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The Last of Us Part I Gets New v1.0.5.1 Patch

Naughty Dog and Iron Galaxy have released the v1.0.5.1 Patch for the PC version of The Last of Us Part 1, bringing general and AMD GPU stability improvements, and fixing issues seen with all Intel Arc GPUs.

According to the rather short release notes, the newest update brings general stability improvements, fixes crashes on boot that were seen on all Intel Arc GPUs, as well as brings stability improvements for some AMD GPUs during an extended playthrough. Naughty Dog was keen to note that they are still closely watching for reports to support future improvements and patches, as well as actively optimizing, working on game stability, and implementing additional fixes that will be included in future updates.

Forza Horizon 5 Update Enhances Photo Mode - Adds EVs, Overland Mods & Pathfinder Accolades

From races and stories to road trips and expeditions, since arriving in Mexico you've embarked on the most incredible journeys through beautiful landscapes, vibrant towns and diverse biomes. There is so much rich heritage and culture to discover in this locale, so just how well do you know it? Explore the Horizon will test your Forza Horizon 5 map knowledge and lead you to breathtaking scenery along the way. With 6 new-to-Forza cars, upgraded Photo Mode features, overlanding modifications for select vehicles, and Pathfinder accolades to complete, this will be a Mexican journey like no other. Dust off your camera and charge up your sat-nav, we're going on an adventure!

GAME FIXES & RELEASE NOTES
Explore the Horizon will be available to download on Xbox, Windows and Steam from Tuesday, May 23. Players can immediately try out the new Photo Mode improvements and explore Mexico under a new lens with Pathfinder accolades. Series content will be available on Thursday, May 25 until June 22.

V Rising: Secrets of Gloomrot Out Now, Stunlock Studios Publishes New Content Patch Notes

IT'S ALIVE! The first major content update for V Rising, Secrets of Gloomrot, is available to play RIGHT NOW! Build bigger and better than ever before! Multi-level castles give you new and here-to-for unequaled freedom in creating the Vampire lair of your dreams in our dark fantasy open world. Build a rock-solid war stronghold, a sprawling citadel of towers, or a gorgeous mansion!

HUNT more powerful and diverse enemies than ever, with a wide array of new weapons of war. Unload black-powder death with the dual pistols, play the executioner with the hulking greatsword, and command thunder and lightning. Modify your spells with the new jewels. So rise from your coffins, Vampires! Gather your clan and delve into the poisoned valleys and thunder-scarred peaks of Gloomrot!

EA Releases New Star Wars Jedi: Survivor Patch 5

Electronic Arts and Respawn Entertainment have released its latest Star Wars Jedi Survivor Patch 5, this is a major one as it is 3.2 GB in size, and brings quite a few performance improvements and fixes. Unfortunately, EA is still working on fixing the issues that should improve the performance on newer Core i7 and Core i9 CPUs with efficiency cores, hopefully these will come with a future update.

According to the full release notes, Patch 5 also improves content caching to reduce hitching, improves thread handling when ray tracing is turned off, and brings a fix where lowering the PC visual settings incorrectly lowers the resolution scale if the FSR is disabled. The release notes also list various performance fixes and stability improvements, as well as a couple of gameplay fixes.

CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03

CD Projekt RED has released the newest update for The Witcher 3 Next-Gen, bringing performance improvements for ray tracing, adding support for Intel XeSS, and fixing some issues seen earlier.

According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.

EA Details Upcoming Star Wars Jedi Survivor Patch 4

Electronic Arts and Respawn Entertainment have detailed the upcoming Star Wars Jedi Survivor Patch 4 that should be coming later today for PlayStation 5 and Xbox Series X/S, and for PC later this week. Previous updates already brought performance improvements for non-raytraced rendering, and this time around, it should update the raytraced performance, at least on the PC.

The Patch 4 brings a handful of both PC-only and PS5-only improvements, and further fixes data handling when toggling ray tracing, improving non-raytraced performance, updates occlusion behavior for ray tracing, updates the streaming budget that should improve traversal hitching, and brings performance improvements for some VFX. There are also several gameplay fixes, various crash fixes, save state errors fixes, and more.

Age of Wonders 4 Gets a Bunch of Hotfixes on PC

Paradox Interactive states: "To my fellow Godir. First off, we want to thank you for the awesome release! It's been amazing seeing so many of you finally getting your hands on the game. Many of you have been able to enjoy the game as we intended but there have been difficulties along the way. Over the past few days we've been hard at work to address the most common issues that have popped up. The people on the Hotfix branch have been incredibly helpful in tracking down the Graphics Driver issues and we're now confident in rolling out the fixes at large."

