Thursday, October 3rd 2024

Single-Player Games Lose to PVP in Younger Audiences Despite Recent Hits

It looks like Epic Games's Tim Sweeney was onto something earlier this week when he claimed that the gaming landscape is changing. According to new research by MIDiA Research, online PVP and couch co-op games are more popular than single-player games in audiences aged 16-24, with older audiences overwhelmingly preferring single-player games.

The researchers surveyed 9,000 gamers in the US, UK, Australia, Canada, Germany, France, Sweden, South Korea, and Brazil, giving the study a pretty diverse sample, in terms of socio-economic and cultural backgrounds. Regardless of age group, single-player and PVP games were always the most popular genres, although a solid 53% of the participants in the study said that single-player games were their preference.
Single-player gaming seems to be experiencing something of a renaissance in recent years, after the mid 2010 PVP and MMO boom, with games like Black Myth: Wukong, Cyberpunk 2077, and Elden Ring—three AAA, narrative-driven, primarily single-player titles—garnering second, seventh, and eighth place in SteamDB's all-time peak player count charts. It's also worth observing that players seem to be growing increasingly frustrated with live-service and online games, most of which rely on PVP or PVE elements for success.

The low popularity of couch co-op games in audiences 35-years old and older is also peculiar, since those are exactly the types of gamers who likely grew up playing couch co-op games with friends and family on consoles.
Sources: MIDiA Research, SteamDB
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117 Comments on Single-Player Games Lose to PVP in Younger Audiences Despite Recent Hits

#101
AusWolf
phanbueyIf you don't want to play them with other players then don't -- that's the beauty of a co-op game mode: You don't have to use it, and it doesnt take anything away from the single player mode. Remnant II - play solo or with friends, doesnt matter. Far Cry 5 same thing...

Space Marine is a perfect example - it is the best of both worlds.
Let's shake hands on that. :)

As a personal note, I don't mind extra missions in co-op, but having more people "add to" (more like take away from) the story experience is like having your neighbours play every side character in a movie. Cringe.
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#102
phanbuey
AusWolfAs a personal note, I don't mind extra missions in co-op, but having more people "add to" (more like take away from) the story experience is like having your neighbours play every side character in a movie. Cringe.
When has that ever happened to you in a co-op game?
Posted on Reply
#103
lexluthermiester
phanbueyWhen has that ever happened to you in a co-op game?
A lot. Battlefield comes to mind...
Posted on Reply
#104
Count von Schwalbe
I mean, using BG3 as an example again - you lose out on a lot of the story and interactions of the story characters by not having them in your party. Playing with 4 humans co-op turns it into Lethal Company DnD version. Fun, funny, but not immersive.

Those who play for immersion find it cringe. Those who play it as a social activity find it great.

Different strokes for different folks. I would say, though, not every game needs that. Sim games (excluding driving sims), for example, generally don't. What PvP or co-op would add to CMS21 or power wash simulator would be difficult to understand. I get the MP mods for Beam.NG or American Truck Simulator, but I doubt the popularity of the MP mods for Rimworld or CK2, and city builders I cannot imagine have multiplayer in any meaningful fashion.
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#105
lexluthermiester
Count von SchwalbeI mean, using BG3 as an example again - you lose out on a lot of the story and interactions of the story characters by not having them in your party. Playing with 4 humans co-op turns it into Lethal Company DnD version. Fun, funny, but not immersive.

Those who play for immersion find it cringe. Those who play it as a social activity find it great.
Another good example!
Count von SchwalbeDifferent strokes for different folks.
Exactly! Some things are important to some people and some things are important to others.
Posted on Reply
#106
phanbuey
Right but u actually don’t lose anything if you choose not to do coop in those games. There are no games that FORCE that. They're 100% immersive or social, your choice - my point is all games should have that choice.

Coop games with no friends = single player games. A coop game can be a single player game with no issue or compromise. A game that’s only single player can only ever be that.

Hence they’re “the best of both worlds”. They cater to both single player immersion and the social aspect - sometimes you can play through a single player game for the immersion, then replay it with friends for the social -- the flexibility is what makes them superior to pure single player only.

For the developers that means substantially more sales and more concurrent players overall vs JUST single player.
Posted on Reply
#107
lexluthermiester
phanbueyThere are no games that FORCE that.
Sure there are. Plenty of them.
Posted on Reply
#108
phanbuey
lexluthermiesterSure there are. Plenty of them.
You mean like 'it takes two' - exclusive coop is a niche that comprises something like 0.005% of games if that, not 'plenty'. None of the games mentioned here do that. I'm not event talking about those, we're talking about single player games that have a coop mode. None of them force coop/or limit the single player experience into something less.
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#109
lexluthermiester
phanbueyYou mean like 'it takes two' - exclusive coop is a niche that comprises something like 0.005% of games if that, not 'plenty'. None of the games mentioned here do that. I'm not event talking about those, we're talking about single player games that have a coop mode. None of them force coop/or limit the single player experience into something less.
Listen, I'm not debating the merits of this subject endlessly. If you like Co-op games, buy them and play them with your friends. Those who like SP games will buy them and have their own fun. Everyone is happy.
Posted on Reply
#110
AusWolf
phanbueyWhen has that ever happened to you in a co-op game?
When has what happened to me?

What I mean is, playing with other people adds to the social value, but takes away from the immersion value of a game. Every. Single. Time. If you're a social player, do PvP or PvE all day long and you'll be happy. But if you want immersion into the story, playing alone is the way to go. You can't focus on the story when there's 2-3 other players next to you with vastly different attitudes towards the game or gaming in general. For example, when one of your teammates shows up in all-modded gear and goes everywhere by jumping, you just can't take the game seriously anymore (this actually has happened to me).
phanbueyRight but u actually don’t lose anything if you choose not to do coop in those games. There are no games that FORCE that. They're 100% immersive or social, your choice - my point is all games should have that choice.

