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MSI Releases its Custom Radeon RX 6500 XT Graphics Card

MSI, a leading brand in True Gaming hardware, is proud to officially announce the MSI AMD Radeon RX 6500 XT MECH 2X graphics cards. The new graphics cards are designed to make incredible 1080p gaming experiences for popular AAA and e-sports titles accessible to more gamers than ever. Built upon the breakthrough AMD RDNA 2 gaming architecture, AMD Radeon RX 6500 XT graphics cards are engineered to deliver great gaming performance with remarkable efficiency. They offer high-bandwidth, low-latency AMD Infinity Cache and high-speed GDDR6 memory. They also support Microsoft Windows 11 and Microsoft DirectX 12 Ultimate, AMD FidelityFX Super Resolution (FSR) upscaling technology and other advanced features that provide visually stunning, high-refresh rate gaming experiences.

The MECH series makes its return with the MSI Radeon RX 6500 XT MECH 2X graphics card, now enhanced with the acclaimed MSI TORX FAN 3.0. The performance-focused MECH design provides the essentials to accomplish any task, whether it's for work or play. A powerful cooling system, a reinforcing backplate with a brushed finish, and a rigid industrial design make the MECH card suitable for any PC build.

AMD Rumored to Introduce Radeon Super Resolution (RSR) Upscale Tech in Early 2022

The image upscaling wars keep grassing, with AMD and NVIDIA claiming as many integrations as possible for their respective FSR (FidelityFX Super Resolution) and DLSS (Deep-Learning Super Sampling) technologies in a bid to achieve maximum market share for their respective technologies. While the entire world was now focusing on Intel's own addition to the image upscaling wars with its XeSS (XE SuperSampling) tech, AMD is apparently looking to introduce a new upscaling tech as early as January 2022. Enter Radeon Super Resolution (RSR).

Right off the bat, do not expect RSR to be AMD's answer to the perceived image quality advantage of NVIDIA's deep-learning-powered DLSS compared to AMD's more open (and cross-hardware compatible) FSR. Instead, AMD seems to be targeting RSR as a game-agnostic upscaling solution that's based on FSR, but which can be enabled at the Radeon driver level for any game that supports exclusive full-screen rendering. AMD is seemingly moving its image upscaling technique further up in the graphics pipeline, which should impact upscaling quality (as there's less information for the image upscaler to work with). What this does enable, however, is an agnostic solution that can be deployed in any game - provided you're rocking one of the two rumored architectures that will support RSR (RDNA and RDNA2, in the form of AMD's RX-5000 and RX-6000 series). Considering the expected release of RSR, it's likely that AMD will have an official announcement around CES 2022, despite the fact that the company won't be physically present due to COVID-19 and logistics concerns.

AMD FidelityFX Super Resolution (FSR) Plugin for Unreal Engine 4 Released

AMD released the FidelityFX Super Resolution (FSR) plugin for Unreal Engine 4, allowing game developers to integrate the performance enhancement technology with their games. A competing technology to NVIDIA DLSS, FSR lets gamers improve frame-rates of their games by trading off quality. At the higher "Quality" presets, this quality loss is supposed to be practically unnoticeable, but with significant improvements to frame-rates. We detailed how the technology works in our article that gets under its hood and evaluates performance. At its launch, AMD listed out a broad list of launch partners for the technology, but Unreal was a notable absentee. Over the following months, AMD appears to have worked toward bringing the tech to even UE4. The plugin is being distributed through AMD's GPUOpen portal.

DOWNLOAD: AMD FSR Plugin for Unreal Engine 4

BIOSTAR Announces its Radeon RX 6600 Graphics Card

BIOSTAR, a leading manufacturer of motherboards, graphics cards and storage devices, today announced the new BIOSTAR AMD Radeon RX 6600 graphics card. Built on the breakthrough AMD RDNA 2 gaming architecture, the new BIOSTAR AMD Radeon RX 6600 graphics card offers 8 GB of GDDR6 memory on a 128-bit bus, 32 MB of high-performance AMD Infinity Cache and support for high-bandwidth PCI Express 4.0 technology. Optimized for performance, power efficiency and durability, the new BIOSTAR AMD Radeon RX 6600 graphics card enables high-framerate 1080p gaming in the latest AAA titles.

