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Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations

Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.

According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.

Lords of the Fallen Gets New Patches, Latest Patch 1.1.207 Brings Stability Improvements

Lords of the Fallen got plenty of patches in the last few days, with two of them, Patch 1.1.199 and 1.1.203, launched yesterday, and the latest, Patch v1.1.207, launched earlier today. The previous two fixed GPU crashes on AMD graphics cards, as well as a big fix for the issue in communication between the drivers and DirectX 12. The Patch 1.1.203 also brought a reduction in VRAM usage that should provide additional headroom for GPUs operating at the limit, which in turn should provide a substantial performance improvement, at least according to Paradox Interactive.

The latest Patch 1.1.207 brought further stability improvements, fixing several crash issues as well as implementing various optimization, multiplayer, gameplay, AI, Quest and other improvements. The release notes also note that the fix for the issue that causes the game to crash on Steam Deck has been fixed, and should be published as soon as it passes QA.

Lords of the Fallen Patch 1.1.191 Fixes Some Bugs but No More DLSS 3 Frame Generation

Lords of the Fallen only launched yesterday, and it has been plagued by various performance and stability issues, but luckily, Hexworks has already launched the new Patch 1.1.191, which should fix some of those issues. Unfortunately, the new patch also disables the NVIDIA DLSS 3 Frame Generation in order to "prevent the crashes that some players are experiencing with their brand-new 40 series GPUs." Hexworks added that they are working with NVIDIA to deliver more stable drivers that should fix the issue.

In addition to DLSS 3 Frame Generation problems, the new patch will also check for outdated drivers at launch. It also fixes an engine error that was happening on certain NVIDIA RTX 30 and 40 series GPUs, causing the game to crash, as well as the crash after the first cinematic during shader compile. The new patch also brings some other performance, balancing, bosses, PvP, visuals, audio, and other fixes.

Update Oct 15th: Hexworks has just released yet another Patch, version 1.1.193, which brings a couple of updates, including fixes for various crashes, a workaround to the POS Calculation Crash, as well as an option to manually activate DLSS Frame Generation. You can find the full release notes for Patch 1.1.193 below.

Diablo IV 1.2 Patch to Bring Community-requested Updates

Blizzard has released the release notes for Diablo IV 1.2 Patch that will be launching on October 17th, alongside Season of Blood. According to Blizzard, some updates come as a result of the community feedback, and include fixes for specific platforms and some that are general updates for all platforms.

The biggest update is that new Unique Items, that can only be acquired by playing on World Tier IV in either the Eternal or Seasonal Realms, are now much more powerful, something that has been requested by community. Blizzard has also updated Elemental Resistances, that will now be much more important, and includes extensive class overhauls, updating pretty much all classes and their abilities. The new Diablo IV 1.2 Patch also includes a bunch of gameplay, experience, balance, and Battle Pass updates, as well as comes with an extensive list of bug fixes.

Warhammer 40,000: Darktide "Ultimate Version" Launched Today

Tune up your boltgun and prepare for the hoard, Warhammer 40,000: Darktide is swarming onto Xbox Series X|S today. A spiritual successor to Warhammer: Vermintide, Darktide takes developer Fatshark's ferocious, co-op-focused combat and drops you right into the blistered heart of the Warhammer 40,000 universe.

Alongside its Game Pass launch, Darktide is also set to drop its biggest and most game-changing update yet. Patch 13 will introduce new class systems for each playable archetype and a ton of other game-play refining updates. This is the ultimate version of Darktide, so ahead of its console release, we had the opportunity to chat with three developers from Fatshark about why now is the perfect time to get stuck in.

