Thursday, January 11th 2024
CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel
CD Projekt Red released the final chunks of post-launch content for their blockbuster action role-player last autumn—Cyberpunk 2077 was handsomely padded-out with a significant Update 2.0 as well as the well received Phantom Liberty campaign expansion. Company leadership confirmed in October that CDPR development departments would be focusing on a full-blown sequel, rather than produce further DLC add-ons for the first entry in the series. Igor Sarzyńsk, the sequel's narrative director, announced earlier this week that he had arrived at CD Projekt Red's recently established office in Boston, Massachusetts. This new outfit appears to be separate from CD Projekt's other East Coast studio: The Molasses Flood.
Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.
Sources:
PC Gamer, Kotaku, Yahoo News
Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.
37 Comments on CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel
We will see.
Btw I understand that you are not hyped for the game, but you don't have to attack other people for being hyped.
The gameplay from CP2077 is good and I had fun even at release. What I also liked was the atmosphere and story.
I didn't have any major problems even at release.
If you ignore the really broken last gen PS4/360 versions, it wasn't such a buggy game as everyone said. I didn't get any of the bugs others encountered on my PC, except 1!
Starfield had much more bugs in that regard. And it wasn't that short like the 5min CoD campaign.
Devs did great. Shareholders caused the issues.
If they stay out of it, then Cyberpunk can be great.
Going to unreal5 from redengine is good, as it helps development pipeline.
Also excited for this.
That said, in regards to the 2nd part of your comment to say the game wasn't buggy at launch is objectively wrong. The vast majority of people (including myself) encountered bugs regardless of platform. There are innumerable videos demonstrating bugs on PC. Bugs weren't the only problem as well, the game had many different or missing from the launch release that CDProject red promised.
It's understandable that someone would find it hard to be excited for the launch of the next Cyperpunk given the huge kurfufle the first was. It's also way too early in development right now. It's bad idea to hype up a game so early as they could put pressure on CDProject to release the game early. I honestly don't want to hear about the game again until a month before launch, similar to how Valve released Half Life Alyx.
The 2 Riddick games are the most underrated games in the recent history by far, imo.
Would love to see those 2 remade with UE5.2. Those, and the first 2 DeusEx games.
I'm all in for 3PP implementation, unless it cripples 1PP or outright removes it from the final game. I will choose 1PP over 3PP any day. But since I'm not the only gamer out here, having 3PP as an option would be great, especially if engineered well. ++++
The game is 3+ y.o. at this point and bug count not only had been high, it even became higher after the 2.0 + PL update. This makes me totally trust no word from CDPR.
We'll see, of course, but I can bet all my shoes the so-called Orion will be another one "find a properly working feature in the cesspool of bugs and glitches." For the first 5 years after the release at least.
I wonder if they will change ever to UE5 or stick with what they use already?
I can forgive development mistakes when they get patched out, etc. nobody is perfect and gamers can always wait for a sale to buy a game, but deliberately censoring people because you don't like their opinion, yeah, I won't stand for that, ever, so if they do decide to make a game in the future that I want to play, I'll hop on a boat.
I i was them I would go back to Witcher 3 code as a base line, change lighting all to pre rendered no RT to free up resources for things that matter, and work on improving their texture quality. Honestly dont how this game is seen as some kind of benchmark for the industry.
It, if not the ideal, is at least a very much powerful benchmarking tool. Dropping it out of equasion is possible, yet no other game can tell GPUs apart better than this title.
Of course, as a game, it's mediocre at best all hype and CDPR's responses considered. You don't like the game, it's completely fine. You don't like its benchmarking capabilities, feel free to dump all other benchmarking suites as well.
Crowbcat's infamous video about Cyberpunk 2077 - at launch - was one hundred percent absolutely true.
Cyberpunk may be a respectable game now, a couple of years later - but at launch? It deserved all the backlash and then some. I still have a bitter taste in my mouth about this game, and only now I'm considering reinstalling it.