The BIOSTAR AMD Radeon RX 6600 graphics card offers 28 compute units with a Game Clock frequency of 2,044 MHz and a Boost Clock frequency of up to 2,491 MHz, enabling incredible 1080p gaming experiences without breaking a sweat. In addition, support for DisplayPort 1.4 with DSC and HDMI 2.1 VRR enables crisp, vivid video output.

ASRock Announces Radeon RX 6600 Challenger Series Graphics Cards

ASRock, the leading global motherboard, graphics card and mini PC manufacturer, today launched new Challenger series products based on AMD Radeon RX 6600 GPUs. Built on the 7 nm manufacturing process, the new ASRock graphics cards offer support for the DirectX 12 Ultimate API, hardware-accelerated ray tracing, HDMI 2.1, PCI Express 4.0, and the Microsoft Windows 11 operating system. With a wealth of exclusive features, the new graphics cards are designed to provide visually stunning, high-refresh rate 1080p gaming experiences to the midrange market.

The new graphics cards are built on the breakthrough AMD RDNA 2 gaming architecture, designed to deliver the optimal balance of performance and power efficiency. Offering 32 MB of high-performance AMD Infinity Cache, 8 GB of GDDR6 memory, AMD Smart Access Memory and other advanced features, the new graphics cards are designed to bring next-generation desktop gaming experiences to the midrange market. They also support the AMD FidelityFX Super Resolution open-source spatial upscaling solution, which is designed to increase framerates while delivering high-resolution gaming experiences.

ASUS Launches Dual Radeon RX 6600 Graphics Card

ASUS today announced the Dual Radeon RX 6600 graphics card, combining the latest ASUS technology with the new AMD GPU to deliver 1080p gaming experiences to the midrange market.

AMD Radeon RX 6600 graphics cards bring the power of AMD RDNA 2 gaming architecture to the market. With support for cutting-edge DirectX 12 Ultimate technology including accelerated ray tracing, 32 MB of high-performance, AMD Infinity Cache, AMD Smart Access Memory technology and other advanced features, AMD Radeon RX 6600 graphics cards includes the latest technology in image quality and performance. The AMD Radeon RX 6600 supports the AMD FidelityFX Super Resolution open-source spatial upscaling solution, designed to increase framerates in select titles while delivering high-resolution gaming experiences.

PowerColor Unveils Radeon RX 6600 Series Graphics Cards

TUL Corporation, a leading and innovative manufacturer of AMD graphic cards since 1997, today announced the launch of the PowerColor Radeon RX 6600 HELLHOUND and FIGHTER graphics cards. The latest AMD Radeon RX 6600 series graphics cards are designed to deliver butter smooth high-fidelity, high-refresh rate 1080p gaming experiences.

AMD Radeon RX 6600 graphics cards are based on the breakthrough AMD RDNA 2 gaming architecture, designed to deliver optimal balance of performance and power efficiency. Offering 32 MB of high-performance AMD Infinity Cache, 8 GB of GDDR6 memory, AMD Smart Access Memory 1 and other advanced features, the new graphics cards are designed to bring next-generation desktop gaming experiences to the midrange market. They also support the AMD FidelityFX Super Resolution open-source spatial upscaling solution, which is designed to increase framerates while delivering high-resolution gaming experiences.

BIOSTAR Announces its Radeon RX 6600 XT Graphics Card

BIOSTAR, a leading manufacturer of motherboards, graphics cards, and storage devices, today announced availability of the new BIOSTAR AMD Radeon RX 6600 XT graphics card, engineered to deliver exceptional high-framerate, high-fidelity 1080p gaming.

Built on breakthrough AMD RDNA 2 gaming architecture, the new BIOSTAR AMD Radeon RX 6600 XT graphics card has everything a gamer needs and more. It offers 32 powerful compute units, 32 MB of high-performance AMD Infinity Cache, 8 GB of high-speed GDDR6 memory, and AMD Smart Access Memory, among many other advanced features for the next-level immersive gaming experience. With game clock speeds up to 2359 MHz and boost clock speeds up to 2589 MHz, the BIOSTAR AMD Radeon RX 6600 XT graphics card can easily handle the latest AAA games thrown at it.

