can still enjoy their favorite games on Polaris and Vega-based products.So what are these pre-RDNA GPUs? These would span the Radeon RX 400 and RX 500 series "Polaris," the RX Vega series, and the Radeon VII. The Radeon RX 5000 series is now over 4 years old in the market, which makes the RX Vega series 6 years into the market, the RX 500 series 7 years, and the RX 400 series 8 years old.
127 Comments on AMD Puts Radeon Vega and Polaris GPUs on a Slower Driver Update Track
Do you have some info on what changes for example nvidia makes with every driver release that you can still install on old cards? What improvements can a 970 owner get when he installs newest "game ready" driver?
I work for a software company, and slapping a new number on a release and recompiling it is easy, then you just add "General stability improvements" in the release notes and you are golden.
From that point of view then yeah they should still do it. Include all those old cards in the new release, don't make any changes but keep "support".
Doesn't matter if it's an APU, old GPU, newer GPU that was re released, if it's the same driver branch that does not need a new driver every month then it should be put on longer dev cycles.
From a realistic point of view putting them on slower release calendar simply makes sense. If there will be new bugs or security threats they can still fix those when they arise.
Everyone obviously don't care about the fact those old cards don't gain anything, so just give them their placebo. </s>
Not like anyone (but us in global south) cares about downlod sizes these days anyway...
"Going forward, AMD is providing critical updates for Polaris- and Vega-based products via a separate driver package, including important security and functionality updates as available."
So still getting updates, support not "dropped". Not at the same rate as RDNA but getting them.
Vega APUs are supported but won't get gaming software optimizations because Vega APU gaming is done by how many people? And would a 20% performance improvement in a new game like Alan Wake II from 16 to 19fps at 720p Lowest actually mean anything? Of course not.
My vega was a first revission, it didn't have the "filling" in between the dies, okay that was totally fine.
My VRM got cooked to 95c unless I cranked up the fan speed to 100%.. Guess what?! the first batches of the Strix vega 64 used a 2.8mm thermalpad instead of a 3mm one so it wouldn't get compressed enough to have a good heat transfer. After I replaced the thermalpad it was fine, it will stay barely 10c hotter than the gpu and the HBM, I even had it with 1075mv at the highest voltage.. regardless of minimal, non minimal driver installs, different versions of windows used, LTSB then Pro etc even with the pro drivers, I will still have the same issues. My way around this to do the encoding was to offload everything to a secondary pc, which it consisted of a gt 1030 and an intel igpu, that was my only way, making me feel that I wans't able to play almost any VR and that my investment was a total waste.
Can't blame always the "build" when you start counting that I almost rebuilt my whole pc twice.
Sad to say, because other than that I really enjoyed the vega 64 as a whole, until the issues became something to deal every day, the crashes while streaming, while doing rendering on premiere pro/ vegas pro and other progreamms. I just couldn't bear it so I pulled the trigger to pick a pair of 3080s and I haven't had any issues aside from the random "I run out of vram" or I have 10 programms using the gpu. Other than that which now I got used to how much I can run, I pretty much don't have any issues.
Of course we can call all of this previous messages drama as "someone" didn't even bother reading my bold text to not do it. I wonder why.
Vega integrated graphics on those 15-watt mobile CPUs that were released last year. Their primary use case is to handle hardware accelerated decoding support of codecs as well as display output support, that is it. It is not for productivity nor for gaming. So, when we talk about bugs what bugs are there right now for the hardware accelerated decoding that they support? How about display output on the Vega architecture?
Look at Nvidia that is still selling the Geforce GT 710 and 730. If Nvidia was to announce that they are ending support and the sale of those cards next year, would you say that even after already nine years of drivers support that the customers that bought those cards this year have been ripped off in terms of drive support? I wouldn't.
In this case, AMD isn't even ending driver support for these products, it is just going to be at a slower cadence, which is perfectly fine.
This isn't even an announcement of them no longer making drivers for them, they're just not making them frequently, which is not a big deal, because you're not going to have an enjoyable experience on AAA games, which is much of the focus of drivers these days. They also, at this point have very few issues, so there are very few issues to patch.
Previously, things didn't get extended driver support because there was no point - the hardware just wasn't capable of anything modern. Now, that's no longer the case.
/strokes chin
Raphael having 4CU RDNA2 is besides the point - it's the bottom of the barrel, it's there for 2D output, and RDNA2 does everything it needs to. They even intentionally resurrected Zen 2 and RDNA2 in a new design on Rembrandt's node (N6) for the ultra budget market.
They clearly can, they just won't, because they're greedy: Phoenix is to be seen by consumers as a "premium" lineup for premium devices, and even rebranded Rembrandt is seen as being above what midrange devices deserve. Everyone else gets relegated to shitty Vega rebrands for minimal cost to AMD. You can use the supply argument to explain Phoenix (although has there really been any real evidence that Phoenix woes are clearly supply-related?) - you cannot convince me that last year's Rembrandt line on N6P is somehow too "expensive" for mass market until 2024.
community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372
Perhaps some will see the light and move over to Linux. There's a reason 100% of all Super Comps and mainframes run on Linux! Treat your hardware at home like a super-comp and install a Linux Distro of your choice and see your AMD GPUs age like FINE WINE!!!!
I had a R9-290X last me 10 YEARS (liquid cooled)! And it would have continued running if I hadn't decided to upgrade to a 6900XTXH two years back. The 290X ran on Vulkan EVERYTHING you can play today! I'm expecting the same thing from the 6900XTXH (Liquid Devil Ultimate).
I had an old mobile i7 ivybridge laptop running Dolphin Emulator with Vulkan! Vulkan doesn't even exist on Windows for ivybridge!
Ray Tracing is now enabled by default on Mesa 23.2!
The Mesa driver is NOT dependent on AMD developers and $$$$! Have a look at what the Steam Deck can do, and that does it with translation of DXtoVulkan! Imagine native Vulkan!? Have a look at Proton for PCs on Steam.
Im not saying that's the case for Nvidia or AMD...more like Intel who still has a lot of work to do.
And as Vya Domus said, it does not really matter as those GPUs are too old to run the new titles anyway, so all the playable games already have their driver updates.