Coop games with no friends = single player games. A coop game can be a single player game with no issue or compromise. A game that’s only single player can only ever be that.

Hence they’re “the best of both worlds”. They cater to both single player immersion and the social aspect - sometimes you can play through a single player game for the immersion, then replay it with friends for the social -- the flexibility is what makes them superior to pure single player only.

For the developers that means substantially more sales and more concurrent players overall vs JUST single player.
If a game lets you choose, that's cool. But it should always be a choice.
Posted on Reply
#111
phanbuey
AusWolfIf a game lets you choose, that's cool. But it should always be a choice.
Right, this was my indended point -- adding a co-op choice to immersive SP games is a really good way to boost their popularity and more competitive with PVP:
VGI_Rise_of_the_Co-Op_Games.pdf (vginsights.com)

^some interesting data.

If you add this mode to immersive, single player titles, even when not fully implemented, it massively improves popularity, while also preserving a single player experience.

lexluthermiesterListen, I'm not debating the merits of this subject endlessly. If you like Co-op games, buy them and play them with your friends. Those who like SP games will buy them and have their own fun. Everyone is happy.
I don't understand the point of this statement. You're in a thread titled "Single-Player Games Lose to PVP in Younger Audiences Despite Recent Hits" responding to on-topic comments. If you don't want to debate it then don't debate it?

Posted on Reply
#112
AusWolf
phanbueyThis is interesting in the context of adding this mode to make them more competitive with PVP:
VGI_Rise_of_the_Co-Op_Games.pdf (vginsights.com)

If you add this mode to immersive, single player titles, even when not fully implemented, it massively improves popularity.

Popularity has nothing to do with how I like playing my games. I know that a lot of people take gaming as a social experience, but I don't.
Posted on Reply
#113
Vayra86
Count von SchwalbeI mean, using BG3 as an example again - you lose out on a lot of the story and interactions of the story characters by not having them in your party. Playing with 4 humans co-op turns it into Lethal Company DnD version. Fun, funny, but not immersive.

Those who play for immersion find it cringe. Those who play it as a social activity find it great.

Different strokes for different folks. I would say, though, not every game needs that. Sim games (excluding driving sims), for example, generally don't. What PvP or co-op would add to CMS21 or power wash simulator would be difficult to understand. I get the MP mods for Beam.NG or American Truck Simulator, but I doubt the popularity of the MP mods for Rimworld or CK2, and city builders I cannot imagine have multiplayer in any meaningful fashion.
I think thats the perfect example and nail on the head; BG3, but also earlier Divinity titles from Larian have an excellent co op but even they cant prevent you to lose a lot of narrative with charactar/world building because people play 'protagonists' now, and the party members are a vehicle the games use to flesh out the story.
AusWolfPopularity has nothing to do with how I like playing my games. I know that a lot of people take gaming as a social experience, but I don't.
In a strange way though, popularity of a game you also like will increase the likelihood of it being improved and expanded on further... I think its a positive that studios explore this space to find ways to marry the different desires.
Posted on Reply
#114
lexluthermiester
Vayra86I think thats the perfect example and nail on the head; BG3, but also earlier Divinity titles from Larian have an excellent co op but even they cant prevent you to lose a lot of narrative with charactar/world building because people play 'protagonists' now, and the party members are a vehicle the games use to flesh out the story.


In a strange way though, popularity of a game you also like will increase the likelihood of it being improved and expanded on further... I think its a positive that studios explore this space to find ways to marry the different desires.
Those are excellent points. And as long as the addition of those features do not take away from the experience, sure why not. The point @AusWolf and myself were trying to make is that many titles have included co-op modes at the expense of SP elements and we would prefer that dynamic not happen.

If nothing gets lost in the translation, ok, bring on the co-op. But if the SP side of things has to suffer or be diminished, no thank you. Leave it out and preserve the SP aspect feature set.
Posted on Reply
#116
Vayra86
sepheronxHmm, this article overall says gamers prefer single player than multi-player

www.thegamer.com/gamers-prefer-single-player-games-study/
Yeah but the comments under that article place it in the right perspective, these percentages aren't weighted proper. Its on the axis of preference per age group only, but the amount of players in each age group is left out.
Posted on Reply
#117
beluga25
OnasiIs this a surprise? To anyone? Match-based PVP games, be they MOBAs, FPSs, BRs or anything else have been the dominant force in gaming in terms of player retention and its obvious to anyone with a brain why - they are often cheap or free, they have essentially endless potential for play-time because the content is other players and they simply have longevity as a main game for many. Single-player games often see a single playthrough by most people and, hell, seeing the completion achievements percentage for longer games, like big RPGs, you’ll notice that most people don’t really finish those.
It’s not good or bad, it’s just the reality of more players (that some derisively call “casuals”) being brought into the hobby over the years and they often have limited time to play and want action/fun NOW and PVP games are often good at that. Not everyone is a grognard willing to put 150+ hours into, say, a BG3. Oh, they might still play it, mess around in co-op even, but most won’t ever leave Act I. While they still come back for more to their MP grind or sweat-fest of choice. They are fast food of gaming, essentially.
"Is this a surprise? To anyone?" Haha, couldn't have said it any better. Must have been a slow day on the tech news front.
Also, pretty much agree with the rest of your analysis. In fact, it seems so obvious it shouldn't really need to be stated for anyone paying any attention at all.
And that's coming from a grognard--actually a 73 yr old boomer who's been gaming since the mid-80s, lol--who puts hundreds of hours into BG3, solo ER, et al.
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