RPCS3 PlayStation 3 Emulator Receives AMD FidelityFX Super Resolution Support

RPCS3 is an open-source PlayStation 3 emulator which currently boasts compatibility with 61% of the 2278 games released for the console and limited compatibility with a further 31%. The developers behind the emulator have recently announced the addition of AMD FidelityFX Super Resolution (FSR) support which they note is the first for any console emulator. This implementation performs the upscaling at the end of the graphics pipeline which may introduce issues on certain titles. The feature can be enabled within the settings menu under the GPU section and the sharpening strength can be adjusted from 1 - 100%.
RPCS3RPCS3 is now the first game console emulator to support FidelityFX Super Resolution (FSR)

AMD Reports Second Quarter 2021 Financial Results, 99% Growth YoY

AMD (NASDAQ:AMD) today announced revenue for the second quarter of 2021 of $3.85 billion, operating income of $831 million, net income of $710 million and diluted earnings per share of $0.58. On a non-GAAP basis, operating income was $924 million, net income was $778 million and diluted earnings per share was $0.63.

"Our business performed exceptionally well in the second quarter as revenue and operating margin doubled and profitability more than tripled year-over-year," said AMD president and CEO Lisa Su. "We are growing significantly faster than the market with strong demand across all of our businesses. We now expect our 2021 annual revenue to grow by approximately 60 percent year-over-year driven by strong execution and increased customer preference for our leadership products."

Arcadegeddon Receives AMD FidelityFX Super Resolution Support on PlayStation 5

The first console game to receive AMD FidelityFX Super Resolution (FSR) support appears to be the cooperative shooter Arcadegeddon on the PlayStation 5. AMD FSR support is currently limited to a handful of PC titles but we expect the list to grow quickly given the integration of the technology into Unity, Unreal Engine, and the Xbox Game Development Kit. Sony hasn't publically confirmed that AMD FSR has been integrated into the PlayStation SDK however after this recent announcement the addition seems likely. The integration of AMD Super Resolution technology into these development tools will enable much faster integration of the feature into new and existing titles.

AMD FidelityFX FSR Source Code Released & Updates Posted, Uses Lanczos under the Hood

AMD today in a blog post announced several updates to the FidelityFX Super Resolution (FSR) technology, its performance enhancement rivaling NVIDIA DLSS, which lets gamers dial up performance with minimal loss to image quality. To begin with, the company released the source code of the technology to the public under its GPUOpen initiative, under the MIT license. This makes it tremendously easy (and affordable) for game developers to implement the tech. Inspecting the source, we find that FSR relies heavily on a multi-pass Lanczos algorithm for image upscaling. Next up, we learn that close to two dozen games are already in the process of receiving FSR support. Lastly, it's announced that Unity and Unreal Engine support FSR.

AMD broadly detailed how FSR works in its June 2021 announcement of the technology. FSR sits within the render pipeline of a game, where an almost ready lower-resolution frame that's been rendered, tone-mapped, and anti-aliased, is processed by FSR in a two-pass process implemented as a shader, before the high-resolution output is passed on to post-processing effects that introduce noise (such as film-grain). HUD and other in-game text (such as subtitles), are natively rendered at the target (higher) resolution and applied post render. The FSR component makes two passes—upscaling, and sharpening. We learn from the source code that the upscaler is based on the Lanczos algorithm, which was invented in 1979. Media PC enthusiasts will know Lanczos from MadVR, which has offered various movie upscaling algorithms in the past. AMD's implementation of Lanczos-2 is different than the original—it skips the expensive sin(), rcp() and sqrt() instructions and implements them in a faster way. AMD also added additional logic to avoid the ringing effects that are often observed on images processed with Lanczos.

Microsoft Seemingly Looking to Develop AI-based Upscaling Tech via DirectML

Microsoft seems to be throwing its hat in the image upscale battle that's currently raging between NVIDIA and AMD. The company has added two new job openings to its careers page: one for a Senior Software Engineer and another for a Principal Software Engineer for Graphics. Those job openings would be quite innocent by themselves; however, once we cut through the chaff, it becomes clear that the Senior Software Engineer is expected to "implement machine learning algorithms in graphics software to delight millions of gamers," while working closely with "partners" to develop software for "future machine learning hardware" - partners here could be first-party titles or even the hardware providers themselves (read, AMD). AMD themselves have touted a DirectML upscaling solution back when they first introduced their FidelityFX program - and FSR clearly isn't it.

