Thursday, July 1st 2021
NVIDIA Working on Ultra Quality Mode for DLSS Upscaling
NVIDIA's Deep Learning Super Sampling (DLSS) technology has been developed to upscale lower resolutions using artificial intelligence and deep learning algorithms. By using this technique, users with RTX cards can increase their framerates in supported games, with minimal loss in image quality. Recently, AMD introduced FidelityFX Super Resolution, a competing technology, which in one aspect might be technologically better than the DLSS competition. How you might wonder? Well, at the "quality" setting, NVIDIA's DLSS renders the game at 66.6% of the resolution, upscaling it 1.5 times. At the same "quality" preset, AMD FSR renders the game at 77% of the resolution and upscales the image by 1.3 times. This is technically providing an advantage to AMD FSR technology, as the image is posed to look better with less upscaling. DLSS on the other hand uses much more information, because it considers multiple frames in its temporal algorithm.
That newfound competition could be what made NVIDIA re-think their options and today we are getting some exciting news regarding DLSS. In the Unreal Engine 5 (UE5) documentation, there is a placeholder for "Ultra Quality" DLSS mode, which is supposed to rival AMD's "Ultra Quality" mode and offer the best possible image quality. Currently, the latest DLSS version is 2.2.6.0, which is present in some DLSS supported games, and can be added to others using a DLL-swap. The updated version with the Ultra Quality preset is already present in UE5, called DLSS 2.2.9.0. Mr. Alexander Battaglia from Digital Foundry has made a quick comparison using the two versions, however, we are waiting for more in-depth testing to see the final results.
Sources:
Reddit, Alexander Battaglia, via VideoCardz
That newfound competition could be what made NVIDIA re-think their options and today we are getting some exciting news regarding DLSS. In the Unreal Engine 5 (UE5) documentation, there is a placeholder for "Ultra Quality" DLSS mode, which is supposed to rival AMD's "Ultra Quality" mode and offer the best possible image quality. Currently, the latest DLSS version is 2.2.6.0, which is present in some DLSS supported games, and can be added to others using a DLL-swap. The updated version with the Ultra Quality preset is already present in UE5, called DLSS 2.2.9.0. Mr. Alexander Battaglia from Digital Foundry has made a quick comparison using the two versions, however, we are waiting for more in-depth testing to see the final results.
55 Comments on NVIDIA Working on Ultra Quality Mode for DLSS Upscaling
At the end we consumers benefit when NVIDIA and AMD pushes each other on the better feature development. :)
We're in primetime atm imo, both companies highly competitive at a silicone level, and more and more competitive at the software level every day. Great time to own either.
After all, I'd wager the vast majority of PC gamers don't really care about the 'war', they just buy hardware that fits their budget and performance needs and game away, with 0 investment into brand preference and couldn't give a rats about the politics.
Nvidia must be "sponsoring" something there.
I suppose I get the sentiment, AMD in terms of gpu market share have a ways to come, but they're extremely competitive on most fronts right now and consumers see it.
I'm curious then if not a monopoly, what kick in the nuts people want to see, nvidia's proprietary tech fail hard? An entire generation or more be outright inferior to AMD'S? These things have all happened in the past, yet the fundamental disdain of Nvidia remains.
From my perspective, Ive owned many from both over the years, and buy what offers me great performance at a price I'm willing to pay, unfortunately the past 9 or so months for a lot of people that has been, buy whatever is available that isn't a complete ripoff.
But who knows, maybe the world is fair and people don't lie and have .........integrity ?!?! who knows
As for this I thought they needed more performance uplift not IQ uplift personally.
But fwiw, I feel similarly about FSR, if that's the IQ on offer, the performance lift should be higher, or vice versa. I'll happily allow it room to grow though, this only '1.0' after all, just as nvidia had.
Tl;dr - we know DLSS has the IQ lead, in a slower game if I couldn't hit a stable 60, I'd probably take. FSR has lower IQ but better image persistance, in a faster game and I couldn't hit 120, I'd probably take it.
Personally I play few games where I just walk forward ?! , Shooter's Demand eyeballs on stalks not calm rotations.
Like all things, it is in no way exempt from constructive criticism and, shall we call it, nitpicking, like any visual presentation, upscaled/reconstructed, or not.
Different strokes?
Cmon man I love my games and the experience is amazing so sue me, I guess I can't be helped. But for me, DLSS retains and/or enhances the image in every way that matters, and I get an fps boost.
You make it sound like it's not even worth enabling, but for the mast majority of people with an RTX card, it's a no brianer.