For users with the NVIDIA Graphics cards defined below, that have experienced frequent crashes, we have added a Driver Workaround setting. This setting will be automatically enabled for the affected users and should alleviate the most commonly experienced crashes. May your Pantheons Thrive

Intel 14th Gen Meteor Lake-S Desktop CPUs Mentioned in Linux Patch Notes

The Linux 6.3 Kernel has been patched and a couple of developer notes indicate that support for Intel's upcoming Meteor Lake-S Desktop CPU lineup has been added. The subject matter of this memo is "Add support for Meteor Lake-S SPI serial flash," and the driver list of supported devices has been updated with Meteor Lake-S PCI IDs. Intel is ramping up for the launch of its 14th generation processors, scheduled for a possible second half of 2023 release window, and is ready to roll out some new product naming spiel at the same time.

A "P" type 14th generation range is also discussed in the patch notes: "Intel Meteor Lake-S has the same SPI serial flash controller as Meteor Lake-P. Add Meteor Lake-S PCI ID to the driver list of supported devices." Meteor Lake-P likely refers to mobile variants, with a lot of previously leaked information providing an in-depth look at Intel's "Tile" chip design. Rumors of the desktop variants getting canned have persisted (in 2022 and early 2023) due to a lack of insider info, but last month it emerged that the Meteor Lake-S family was alive and well to some degree - Intel has restricted the product range with offerings of budget "i3" and mid-range "i5" SKUs only. Who knows what sort of branding/naming scheme they have in mind to distinguish between desktop and portable processors.

Hogwarts Legacy Gets Performance and Visual Improvements With the Latest Patch

Avalanche Software has released quite a big patch for Hogwarts Legacy, improving visual, performance, gameplay, and general stability. In addition to more than 500 bug fixes, it also brings the new Arachnophobia Mode.

Performance-wise, the newest patch resolves general crashes on the PC and various memory leaks, brings plenty of optimizations, fixes ray tracing issues, and more. It also updates minimum driver recommendation for NVIDIA graphics cards, updates NVIDIA DLSS to v3.1.2, AMD FSR to v2.2, and Intel XeSS to v1.1.

Xbox's Phil Spencer Addresses Redfall's Substandard Launch State

Phil Spencer, CEO of Xbox Game Studios, appeared on the popular (Xbox-themed) Kinda Funny Games podcast earlier this week for a video interview (Xcast Episode 137). The almost 45-minute long conversation touched upon several topics relating to gaming matters at Microsoft, with the hosts managing to corner Spencer about the recent (not so good) launch of Bethesda and Arkane's horror FPS Redfall. Gaming community feedback has not exactly been encouraging in the wake of the game's release two days ago, and Spencer admits that he shares similar sentiments: "I'll just say all up, there's nothing that's more difficult for me than disappointing the Xbox community. I've been a part of it for a long time. I obviously work on Xbox, head of the business, have a lot of friends, get a lot of feedback. And just to watch the community lose confidence, be disappointed, I'm disappointed. I'm upset with myself. I revisit our process - I think back to the announcement of 60 FPS and then we weren't shipping 60 FPS, that was our punch in the chin, rightfully, a couple of weeks ago. And then seeing the game come out and the critical response was not what we wanted, and it's disappointing."

He continues his thought about reacting to feedback this early on in the process: "What can we learn? What can we get better? One thing I'll fight is what went wrong. There's clearly quality and execution things we can do, but one thing I won't do is push against creative aspirations of our teams. Then a lot of people will say, hey, you've got teams, teams know how to do one kind of game, just force them to go do the one kind of game they have a proven track record for. I'm just not a believer in that. Maybe that means I'll under deliver for some of our fans out there. But when a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango wants to go do Hi-Fi (Rush) when everybody probably thought they were doing The Evil Within 3, I want to give the teams the creative platform to go and push their ability, push their aspirations."

Star Wars Jedi: Survivor Receives First Patch on PC Today, Respawn Entertainment Issues Apology Message

Respawn Entertainment, the Star Wars division at Electronic Arts and Lucasfilm Games have today released their first patch for the PC version of Star Wars Jedi: Survivor - some folks must have been working like mad over the weekend in order to address some of the problems encountered shortly after the game's launch last Friday (April 28). The EA Star Wars Twitter account issued a statement regarding the initial batch of patches for all platforms affected: "Today a patch has become available for the PC version of Star Wars Jedi: Survivor, and tomorrow (5/2) we'll also be issuing a patch for PlayStation 5 and Xbox Series X|S. We are hard at work on patches that will further improve performance and fix bugs across all platforms. There are more updates to come across all platforms, and we will share that timing when it is available."