It is interesting how Microsoft posted these job openings in June 30th - a few days after AMD's reveal of their FidelityFX Super Resolution (FSR) solution for all graphics cards - and which Microsoft themselves confirmed would be implemented in the Xbox product stack, where applicable. Of course, that there is one solution available already does not mean companies should rest on their laurels - AMD is surely at work on improving its FSR tech as we speak, and Microsoft has seen the advantages on having a pure ML-powered image upscaling solution thanks to NVIDIA's DLSS. Whether Microsoft's solution with DirectML will improve on DLSS as it exists at time of launch (if ever) is, of course, unknowable at this point.

Grand Theft Auto 5 Modded To Support AMD FidelityFX Super Resolution

AMD released FidelityFX Super Resolution (FSR) on June 22nd with support for just 7 games with support for a further 12 games coming soon. The FidelityFX Super Resolution technology is now available in Grand Theft Auto 5 via a mod created by NarutoUA. The mod replaces the game's internal upscaler which means that FSR profiles can be selected by changing the Frame Scaling Mode found in Advanced Graphics Settings. AMD has promised to make the FSR technology open-source however this is yet to have happened so the modder used a precompiled shader binary from a game with native FSR support. You can find a comparison video showing the mod down below. The source code for the mod has been uploaded to GitHub where it can be reviewed and manually compiled.

NVIDIA Working on Ultra Quality Mode for DLSS Upscaling

NVIDIA's Deep Learning Super Sampling (DLSS) technology has been developed to upscale lower resolutions using artificial intelligence and deep learning algorithms. By using this technique, users with RTX cards can increase their framerates in supported games, with minimal loss in image quality. Recently, AMD introduced FidelityFX Super Resolution, a competing technology, which in one aspect might be technologically better than the DLSS competition. How you might wonder? Well, at the "quality" setting, NVIDIA's DLSS renders the game at 66.6% of the resolution, upscaling it 1.5 times. At the same "quality" preset, AMD FSR renders the game at 77% of the resolution and upscales the image by 1.3 times. This is technically providing an advantage to AMD FSR technology, as the image is posed to look better with less upscaling. DLSS on the other hand uses much more information, because it considers multiple frames in its temporal algorithm.

That newfound competition could be what made NVIDIA re-think their options and today we are getting some exciting news regarding DLSS. In the Unreal Engine 5 (UE5) documentation, there is a placeholder for "Ultra Quality" DLSS mode, which is supposed to rival AMD's "Ultra Quality" mode and offer the best possible image quality. Currently, the latest DLSS version is 2.2.6.0, which is present in some DLSS supported games, and can be added to others using a DLL-swap. The updated version with the Ultra Quality preset is already present in UE5, called DLSS 2.2.9.0. Mr. Alexander Battaglia from Digital Foundry has made a quick comparison using the two versions, however, we are waiting for more in-depth testing to see the final results.

AMD FSR FidelityFX Super Resolution is Coming to Xbox Consoles

Just a few days ago, we have reviewed AMD's FidelityFX Super Resolution technology, which represents an answer to NVIDIA's Deep Learning Super Sampling technology used to upscale images t certain resolutions. As the review predicted, AMD's presence in consoles like PlayStation 5 and Xbox Series X|S must result in the integration of the technology in that field, not only the PC space. And today seems to be the day that Microsoft and AMD join forces to bring AMD's FSR technology to consoles. In the latest Xbox Game Development Kit preview, Microsoft is shipping AMD's FSR tech, giving game developers an easy way to integrate it into the games and thus manipulate resolution to give us the best possible frame rates.
Jason Ronald (Twitter)Excited to continue our close partnership with @AMD and see what game developers can do with FidelityFX Super Resolution, available to preview in our GDK today for @Windows, @Xbox Series X|S and #XboxOne consoles.

