Thursday, February 20th 2025
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Marvel's Spider-Man 2 is Steam Deck Verified
We're happy to share that Marvel's Spider-Man 2 is Steam Deck Verified! Experience two playable Spider-Men, traverse an expanded Marvel's New York and battle iconic Marvel Super Villains on your handheld device now! Be Greater. Together. The incredible power of the symbiote forces Peter Parker and Miles Morales into a desperate fight as they balance their lives, friendships, and their duty to protect in an exciting chapter of the critically acclaimed Spider-Man franchise on PC.
Marvel's Spider-Man 2 PC—Patch 3 Release Notes
Patch 3 is available now for Marvel's Spider-Man 2 on PC! This week's update includes stability improvements and bug fixes based on player feedback. We've also implemented the latest version of the NVIDIA Streamline SDK and included dozens of small visual bug fixes related to various aspects such as reflections, ray-traced shadows and textures. We are actively working on more updates with additional bug fixes and performance optimizations. Thank you to everyone for playing Marvel's Spider-Man 2 on PC and for providing feedback to help us continue to improve the game!If you encounter any issues after updating, please contact Nixxes Support and supply the requested files, to help us gather more data and insights.
Release Notes (1.218.0.0)
Sources:
Marvel's Spider-Man 2 Steam Profile #1, Marvel's Spider-Man 2 Steam Profile #2
Marvel's Spider-Man 2 PC—Patch 3 Release Notes
Patch 3 is available now for Marvel's Spider-Man 2 on PC! This week's update includes stability improvements and bug fixes based on player feedback. We've also implemented the latest version of the NVIDIA Streamline SDK and included dozens of small visual bug fixes related to various aspects such as reflections, ray-traced shadows and textures. We are actively working on more updates with additional bug fixes and performance optimizations. Thank you to everyone for playing Marvel's Spider-Man 2 on PC and for providing feedback to help us continue to improve the game!If you encounter any issues after updating, please contact Nixxes Support and supply the requested files, to help us gather more data and insights.
Release Notes (1.218.0.0)
- Updated NVIDIA Streamline SDK to version 2.7.2.
- Fixes for various visual bugs in cinematics on ultra-wide monitors.
- Various visual bug fixes related to reflections.
- Various visual bug fixes related to ray-traced shadows.
- Various fixes for low quality texture assets.
- Various user interface bug fixes and improvements
- When opening the Suits menu, the list will now always scroll to the selected suit.
- 'Pull' Quick Time Events now work when Space or Left Mouse Button are assigned to Jump or Dodge.
- Fixed a crash that could occur during 'Graffiti in Trouble' with text language set to Spanish.
- Various stability improvements and optimizations.
12 Comments on Marvel's Spider-Man 2 is Steam Deck Verified
Asus device is there if you want more horsepower?
A good release date for a #2 model would perhaps be around 2027-2030. Dev's if they put their mind to it and pick the engine they use wisely dont need to require so much grunt.
I wouldnt be surprised if we never see a steam deck 2, Steam wanted Steam OS to take and have a portable platform, they launched the deck to get it going, and now 3rd party vendors have bitten, they could potentially just go back to being software only.
My theory is that Valve asked AMD (Commissioned, perhaps? These are businesses after all) to create a custom Zen 2+RDNA2 quad-core Van Gogh APU to meet the 15W TDP specs for handheld battery use, which became the Steam Deck.
AMD then built on the previous idea and used existing APUs (7540U & 7840U) with specific TDP specs (e.g. allow high-power mode even on battery) and rebranded them as the Z1 and Z1 Extreme, which is considered first gen.
Then now that the x86 handheld market is continuing to boom, they now have the Z2 Go (a quad-core 6800U with 12 CUs, which I consider the spiritual successor of the Van Gogh with Zen 3+ and still RDNA2) and the upcoming Z2 (possibly an eight-core AI 9 365) and Z2 Extreme (most likely an eight-core AI 9 HX 370), which are technically "custom" cores aimed at handheld use for OEMs to license/buy.
So if ever Valve will create a Steam Deck 2 in the future, they will most likely go with the Z2-series or go with whatever Zen 5+, Zen 6, RDNA4, etc. equivalent AMD may have available in the future. Right now the only newest APU that I can see that can meet 15W TDP and below is that Z2 Go but it shows bad performance due to Windows 11 and the older architecture (but still better than Van Gogh). I think you mean 800p, 16:10. 900p is scaled 1600x900, standard 16:9. 1200p (1920x1200) is good too since it's also 16:10 and would go well with the more abundant CUs in the APUs.
2560x1600 (16:10, 1600p like the Legion Go) would work fine too as long as integer scaling is implemented properly. Makes the SteamOS UI look really crisp with the high DPI but you would need to deal with the panel refreshing when switching between the two resolutions.
These other handhelds are not impressive to me so far. They distinguish themselves by being overly large with absurd TDPs and poor battery life. Hard pass on them so far. Steam Deck OLED is the best still.
That said, I do hope they forgo an off-the-shelf APU for another custom design.
My Steam Deck 2 APU wishlist:
- 6x Zen 4c cores, with a unified 16MB L3 cache
- The compact cores are plenty performant for a handheld, and the reduced power budget/die footprint can be put to better use.
- Either 12x or 16x RDNA 3.5 CUs
- Depending on which configuration gives better performance at 15W and lower.
- RDNA 3.5 is optimized specifically for low power devices, and forgoes unnecessary raytracing and AI accelerators.
- 32GB LPDDR5X/LPDDR6 over a 128-bit bus
- At most, 4x PCIe 4.0 lanes
- Nothing more is needed, and an argument could be made for 2x PCIe 3.0 lanes being sufficient.
- Massively cut down I/O and uncore
- Display interface, cut-down media engine, a few USB2.0, and 1x USB4.0. What else does a handheld need??
Fabbed on TSMC's N3E node in a year or so, it should be relatively affordable, and quite a bit more performant than the current handheld optimized variants of standard APUs.Couple it with a 7~8" 120Hz+ 2560x1600 screen (still works fine rendering 1280x800, especially with integer scaling) with VRR, and they would have a massive winner in their hands :cool:
One can only dream...
Even at 15W the Halo stomps the Z2 extreme in CPU and GPU
crank it upto 70W and it matches the RTX 4070 Mobile
that’s more than enough for a mobile handheld to last a very long time.