Saturday, October 5th 2024
Epic Games To Bring Free Game Giveaways to Mobile Store To Tempt Players Away from Google, Apple
The Epic Games free weekly game giveaways have been an easy way for PC gamers to pad out their game library with aging games and help Epic Games draw gamers to its store, which is commonly thought to be inferior to the likes of Steam due to a lack of features. Now Epic Games is bringing that same free game giveaway program to its mobile storefront for iOS (in the EU, at least) and Android.
Announced at a round table discussion at the Seattle Unreal Fest earlier this week, the free mobile game giveaway will launch in Q4, 2024, and the publisher will add third-party apps to its mobile store at the same time. Epic Games Store's general manager, Steve Allison, who announced the program, was pretty up-front about Epic's intentions with the game giveaway: "The free games program will launch in Q4 along with the [first] third-party apps showing up, and we're gonna have some awesome stuff for players that will also be awesome for developers because it'll help us scale really quickly."While many of the games featured in the Epic Games weekly free game giveaway have been obscure indie titles, there have been a fair few AAA standouts, like Control, Borderlands 3, and the Tomb Raider trilogy. While the free game giveaways are undoubtedly going to be an interesting addition for gamers, the introduction of third-party developers is arguably more important for the health of the Epic Games Store in the long run, especially if the store wants to be profitable. Epic's other announcements at the Unreal Fest this past week are also indicative of its future plans for the Epic Games Store, with new discount deals and Unreal Engine collaborations incentivizing developers to publish their games on the Epic Games Store first or at the same time as on other platforms.
Epic says it will have "between 10 and 50" third-party applications on its mobile store before the holiday season, although there are still some unfinished features, like payments systems, that may require some of these apps and games to be delayed. The Epic Games Store has faced a rather public uphill battle for profitability, with Epic having recently had to resort to laying off over 800 employees due to overspending. Epic isn't likely to have a much easier time launching a mobile storefront this late in the game, especially since that storefront is only available on iOS in the EU, leaving only Android for the US—the world's second-largest video game market and the country with the highest number of iPhone users.
Source:
Mobilegamer.biz
Announced at a round table discussion at the Seattle Unreal Fest earlier this week, the free mobile game giveaway will launch in Q4, 2024, and the publisher will add third-party apps to its mobile store at the same time. Epic Games Store's general manager, Steve Allison, who announced the program, was pretty up-front about Epic's intentions with the game giveaway: "The free games program will launch in Q4 along with the [first] third-party apps showing up, and we're gonna have some awesome stuff for players that will also be awesome for developers because it'll help us scale really quickly."While many of the games featured in the Epic Games weekly free game giveaway have been obscure indie titles, there have been a fair few AAA standouts, like Control, Borderlands 3, and the Tomb Raider trilogy. While the free game giveaways are undoubtedly going to be an interesting addition for gamers, the introduction of third-party developers is arguably more important for the health of the Epic Games Store in the long run, especially if the store wants to be profitable. Epic's other announcements at the Unreal Fest this past week are also indicative of its future plans for the Epic Games Store, with new discount deals and Unreal Engine collaborations incentivizing developers to publish their games on the Epic Games Store first or at the same time as on other platforms.
Epic says it will have "between 10 and 50" third-party applications on its mobile store before the holiday season, although there are still some unfinished features, like payments systems, that may require some of these apps and games to be delayed. The Epic Games Store has faced a rather public uphill battle for profitability, with Epic having recently had to resort to laying off over 800 employees due to overspending. Epic isn't likely to have a much easier time launching a mobile storefront this late in the game, especially since that storefront is only available on iOS in the EU, leaving only Android for the US—the world's second-largest video game market and the country with the highest number of iPhone users.
58 Comments on Epic Games To Bring Free Game Giveaways to Mobile Store To Tempt Players Away from Google, Apple
Cost has nothing to do with Sega's success here, especially since you missed the crucial point: the consoles were nationalized and manufactured by Tec Toy locally, the same company which still makes Master System and were responsible for the MD re-run. Likewise, Nintendo nationalized their manufacturing through another company called Gradiente, which is still around but no longer makes video games, just general home electronics. Not that it matters - for example, you can buy a Switch Lite here for about $180 USD, and that's about the same price they go for the ol' US of A.
I just don't see the correlation between Brazilians liking Sega consoles and Valve not selling the Deck here, after all, ASUS sells both the Ally and Ally X, the Chinese handhelds from GPD and the like tend to be available - and yes, you can even have an imported Deck on your own dime, which is pretty much nonsense considered the other brands' handhelds have better specs.
I just got an Ally. I must admit I am a little whelmed. I thought it would have been a different experience. It feels exactly like a PC but just smaller. I installed Grim Dawn and forgot that it is a real PC Game so no controller support. I was downloading 40k Martyr but then the Premier League started and City Skylines 2 was calling.
Everyone knows I have a 43" 4K monitor but you should see the Old World (Mod) Map of TWWH3 on a huge screen. Redout 2 is also quite a blast on a big screen. Immersion is when you plug in your imagination. Today Games are so intense at 4K that I have Gaming nirvana moments, like after watching the 6 hours of Fuji, I loaded that up on LMU and had the Glickenhaus, Isotta and Vanwall to add to the grid. There was a moment when all of them were on the screen at the same time going through the curvy part of Fuji. Excelsior.
When Football is done I will how the Ally feels with a Game that has controller support and I actually like.