Latest Windows 11 Cumulative Update Preview Breaks AMD Software Application

Microsoft put up the latest Cumulative Update Preview for Windows 11 on Windows Update (retail channel). Referenced in KB5030310, this update to Windows 11 has been found to break the usability of the AMD Software application, or the main control panel utility of AMD Software Adrenalin drivers. The latest Windows 11 cumulative update preview causes AMD Software to reset custom user settings upon each system reboot (hard reboot, which reloads drivers and starts a new user session, not fast startup). The bug does not, however, affect the core display driver functionality. It's more likely that this issue will be addressed by an AMD Software update, than having to wait for the next Windows 11 Patch Tuesday.

Immortals of Aveum's Second Patch Improves Performance on All Platforms

Hey, all! We hope you're enjoying the game since it launched last week! We wanted to thank you all for the support, feedback and bug reports. Our second patch update that goes live today across PC, PS5 and Xbox Series X|S brings a lot of key fixes, so please be sure to read over the release notes below.
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.

Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.

Star Wars Jedi: Survivor Patch 7 Adds Official DLSS Support

Electronic Arts and Respawn Entertainment have today issued Patch No. 7 for Star Wars Jedi: Survivor, arriving roughly two and a half months after the last batch of fixes and improvements. The most significant update for PC gamers running NVIDIA GPUs is the addition of official DLSS support, likely coinciding with the end an agreement between EA and AMD to advertise Star Wars Jedi: Survivor as a Team Red sponsored title—their FidelityFX Super Resolution 2.1 system was the only upscaling technology available on day one. Community modders managed to implement unofficial DLSS support a few months later.

It is encouraging to see the game's developer and publisher rolling out a semi-regular release of patches—parts of the gaming community were worried about Respawn Entertainment's recruitment cycle pointing to work starting on a potential sequel two months ago—with priorities shifting to the new project. It seems that a number of team members (software engineering and QA) are still working on refinements for Jedi: Survivor—hopefully we will see further work undertaken following today's release of performance and optimization improvements on PC, as well for Xbox Series and PlayStation 5 consoles.

Baldur's Gate 3 Patch #1 Now Live

Hello everyone, we have released our first major patch for Baldur's Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. So what can you expect from this update? Well, we've eliminated issues like NPCs who sometimes spot you when they really shouldn't be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart's romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don't hesitate to reach out with further reports. Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We're bringing back Short King Summer with better kissing contact for short races!

You won't be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we'll go into more detail about that closer to its release. In the meantime, did you know that collectively you've played over 200,000,000 hours of Baldur's Gate 3 since launch? That's over 22,000 years! The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric. Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they're not exactly the most ethereal beauties of the Realms but they'd still form a rad metal band. For now, as we focus on fixes, thank you for playing Baldur's Gate 3 and continuing to share this adventure with us.

Blizzard Details Diablo IV Patch 1.1.1 Details Ahead of August 8 Launch

Blizzard has revealed full Diablo VI Patch 1.1.1 details although it won't be available until August 8th. The new patch mostly focuses on class balance changes and other various gameplay updates, but it does also bring some bug fixes as well.

The biggest improvements come to Sorcerers and Barbarians classes, with improved survivability for Sorcerers class and increased Fury generation on Basic Skills and increased power of Unique items for Barbarians. The patch also diversify the use cases for Legendary items and strengthen builds that aren't reaching a high power level. The full patch notes also include detailed adjustments for Rogue, Druid, and Necromancer classes as well. There is also an extensive list of gameplay updates which brings better rewards, but also higher health levels of bosses. There are plenty of other bug fixes and this patch comes to all platforms.

Age of Wonders 4 Watcher Update Available via Open Beta Preview

Hello everyone! Today I'm happy to announce that we're putting the next update for Age of Wonders 4 into Open Beta! This previews some of the improvements that are part of the Watcher update, due later this summer. This coming update focuses on what we feel are the issues which are most important to you, and we'd love to get your feedback on what we've managed to do so far.

It's important to remember that this is a work in progress patch. This means that it may be unstable or imbalanced, and that the features we've added may not work entirely as we want them to. It also means that we may revert certain changes later if we feel that they aren't achieving what we want them to or if we're inspired to replace them with something better! Instructions, Patch Notes and F.A.Q. are provided below...