The patch notes for today's PC update only mention "performance improvements for non-raytraced rendering" so it seems the developers have a lot more work to do over the coming weeks. The situation on current generation PlayStation and Xbox consoles looks to largely the same, and tomorrow's fix list is extensive (the same problems have already been addressed on PC with today's patch). TPU's own resident reviewer extraordinaire went in-depth and explored Star Wars Jedi: Survivor's technical issues this weekend - part of W1zzard's conclusion was very unkind: "We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again."

The Callisto Protocol Gets Extremely Gory Dismemberment Mode, Update Also Adds Cutscene Skipping Function

Striking Distance Studios introduces the latest content update for The Callisto Protocol: "We're thankful for all of the feedback our community has shared with us! Starting today, with Update 5.01, you can skip cutscenes, improving replayability and making speed-runs even faster. We're also introducing Dismemberment Mode with Update 5.01! Introducing the new Dismemberment Mode! Get ready to tear your enemies apart limb by limb and feel the excitement of seeing instant dismemberment as you fight your way through Black Iron Prison."

The Callisto Protocol, a new sci-fi survival horror game from the creator of Dead Space, is available now on PC and Consoles. Built by a team of industry veterans led by iconic game director Glen Schofield, The Callisto Protocol is a next-generation take on survival horror that fuses brutal combat with a deeply human story in a terrifying sci-fi world. Set on Jupiter's dead moon Callisto in the year 2320, The Callisto Protocol challenges players to escape the maximum security Black Iron Prison and uncover the terrifying secrets of the United Jupiter Company. Players will need to search their surroundings and adapt their tactics, using a unique blend of shooting and close-quarters combat to survive a mysterious outbreak that has thrown Callisto into chaos.

Horizon Forbidden West PS5-Exclusive Patch 1.21 Adds Accessibility Features and Preps Burning Shore DLC

Hi everyone! We're very happy to announce that our team is releasing Patch 1.21 for Horizon Forbidden West today. Patch 1.21 sets up the game for the release of Horizon Forbidden West: Burning Shores. It also brings additional Accessibility Features. Patch 1.21 is exclusive to PlayStation 5 users. Do note that Horizon Forbidden West: Burning Shores content will be playable from April 19th onwards.

Horizon Forbidden West: Burning Shores launches April 19 on PS5! This expansion sees Aloy pursue a sinister threat in the untamed wilds of Los Angeles, now a treacherous volcanic archipelago. Horizon Forbidden West: Burning Shores takes Aloy to the ruins of Los Angeles. The past millennia has seen the metropolis wracked by tectonic and volcanic activity. The result: a dangerous archipelago populated by deadly machines. Among these islands, a large settlement of Quen fight to survive.

The Last of Us Part 1 Gets New v1.0.3.0 Patch

Naughty Dog has released the newest patch for the PC version of The Last of Us Part 1, v1.0.3.0, mostly focused on audio, UI, and visual fixes. It adds new Audio Compatibility options, with audio output mode and latency setting, and fixes quite a few issues that were noticed in the game.

Surprisingly it fixes some issues on Steam Deck, and also issues seen with AMD FSR 2 and NVIDIA DLSS. There is an extensive list of fixes for various issues. Naughty Dog was keen to note that they are still watching reports for future improvements and patches and actively optimizing, working on game stability, and implementing additional fixes.

Microsoft Fixes Windows Defender Bug After Five Years of Firefox Slowdowns

Microsoft's Window Defender engineering team has finally found the time to address a long term bug within its anti-malware software - relating to performance issues with Mozilla's Firefox web browser. User feedback stretching back to five years ago indicates extremely sluggish web surfing experiences, caused by a Windows "Anti-malware Service Executable" occupying significant chunks of CPU utilization (more than 30%). The combination of Firefox and Windows Defender running in parallel would guarantee a butting of (software) heads - up until last week's bug fix. A Microsoft issued update has reduced the "MsMpEng.exe" Defender component's CPU usage by a maximum of 75%.

Microsoft and Mozilla developers have collaborated on addressing the disharmonious relationship between Defender and Firefox. A plucky member of the latter's softwareengineering team has been very transparent about the sluggish browser experience. Yannis Juglaret has provided a string of project updates via Mozilla's Bugzilla tracking system - one of his latest entries provide details about the fix: "You may read online that Defender was making too many calls to VirtualProtect, and that global CPU usage will now go down by 75% when browsing with Firefox. This is absolutely wrong! The impact of this fix is that on all computers that rely on Microsoft Defender's Real-time Protection feature (which is enabled by default in Windows), MsMpEng.exe will consume much less CPU than before when monitoring the dynamic behavior of any program through Event Tracing for Windows (ETW). Nothing less, nothing more."