AMD Radeon Software Adrenalin 21.6.1 Released with FidelityFX Super Resolution

AMD today released the latest version of its Radeon Software Adrenalin drivers. Version 21.6.1 beta introduce support for the upcoming FidelityFX Super Resolution (FSR) feature, AMD's answer to the NVIDIA DLSS. We also postedour in-depth review of FSR today. The driver release notes don't mention which exact titles support it at launch, so we'll probably have to wait until a formal launch of the feature. In addition, the drivers also introduce support for the Radeon RX 6800M mobile graphics, and optimization for "Dungeons & Dragons: Dark Alliance."

Among the bugs fixed with this release are one which causes FreeSync to lock up during task-switching, an application crash with "Anno 1800" in DirectX 12 mode; AMD Cleanup Utility accidentally mopping up non-graphics AMD drivers (such as chipset, storage, etc.); lower than expected performance with "Destiny 2" on some products; and enabling raytracing in "Ring of Elysium" causing an application crash. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 21.6.1 beta
READ: Our review of AMD FidelityFX Super Resolution

AMD FSR Supporting 7 Games at Launch, 12 More Games to be Added in the Near Future

AMD's DLSS competitor FidelityFX Super Resolution (FSR) is going to be launched in a mere five days, on June 22nd. When AMD announced the technology last month, they used Godfall as a showcase for the improved performance characteristics of the technology, which should aid (particularly) in raytracing.enabled games. Being open source, AMD's FSR also supports NVIDIA's graphics cards, meaning that any game that bakes in support for the technology can be taken advantage of by PC players irrespective of GPU brand.

In the meantime, the launch titles for FSR have become known, and there are seven of them, though they're relatively small hitters (Anno 1800 is one of the supported games at launch). However, support for FSR is expected to launch in the near future for 12 more games, including heavy-hitter Baldur's Gate III, DOTA 2, Far Cry 6, Myst, Resident Evil Village and Vampire the Masquerade: Bloodhunt. Besides these closer-to-the-horizon games, a number of developers have announced they're working on integration FSR on their workflows, including Crystal Dynamics, Focus Home Interactive, Capcom, Ubisoft, Unity, Electronic Arts & Dice... A total of 44 developers in all, Of course NVIDIA's DLSS supports much more games - but remember it has two years in the market going for it, and remember that DLSS 1.0 wasn't all that good. So comparisons with NVIDIA's solution and claims of failure or disappointment on AMD's technology might be slightly too early judgments, especially considering how this tech has also been announced to be supported by Microsoft's Xbox Series X|S consoles.

AMD FidelityFX Super Resolution Coming To Xbox Series X/S

Microsoft has recently confirmed that AMD's FidelityFX Super Resolution (FSR) technology will be coming to Xbox Series X/S. The new feature is AMD's response to NVIDIA's DLSS 2.0 AI processing found in RTX series graphics cards. The two technologies both aim to increase frame rates in select titles with various upscaling technologies without a significant reduction in visual quality. AMD boasts compatibility with a wider set of graphics cards including older NVIDIA GTX 10 series cards while also making the technology open-source. AMD will launch FidelityFX Super Resolution for select PC games on June 22nd which will show if they can hope to compete with the well-established DLSS 2.0. Microsoft has confirmed that they will bring the technology to their Xbox Series X/S consoles running custom AMD processors.
MicrosoftAt Xbox, we're excited by the potential of AMD's FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon,

AMD Announces FidelityFX Super Resolution (FSR), its DLSS-rival

AMD finally made a big announcement on its ambitious FidelityFX Super Resolution (FSR) technology, the company's rival to NVIDIA's popular DLSS. Much like it, FSR aims to significantly improve gaming performance with minimal loss in image quality, through a sophisticated supersampling algorithm. At this point, AMD did not detail the nuts and bolts of the feature, but mentioned how the feature could look to gamers.

There are four FSR presets typically available to a supported game—Ultra Quality, Quality, Balanced, and Performance, which AMD claims offer performance gains of 59% for "Ultra Quality," 102% for "Quality," 153% for "Balanced," and 206% for "Performance." These should come particularly handy when playing games with raytracing on; and were measured on "Godfall" with RX 6800 XT, with 4K "epic" preset, and raytracing enabled. As of now, the company is working with over 10 game studios and game engine developers to integrate FSR, and the technology is expected to support "over 100 CPUs and GPUs."
Update Jun 22nd: We have now posted our in-depth review of AMD Radeon FidelityFX Super Resolution (FSR).

The FSR slide-deck follows.

