Friday, December 6th 2024
Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers
Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.
According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.
While Path of Exile 2 launched to Early Access as a paid game, the developer plans to release the full version of the ARPG as a free-to-play game, like its predecessor. The original Path of Exile launched in 2012, and it has been moderately successful in it 11-year run. That said, Path of Exile 2 has managed to garner nearly twice as many concurrent players on PC in its first 24 hours than the first game in the series could in over a decade.
It's unclear when the developer, Grinding Gear Games, will be able to get Path of Exile 2's player volumes under control, but you can follow along on the game's X account.
Sources:
Path of Exile on X, SteamDB
According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.
While Path of Exile 2 launched to Early Access as a paid game, the developer plans to release the full version of the ARPG as a free-to-play game, like its predecessor. The original Path of Exile launched in 2012, and it has been moderately successful in it 11-year run. That said, Path of Exile 2 has managed to garner nearly twice as many concurrent players on PC in its first 24 hours than the first game in the series could in over a decade.
It's unclear when the developer, Grinding Gear Games, will be able to get Path of Exile 2's player volumes under control, but you can follow along on the game's X account.
35 Comments on Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers
But yes, it is an ARPG/hack'n'slash. Correction: everybody tries to use a cookie cutter build. For many players (myself included), the ban hammer falls way before they can get there and the cookie cutter builds change.
I personally adore Grim Dawn and consider it to be the closest the genre actually got to evolving and meaningfully marrying the loot grindfest with cool narrative beats and even some attempts at choice and consequences. Too bad Crate are more interested in their mediocre survival town builder than making a sequel and even the expansion they announced 1.5 years ago is still nowhere to be found.
I am curious how Titan Quest II will turn out. Grimlore did some good work with SpellForce III, but what they’ve shown of TQII so far looked… a bit disappointing.
And yeah, Farthest Frontier is mediocre in many ways I agree, but I did like what I saw and played so far. Its quite fun.
That’s what I thought this summer.
D4 end game is boring to me, loot, classes, Spiritborn is like 100 time more powerful then any other class, character customisation, loot, stats, it all basically sucks so much, that I have more fun playing D3 instead, since I dont have time for PoE
Granted, POE2 added the space bar roll, but IMO that doesn't change much regarding the "action" aspect. There is none, you're still pointing and clicking on monsters to kill them.
www.rollingstone.com/culture/culture-news/how-diablo-defined-the-hack-and-slash-roleplaying-game-104480/