Redfall Graphics Performance Restricted to 30 FPS Quality Mode on Xbox Series X|S at Launch

Bethesda tweeted out an information update directed at Xbox Series console owners - and it has caused a stir within the fanbase - Redfall will be locked to "Quality Mode" upon launch in early May. PC gaming enthusiasts will have plenty to laugh about with these newly announced graphical performance restrictions, set for the green team's pair of current generation consoles. The frame rate will be capped at a maximum of 30 frames per second on both Xbox Series X and S, under the "Quality" performance mode. The version tuned for Series X will be able to output at the 4K UHD resolution standard (3840 x 2160), and the pixel count will be reduced for Microsoft's weaker console offering, at 1440p QHD (2560 x 1440).

Bethesda states that a 60 frames per second "Performance Mode" for Xbox Series X|S will be added at a later (unspecified) date, presumably via an online patch issued through Xbox Live. No further details were provided regarding the decision to cap frame rates, all the more strange given that Redfall is due to launch very soon. Arkane Studios (the Austin, TX branch) declared last month that it was also working on a removal of the always online requirement for the game's single player element - again, no time period for release has been established for this reversal. Redfall has attracted mounds of controversy over the past two months - including Sony's attention through litigation.

The Last of Us Part 1 Patch v1.0.2.1 Gets Released

Naughty Dog has released yet another patch for the PC version of The Last of Us Part 1, fixing the so-called mouse camera stuttering. Unfortunately, it does not fix anything else as just four days ago, Naughty Dog released a big patch fixing over 40 bugs.

Naughty Dog is still looking into some other issues like shader loading, various performance and stability issues, potential memory leak issues, and issues with corrupted textures, so this will not be the last patch for the game.

The Last of Us Part 1 Gets Promised Big Patch v1.0.2.0

As promised earlier, Naughty Dog has released its big patch for the PC version of The Last of Us Part 1 yesterday, fixing over 40 bugs, and even taking some time to fix some issues for the game running on the Steam Deck. According to Naughty Dog, this update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.

Most important update is the reduced overall CPU usage, with updated texture streaming, which should significantly improve the game performance. The game will still use the massive amount of VRAM, but it will at least accurately display that same VRAM usage on the user interface. It also includes a fix for the "random crash" which has been quite annoying. Unfortunately, and as expected, this update does not include a fix for camera jitters related to mouse controls, which has caused unexpected issues and had to be pushed for a later patch.

The Last of Us Part I Patch Released to Address Crashes and Shader Compilation Issues

Naughty Dog has released its first v1.0.1.5 patch for the PC version of The Last of Us Part I, which fixes several performance issues that plagued PC users since the launch. The PC port of game leaves much to be desired, with a lot of reported crashes, optimization issues, and general gameplay issues, which led to a rather low rating on Steam.

Naughty Dog has already released an official statement over at Twitter, acknowledging issues and scrambling to fix them. "The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches."

Update: The Last of Us Part I v1.0.1.6 Patch has been released on Steam, fixing several other issues. You can check out the full release notes below.

Halo Infinite's Latest PC Patch Shifts Minimum GPU Spec Requirements, Below 4 GB of VRAM Insufficient

The latest patch for Halo Infinite has introduced an undesired side effect for a select portion of its PC platform playerbase. Changes to minimum system specification requirements were not clarified by 343 Industries in their patch notes, but it appears that the game now refuses to launch for owners of older GPU hardware. A limit of 4 GB of VRAM has been listed as the bare minimum since Halo Infinite's launch in late 2021, with the AMD Radeon RX 570 and Nvidia GTX GeForce 1050 Ti cards representing the entry level GPU tier, basic versions of both were fitted with 4 GB of VRAM as standard.

Apparently users running the GTX 1060 3 GB model were able to launch and play the game just fine prior to the latest patch, due to it being more powerful than the entry level cards, but now it seems that the advertised hard VRAM limit has finally gone into full effect. The weaker RX 570 and GTX 1050 Ti cards are still capable of running Halo Infinite after the introduction of season 3 content, but a technically superior piece of hardware cannot, which is unfortunate for owners of the GTX 1060 3 GB model who want to play Halo Infinite in its current state.

Ubisoft Celebrates Far Cry 5's Fifth Anniversary With Next-Gen Update For Consoles, Free Trial Weekend Launches On March 23 For All Platforms

Today, Far Cry 5 is getting a 60 FPS patch on Xbox Series X|S and PS5 as part of its fifth anniversary celebrations. Take down Joseph Seed and his Heralds at twice the framerate as you explore the different regions in Hope County and liberate its citizens. The 60 FPS patch applies to all of Far Cry 5's game modes, as well as its three DLCs; Hours of Darkness, Lost on Mars, and Dead Living Zombies, making now the perfect time to dive into the backstories of Wendell Redler, Nick Rye, and Guy Marvel, respectively.