Blizzard Releases Diablo IV Patch 1.0.3

Blizzard has released the Patch 1.0.3 for Diablo IV fixing various bugs and issues as well as brings balance tweaks for all classes and other game improvements. As expected, Battlenet will automatically download the 200 MB update next time you launch the client.

According to the rather extensive changelog, the Patch 1.0.3 fixes various dungeons, events, activities, gameplay, local co-op, quests, UI, and other miscellaneous issues. When it comes to specific and important fixes, Blizzard has boosted XP award after completing Nightmare Dungeons, as well as Helltide events. Bosses in Helltide also drop higher quality loot, and The Tree of Whispers also gives higher XP rewards. Blizzard has also increased skill boosts for each of classes, and some balance tweaks.

Star Wars Jedi: Survivor Patch 6 Released

Electronic Arts and Respawn Entertainment has released the latest patch version 6 for Star Wars Jedi: Survivor that fixes some issues across all platforms, and it should be already available for PC, PlayStation 5, and Xbox Series X|S. Unfortunately, there is no word on DLSS support or any visual improvements with Ray Tracing effects, so hopefully, we'll see these in future updates.

According to the release notes, the new Patch 6 should fix various crashes across all platforms, fix some general game issues like collision improvements, blaster handling, and holomap map data, various mission issues, and brings other "various bug fixes and improvements."

Cyberpunk 2077 Update v1.63 Improves DLSS Performance on AMD CPUs

CD Projekt RED has released the new Patch v1.63 for Cyberpunk 2077 which includes several quest, open world, UI, visual, as well as PC-and console-specific improvements and fixes, as it is rolling out on PC, PlayStation 5, and Xbox Series X/S. While there are plenty of changes, PC users will be glad that it improves performance of DLSS Frame Generation on AMD CPUs, which had been hit by stuttering issues. The Cyberpunk 2077 Patch v1.63 also fixes visual color issues with DLSS and Path Tracing.

The new patch also fixes Photo Mode issues, as well as a crash issue when using Razer Chroma. There are plenty of other quest, open world, miscellaneous, console-specific and REDmod fixes, which you can check out it the full release notes.

The Last of Us Part 1 v1.1 Patch Released, Now Steam Deck Verified

Naughty Dog and Iron Galaxy have proudly announced a major set of improvements for their PC port of The Last of Us Part 1. A social media message from yesterday stated: "Patch 1.1 is now live for The Last of Us Part I on PC, including performance improvements, fixes for various crashes, and more. Read the patch notes here. We are also happy to announce that Part I is now Steam Deck Verified.✅"

The development team has outlined a significant number of improvements for the PC version—just in time for the game's tenth anniversary celebrations this week. The patch notes mention tweaks for global CPU and GPU performance, texture and environment load times, a full shader rebuild as well as fixes for multiple types of game crashes. General performance on Steam Deck has been improved, and a memory leak issue has been addressed which previously caused crashes on the handheld system. These fixes very likely got Valve's attention, hence the granting of Verified status.

The Last of Us Part I Gets New v1.0.5.1 Patch

Naughty Dog and Iron Galaxy have released the v1.0.5.1 Patch for the PC version of The Last of Us Part 1, bringing general and AMD GPU stability improvements, and fixing issues seen with all Intel Arc GPUs.

According to the rather short release notes, the newest update brings general stability improvements, fixes crashes on boot that were seen on all Intel Arc GPUs, as well as brings stability improvements for some AMD GPUs during an extended playthrough. Naughty Dog was keen to note that they are still closely watching for reports to support future improvements and patches, as well as actively optimizing, working on game stability, and implementing additional fixes that will be included in future updates.

