Thursday, January 11th 2024
CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel
CD Projekt Red released the final chunks of post-launch content for their blockbuster action role-player last autumn—Cyberpunk 2077 was handsomely padded-out with a significant Update 2.0 as well as the well received Phantom Liberty campaign expansion. Company leadership confirmed in October that CDPR development departments would be focusing on a full-blown sequel, rather than produce further DLC add-ons for the first entry in the series. Igor Sarzyńsk, the sequel's narrative director, announced earlier this week that he had arrived at CD Projekt Red's recently established office in Boston, Massachusetts. This new outfit appears to be separate from CD Projekt's other East Coast studio: The Molasses Flood.
Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.
Sources:
PC Gamer, Kotaku, Yahoo News
Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.
37 Comments on CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel
Main issues are... this game is still a cesspool of bugs. Sudden despawns, broken FSR, broken NPC AI, cops forgetting about your 2nd amendment rights, T-posing peds, no-apparent-reason crashes, LOD issues et cetera.
I don't know how it was 3 years ago, I started playing in late 2022. And then, in late 2022, the game was in a much better technical condition than it is now. But now, it's considerably more interesting. Still much worse than it should've been released even if we don't count a couple infinities worth of glitches and bugs CP2077 contains.
They have done a lot of small things to make the game world feel more alive, things that should have been in the base game, but it's hard to get over just how bad the AI is. Forget the completely real AI they touted at launch that would have full schedules and their own house, the AI in this game isn't even Bethesda level. That and the complete lack of any sort of faction system. They spent so much time hyping up the factions and it was a huge nothing burger. If TPU's numbers are anything to go by they really haven't optimized much if any. Just looking at the 3070 and 3090, performance is very slightly higher after the phantom liberty update at the same settings but nothing noteworthy:
I think the only major improvement they've made is correctly working SMT, which should have been in the game to begin with.
Edgerunners was really fun to watch and I wanted more - the only thing there is to qualify as "more" is this cobbled up wretch of a video game
I also dunno what they smoked when they "founded" Dogtown but GPU FPS is about 10 to 40 percent lower than in "vanilla" locations of the game. It also destroys CPU for no apparent reason in Pacifica when you're passing around D-town gate. Like, what in the world can possibly bring i5-12400 level CPUs to ultimate <40 FPS there? 40 NPCs, 3 robots and 15 turrets? Makes no sense.
I'm assuming in the case of CP2077 though, it's that the current staff didn't really know how to optimize how new chunks of the open world load in. Dog Town shouldn't be particularly more demanding to load in than the rest of the game's chunks. It makes even less sense when you consider there's a scan before entering dog town they could have used to stream assets in instead of streaming them in for everyone in pacifica. At first I thought it was indeed a loading screen but looking at disk utilization said otherwise.
My counter in these instances is to ride the high seas for any games by developers who censor users which obviously costs Steam $ in those instances as well. Wow - hadn't heard of that, but the only WH game I've played is Space Marine so I'm not too plugged in to the franchise. Good to know and I will certainly watch them closely.
I have to say at the time I wasn't used to anything else. I hat a 1080Ti before and it didn't run far above 60FPS in most games either.
Today I run games in 4k with 90-120FPS. 35FPS would be not enough for me now, my taste and sense has changed. So has my rig, with is now a 5800X3D and 4090 with a LG C2 OLED.