In addition to a smoother visual experience, Xbox Series X|S players will receive enhanced resolution for Far Cry 5. Xbox Series X will be able to run the game with a 3840x2160 and 4K resolution, while Xbox Series S will run it at a 1920x1080. PS5 players will still be able to take out the Seed family at 2880x1620 resolution.

Microsoft Releases Windows Patches, Fixes Actively Exploited Zero-Day Vulnerabilities

Microsoft today unleashed a slew of updates for its March Patch Tuesday to address around 80 security vulnerabilities in the wild. To begin, Windows 10 patches KB5023696 and KB5023697 address system and security issues in Windows 10 versions 22H2, 21H2, 21H1, 1809, and 1607 as well as Windows Server 2016. These are being deployed as non-optional updates and will be automatically installed via Windows Update (unless you run a modified or locked down install). Windows 10 1507 also received a small patch, KB5023713, which similarly addresses security fixes as well as hyperlinks in Excel.

Microsoft today also releases fixes for two critical zero-day vulnerabilities that were being actively exploited as far back as April of 2022. The two exploited vulnerabilities are CVE-2023-23397 and CVE-2023-24880. CVE-2023-23397 is an elevated privilege attack that allows crafting special emails that can force a target's device to connect to remote URLs and transmit the Windows account's Net-NTLMv2 hash. CVE-2023-24880 is a Windows SmartScreen vulnerability that can be exploited to create executables which bypass the Windows Mark of the Web security warning.

The Witcher 3: Next-Gen Patch Releases Today

CD Projekt RED has announced that it will release its new big patch for The Witcher 3: Next-Gen today, coming to all platforms, including PC, PlayStation 5, Xbox Series X and S, PlayStation 4, and Xbox One. We still do not have all the patch notes but Marcin Momot, Global Communication Director at CD Projekt RED, noted that it will be around 2 GB on the PC and between 10 GB and 20 GB on consoles.

It will be interesting to see if CD Projekt RED managed to optimize the CPU multi-threading as the game was pretty hard even on high-end systems. CD Projekt RED already said it was looking into this issue, and hopefully, this new patch will address this and other issues that have been plaguing the game. We'll update the article as soon as official release notes are available.

Update: Patch 4.02 for The Witcher 3: Wild Hunt has gone live and should be available on PC, PlayStation and Xbox consoles soon. Full release notes are now available.

First Patch for Kerbal Space Program 2 Due This Week

Kerbal Space Program 2's first patch is due to drop this week. Creative Director Nate Simpson, on March 10, announced a specific date: "As to the timing of Patch One... QA is thoroughly testing the build right now, and as soon as they give us a thumbs-up, we'll release it. Right now, our goal is to release that patch next Thursday (March 16th). Provided QA does not uncover any show-stopping bugs over the next few days, that date should hold."

He also highlighted the possibility of a slight delay to the patch, in the event of bugs being found before the official date of issue: "If they do run into something unexpected that needs to be fixed, that date will slip. We have done a fair amount of hand-wringing around whether we should announce the target date for this patch when there is a non-zero chance of a delay, but we know this topic is very important to you all, so we're doing our best to keep you all in the loop." He then mentions that another set of improvements are being worked on. "We've also already completed a nice queue of fixes to go into the second patch, but we'll talk more about that after we've got the first one out the door."

Forspoken Patch 1.1 Brings Better Performance and Better Graphics

Square Enix has released the new Patch 1.1 for its Forspoken game, improving both the performance and graphics details in some segments of the game, and fixing some of the bugs. According to the patch notes, the new Patch 1.1 brings several performance optimizations to the game, and while the actual performance will vary depending on the PC hardware, Square Enix is promising as much as 30 percent improvements in performance. Square Enix says that it managed to reduce processing load in certain areas of the game and certain scenes by up to 70 percent, and has also reduced the VRAM usage, which all add to the performance improvement gain.

The new patch also brings several graphics improvements, bringing brightness and contrast (and HDR) adjustments at the start of the game. It adds some changes to lighting and ambient occlusion, improves the glare filter quality, adjusts the texture and shading for certain objects, and more. Square Enix also fixed the flicker screen issue with AMD Radeon RX 570 or RX 580 graphics cards, and other various minor issues. It also has multiple miscellaneous fixes, and some feature updates.
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