Forza Horizon 5 Update Enhances Photo Mode - Adds EVs, Overland Mods & Pathfinder Accolades

From races and stories to road trips and expeditions, since arriving in Mexico you've embarked on the most incredible journeys through beautiful landscapes, vibrant towns and diverse biomes. There is so much rich heritage and culture to discover in this locale, so just how well do you know it? Explore the Horizon will test your Forza Horizon 5 map knowledge and lead you to breathtaking scenery along the way. With 6 new-to-Forza cars, upgraded Photo Mode features, overlanding modifications for select vehicles, and Pathfinder accolades to complete, this will be a Mexican journey like no other. Dust off your camera and charge up your sat-nav, we're going on an adventure!

GAME FIXES & RELEASE NOTES
Explore the Horizon will be available to download on Xbox, Windows and Steam from Tuesday, May 23. Players can immediately try out the new Photo Mode improvements and explore Mexico under a new lens with Pathfinder accolades. Series content will be available on Thursday, May 25 until June 22.

V Rising: Secrets of Gloomrot Out Now, Stunlock Studios Publishes New Content Patch Notes

IT'S ALIVE! The first major content update for V Rising, Secrets of Gloomrot, is available to play RIGHT NOW! Build bigger and better than ever before! Multi-level castles give you new and here-to-for unequaled freedom in creating the Vampire lair of your dreams in our dark fantasy open world. Build a rock-solid war stronghold, a sprawling citadel of towers, or a gorgeous mansion!

HUNT more powerful and diverse enemies than ever, with a wide array of new weapons of war. Unload black-powder death with the dual pistols, play the executioner with the hulking greatsword, and command thunder and lightning. Modify your spells with the new jewels. So rise from your coffins, Vampires! Gather your clan and delve into the poisoned valleys and thunder-scarred peaks of Gloomrot!

EA Releases New Star Wars Jedi: Survivor Patch 5

Electronic Arts and Respawn Entertainment have released its latest Star Wars Jedi Survivor Patch 5, this is a major one as it is 3.2 GB in size, and brings quite a few performance improvements and fixes. Unfortunately, EA is still working on fixing the issues that should improve the performance on newer Core i7 and Core i9 CPUs with efficiency cores, hopefully these will come with a future update.

According to the full release notes, Patch 5 also improves content caching to reduce hitching, improves thread handling when ray tracing is turned off, and brings a fix where lowering the PC visual settings incorrectly lowers the resolution scale if the FSR is disabled. The release notes also list various performance fixes and stability improvements, as well as a couple of gameplay fixes.

CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03

CD Projekt RED has released the newest update for The Witcher 3 Next-Gen, bringing performance improvements for ray tracing, adding support for Intel XeSS, and fixing some issues seen earlier.

According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.

EA Details Upcoming Star Wars Jedi Survivor Patch 4

Electronic Arts and Respawn Entertainment have detailed the upcoming Star Wars Jedi Survivor Patch 4 that should be coming later today for PlayStation 5 and Xbox Series X/S, and for PC later this week. Previous updates already brought performance improvements for non-raytraced rendering, and this time around, it should update the raytraced performance, at least on the PC.

The Patch 4 brings a handful of both PC-only and PS5-only improvements, and further fixes data handling when toggling ray tracing, improving non-raytraced performance, updates occlusion behavior for ray tracing, updates the streaming budget that should improve traversal hitching, and brings performance improvements for some VFX. There are also several gameplay fixes, various crash fixes, save state errors fixes, and more.

Age of Wonders 4 Gets a Bunch of Hotfixes on PC

Paradox Interactive states: "To my fellow Godir. First off, we want to thank you for the awesome release! It's been amazing seeing so many of you finally getting your hands on the game. Many of you have been able to enjoy the game as we intended but there have been difficulties along the way. Over the past few days we've been hard at work to address the most common issues that have popped up. The people on the Hotfix branch have been incredibly helpful in tracking down the Graphics Driver issues and we're now confident in rolling out the fixes at large."