AMD's 2019 "Gaming Super Resolution" Patent Could be the Blueprint for FidelityFX Super Resolution?

As AMD's upcoming feature that rivals NVIDIA DLSS nears release, reportedly this June, a USPTO patent application sheds some light on its inner workings. In its November 2019 application, AMD describes the feature as "Gaming Super Resolution." The abstract points to what the feature essentially does—downscaling or upscaling images using various methods, with the goal of improving performance, without much loss in fidelity. "The present application provides devices and methods for efficiently super-resolving an image, which preserves the original information of the image while upscaling the image and improving fidelity. The devices and methods utilize linear and non-linear up-sampling in a wholly learned environment," the application reads.

The application emphasizes on using a combination of linear and non-linear upscaling methods to improve the fidelity of the lower-resolution render output to the user's display resolution, including leveraging a "wholly learned" AI deep-learning network. This would be a DNN that relies on ground-truth information to reconstruct some fidelity to the upscaled image. "The devices and methods include a gaming super resolution (GSR) network architecture which efficiently super resolves images in a convolutional and generalizable manner."

AMD's Elusive FidelityFX Super Resolution Coming This June?

AMD FidelityFX Super Resolution (FSR), the company's elusive rival to the NVIDIA DLSS technology, could be arriving next month (June 2021), according to a Coreteks report. The report claims that the technology is already at an advanced stage of development, in the hands of game developers, and offers certain advantages over DLSS. For starters, it doesn't require training from a generative adversarial network (GAN), and doesn't rely on ground truth data. It is a low-overhead algorithmic upscaler (not unlike the various MadVR upscalers you're used to). It is implemented early in the pipeline. Here's the real kicker—the technology is compatible with NVIDIA GPUs, so studios developing with FSR would be serving both AMD Radeon and NVIDIA GeForce gamers.

AMD Enables FidelityFX Suite on Xbox Series X|S

AMD has announced that Microsoft's Xbox Series S|X now features support for the company's FidelityFX suite. This move, which enabled previously PC-centric technologies on Microsoft's latest-generation gaming consoles, will bring feature parity between RDNA 2-powered graphics, and will eventually enable support for AMD's FSR (FidelityFX Super Resolution), the company's eventual competition to NVIDIA's DLSS tech.

This means that besides the technologies that are part of the DX 12 Ultimate spec (and which the consoles already obviously support), developers now have access to AMD's Fidelity FX technologies such as Contrast Adaptive Sharpening, Variable Rate Shading, ray traced shadow Denoiser, Ambient Occlusion and Screen Space Reflections. All of these AMD-led developments in the SDK allow for higher performance and/or better visual fidelity. However, the icing on the cake should be the FSR support, which could bring the Series X's 8K claims to bear (alongside high-refresh-rate 4K gaming) - should FSR turn out be in a similar performance-enhancing ballpark as NVIDIA's DLSS, which we can't really know for sure at this stage (and likely neither can AMD). No word on Fidelity FX support on the PS5 has been announced at this time, which does raise the question of its eventual support, or if Sony will enable a similar feature via their own development tools.

Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021

AMD, via its CVP & GM at AMD Radeon Scott Herkelman, confirmed in video with PCWorld that the company's counterpart to NVIDIA's DLSS technology - which he defines as the most important piece of software currently in development from a graphics perspective - is coming along nicely. Launch of the technology is currently planned for later this year. Scott Herkelman further confirmed that there is still a lot of work to do on the technology before it's ready for prime time, but in the meantime, it has an official acronym: FSR (FidelityFX Super Resolution). If you're unfamiliar with DLSS, it's essentially an NVIDIA-locked, proprietary upscaling algorithm that has been implemented in a number of games now, which leverages Machine Learning hardware capabilities (tensor cores) to upscale a game with minimal impact to visual quality. It's important because it allows for much higher performance in even the latest, most demanding titles - especially when they implement raytracing.

As has been the case with AMD, its standing on upscaling technologies defends a multiplatform, compatible approach that only demands implementation of open standards to run in users' systems. The idea is to achieve the broadest possible spectrum of game developers and gamers, with tight, seamless integration with the usual game development workflow. This is done mostly via taking advantage of Microsoft's DirectML implementation that's baked straight into DX 12.
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