"the consoles were nationalized"
So ask yourself why the Steam Deck is not sold in Brazil. Why would the Government have to nationalize video Games? Sorry the bottom part was for Dr Dro.
I've kinda got into playing gacha games in the past years and those play pretty well on a mobile screen while I'm resting in the bed or when I just cant sit infront of my PC any longer and want to lie down.
Currently I'm playing 2 and both have a PC client too, one I'm exclusively playing on PC only cause it has a fast paced/reaction based combat and thats a big nope on a mobile imo. 'tbh I couldn't even play that with a controller..'
Other one is more chill with a lot of text based story so no extra inputs needed other than the touch controls, those I like to read on my mobile in the bed + I can also quickly hop into the game and do my dailies if I don't have the time to use my PC.
For the end game difficult content I use the PC client only so its a win-win sitution in this case.
I've actually bought a gaming performance budget king 'Poco X6 Pro' phone just for that very reason like 2 months ago.:oops: 'I hardly ever use my phone for anything other than media consumption/browsing the net or playing said games'
For me PC and Mobile gaming can coexist and I'm also in my mid 30s '35 to be exact' and grew up playing exclusively on a PC 'like my family never owned a single console' I also have a 19 years old Steam account and tbh I've never really cared about or used those so called extra 'features' of Steam.
Yes EGS is simple, I get/install my games and then I'm off to play them and thats it and I'm fine with that.
I assumed it was just that Valve did not bother to do distribution in those regions.
(I am also from brazil but I do have a deck)
For those resting in bed moments, I have a PS2 and a small PC attached to the TV. When I'm too lazy to turn even those on, I grab my trusty old PSP. I'm looking at replacing it with a Steam Deck, but it's out of stock at the moment, so I'm waiting for availability. For reading, I've got a first gen Amazon Kindle. The e-paper screen is much better on my eyes than any backlight. But yeah, each to their own. :)
as for the rest you can go into steam settings and change a few settings to change what you see when you log in.
You can log in direct to your library - the 'DRM component' and do all your game downloads and what not from there without ever having to dip into the dark side of steam.
I mean I can see it in concept but most mobile games are pay 2 win crapfests so...
I agree that some games are probably very good and also only playable on a touchscreen. Different paradigm. I'm not a fan of those games and also actively want to avoid looking at the phone too much so I have 0 mobile games on my phones. Not a brick breaker, not a tower defense, nothing, neither bought or pirated. I'm sure many others are like that, hence "I will not buy [or even get for free]" argument.
Its a glorified slot machine, you have no control over the content, everything is subject to change whenever. Fuck that. I'm not contesting that mobile games can be enjoyable. But the overwhelming majority is just complete and utter junk and a waste of time. There are exceptions, but it really depends on how much time one has for 'on the fly' mobile gaming, if you don't NEED to play on that kind of setup, why would you? I think that's where I agree with @AusWolf . OTOH when I compare mobile gaming to say a Steam Deck... the differences are night and day. Playing on Deck doesn't quite feel like a box of uncomfortable compromises, you've got the same calibre of games, more often than not cheaper and much more expansive, you've got all the control you have on a PC over your content. But its still mobile; nonetheless I'd never just get my Deck to 'play a ten minute game'... if I game, I'm gaming. Right? I'm playing through a free Death Stranding and Control and still... I don't even feel the slightest urge to give them money. And I even love what Tim Sweeney is doing to the market for digital distribution, fighting a good fight. But as long as their EGS is such a slow, unresponsive mess I just can't, don't want to, and will minimize my visits there. To illustrate, I've even put my Death Stranding shortcut straight on the desktop so I don't have to go through the EGS library and store to start it up. I click the icon, EGS starts in background, and I'm in the game. I don't do this for ANY of my Steam based games, or GoG. Exactly this. I just feel in every fiber of my body that I'm entering a commercial clusterfk and I've learned to avoid that like the plague. Simply because it NEVER stops at just being a good deal for everyone. They always want more. Greed never stops, and with that, you're committed to undergoing constant changes that you need to keep track of, to avoid being screwed over. I present a massive middle finger to that strategy by just not taking part in it. No, you can't incentivize me, salesman, now kindly fuck off while I manage my own entertainment at a price and set of conditions I want. And with that, you haven't got anything to sell me anyway; I've already got a better product in my hands. I'm a big promotor of 'the customer is always right'. Either get with that program, or no deal - that's the balance of power as it should be. Commerce is here to serve us. Not the other way around.
The funny thing is, lots of indie studios seem to have understood that kind of demand in the market for gaming. Lots of independent creators too - they give free content and open a donation 'whatever you want' button next to it. With the ultra-low barrier of entry to actually make half decent content, I think that's the way to go. Yes, the price for content will and must go down, not up, which has been the mojo of triple A gaming lately 'because development is so expensive' (its really not, that's just a simple matter of project management and scope choices) - and then you learn the better half of the budget is actually spent on marketing campaigns. In other words, you're not only paying that price to pay for THEIR marketing to sell YOU a game, you also know that money hasn't actually gone to making a game at all. Oh yeah, don't forget franchise and licensing 'costs', another thing that we don't really see in the game itself other than the logo and reskin they chose. And suddenly it becomes crystal clear why indie games tend to just be better and offer more.
My main issue is the quality of the actual "games."
A click on my phones "Games" store tab seems like a portal to hell:
Sometimes the dollar is not the end all.