For users with the NVIDIA Graphics cards defined below, that have experienced frequent crashes, we have added a Driver Workaround setting. This setting will be automatically enabled for the affected users and should alleviate the most commonly experienced crashes. May your Pantheons Thrive

Intel 14th Gen Meteor Lake-S Desktop CPUs Mentioned in Linux Patch Notes

The Linux 6.3 Kernel has been patched and a couple of developer notes indicate that support for Intel's upcoming Meteor Lake-S Desktop CPU lineup has been added. The subject matter of this memo is "Add support for Meteor Lake-S SPI serial flash," and the driver list of supported devices has been updated with Meteor Lake-S PCI IDs. Intel is ramping up for the launch of its 14th generation processors, scheduled for a possible second half of 2023 release window, and is ready to roll out some new product naming spiel at the same time.

A "P" type 14th generation range is also discussed in the patch notes: "Intel Meteor Lake-S has the same SPI serial flash controller as Meteor Lake-P. Add Meteor Lake-S PCI ID to the driver list of supported devices." Meteor Lake-P likely refers to mobile variants, with a lot of previously leaked information providing an in-depth look at Intel's "Tile" chip design. Rumors of the desktop variants getting canned have persisted (in 2022 and early 2023) due to a lack of insider info, but last month it emerged that the Meteor Lake-S family was alive and well to some degree - Intel has restricted the product range with offerings of budget "i3" and mid-range "i5" SKUs only. Who knows what sort of branding/naming scheme they have in mind to distinguish between desktop and portable processors.

Hogwarts Legacy Gets Performance and Visual Improvements With the Latest Patch

Avalanche Software has released quite a big patch for Hogwarts Legacy, improving visual, performance, gameplay, and general stability. In addition to more than 500 bug fixes, it also brings the new Arachnophobia Mode.

Performance-wise, the newest patch resolves general crashes on the PC and various memory leaks, brings plenty of optimizations, fixes ray tracing issues, and more. It also updates minimum driver recommendation for NVIDIA graphics cards, updates NVIDIA DLSS to v3.1.2, AMD FSR to v2.2, and Intel XeSS to v1.1.

Xbox's Phil Spencer Addresses Redfall's Substandard Launch State

Phil Spencer, CEO of Xbox Game Studios, appeared on the popular (Xbox-themed) Kinda Funny Games podcast earlier this week for a video interview (Xcast Episode 137). The almost 45-minute long conversation touched upon several topics relating to gaming matters at Microsoft, with the hosts managing to corner Spencer about the recent (not so good) launch of Bethesda and Arkane's horror FPS Redfall. Gaming community feedback has not exactly been encouraging in the wake of the game's release two days ago, and Spencer admits that he shares similar sentiments: "I'll just say all up, there's nothing that's more difficult for me than disappointing the Xbox community. I've been a part of it for a long time. I obviously work on Xbox, head of the business, have a lot of friends, get a lot of feedback. And just to watch the community lose confidence, be disappointed, I'm disappointed. I'm upset with myself. I revisit our process - I think back to the announcement of 60 FPS and then we weren't shipping 60 FPS, that was our punch in the chin, rightfully, a couple of weeks ago. And then seeing the game come out and the critical response was not what we wanted, and it's disappointing."

He continues his thought about reacting to feedback this early on in the process: "What can we learn? What can we get better? One thing I'll fight is what went wrong. There's clearly quality and execution things we can do, but one thing I won't do is push against creative aspirations of our teams. Then a lot of people will say, hey, you've got teams, teams know how to do one kind of game, just force them to go do the one kind of game they have a proven track record for. I'm just not a believer in that. Maybe that means I'll under deliver for some of our fans out there. But when a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango wants to go do Hi-Fi (Rush) when everybody probably thought they were doing The Evil Within 3, I want to give the teams the creative platform to go and push their ability, push their aspirations."
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