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Blizzard Releases Warcraft III: Reforged System Requirements

Blizzard today released the system requirements for their remastered version of Warcraft III, Warcraft III: Reforged. The new game sees the inclusion of the original Reign of Chaos campaign and its expansion, the Frozen Throne, amounting to 60 campaign missions. Reworked graphics, four-hours of updated in-game cutscenes and re-recorded voice-overs are paired with rebalanced online play and the addition of social and matchmaking capabilities.

Requirements-wise, it's a light game on its minimum settings for sure: Blizzard says gamers will need an Intel Core i3-530 or AMD Athlon Phenom II X4 910. A mere 4 GB of system RAM and an NVIDIA GeForce GTS 450 or AMD Radeon HD 5750 will be required to power the games' visuals. If you aren't looking for the minimum specs but how good of an experience you'll have, the Recommended specs up the ante: an Intel Core i5-6400 or AMD Ryzen 7 1700X or better are being called for, paired with 8 GB of RAM and an NVIDIA GeForce GTX 960 or AMD Radeon R9 280X.

Call of Duty: Modern Warfare System Requirements Revealed

Ahead of its October 25 release, NVIDIA got hold of the system requirements for "Call of Duty: Modern Warfare," the month's hottest AAA release. NVIDIA is an extensive technical partner for the game's development, and the game is expected to feature NVIDIA RTX real-time ray-tracing at launch, along with support for NVIDIA Highlights and Ansel, although there's no mention of DLSS from NVIDIA. The game supports Windows 7, and isn't restricted to Windows 10. It calls for a whopping 175 GB of disk space. The bare minimum system requirements for a 1080p experience includes 8 GB of RAM, Intel Core i3-4130 or AMD FX-6300 processors, and GeForce GTX 670 or current-gen GTX 1650 graphics.

The recommended system requirements for 1080p 60 FPS without ray-tracing are Core i5-2500K or Ryzen 5 1600X processor, 12 GB of RAM, and either GTX 970 or current-gen GTX 1660 graphics. For 1080p 60 FPS with ray-tracing, the requirements climb up to RTX 2060 graphics. At the same resolution with 144 FPS frame-rate, "High" preset, and "competitive" performance that won't let you down in an online MP situation, you'll need at least a GeForce RTX 2070 Super, 16 GB of system RAM, and either Core i7-8700K or Ryzen 7 1800X processor. For 4K 60 FPS with ray-tracing, a high-end experience, you'll need at least an RTX 2080 Super graphics card, and either Core i7-9700K or Ryzen 7 2700X processor. The NVIDIA article doesn't mention AMD Radeon graphics cards. In the absence of ray-tracing, you can probably use an RX 590 for 1080p 60 FPS, RX 5700 for 1080p 144 FPS or 1440p 60 FPS.

Star Wars Jedi: Fallen Order System Requirements Outed

The upcoming single-player Star Wars Jedi: Fallen order will be a tall calling for Respawn. Few franchises are as loved as Star Wars, and this one will definitely leave a mark in the company's legacy. It's unlikely EA will "pull an EA" on the studio even if it flops, though: Apex Legends remains an incredibly successful release form Respawn Entertainment, and it should be enough to hold EA's reins - at least for a while.

The system requirements for the highly-awaited, story-driven single-player game have been outed, and they're in the usual side of things. Minimum requirements call for an AMD FX-6100 or an Intel Core i3-3220, paired with 8 GB of RAM and an AMD Radeon HD 7750 or NVIDIA GeForce GTX 650 - alongside 65 GB of storage. The recommended specs are relatively standard as well, and nothing to throw users in an upgrade fit... We're looking at an AMD AMD Ryzen 7 1700 or an Intel i7-6700K, 16 GB of system RAM, An AMD RX Vega 56 or NVIDIA GTX 1070 graphics cards. Star Wars Jedi: Fallen Order drops on November 15th.

The Coalition's Gears 5 Is Filled to the Brim With AMD DNA, System Requirements Outed

Gears 5, the next upcoming installment in the Gears of War series of video games, is launching this September 10th. In anticipation, developer The Coalition has announced the games' close partnership development with AMD, optimizing it for the company's cadre of GPU and CPU solutions. The game will make extensive use of Asynchronous Compute - one of AMD's most relevant technologies in gaining the upper hand against NVIDIA on performance terms. According to the developer, post-processing effects are being run exclusively on Asynchronous Compute, which means that the games' rendering is being run as close to a clockwork as possible. FidelityFX also makes an appearance again, as one of the latest AMD technologies for improving visual fidelity and sharpness. Multithreaded Command Buffering is the technical implementation for a system that improves AMD's Ryzen CPUs' processing of the game, specifically geared towards taking advantage of that CPU architecture's strong points.

The game seems to be a pretty scalable affair, with minimum requirements making do with just 2 GB of VRAM and an AMD RX 560 or NVIDIA GTX 1050. The ideal system requirements, however, call for a much beefier setup, with an AMD Radeon VII or NVIDIA RTX 2080 being called for, including 16 GB of system memory and a whopping 100 GB+ install footprint - preferably on an SSD. The game, like Gears of War 4, has been developed with the PC market in mind - there are more than 35 different graphical options for users to tweak. Here's hoping the games' writing is as much a technical achievement as its engine development seems to be.

Official PC System Requirements for Rage 2 Outed

As we draw closer to the release of Rage 2, publisher Bethesda has released the official PC system requirements for the game. The original Rage pushed the boundaries of rendering technology with its Mega Texture technology (which featured some slight streaming issues as available textures were rendered visible according to the scene).

The least of the requirements are set at an Intel Core i5-3570 or an AMD Ryzen 3 1300X CPU, paired with 8 GB of RAM and the long-in-the-tooth GTX 780 3 GB or R9 280 3GB. Recommended configurations will have to pack, at least, an Intel Core i7-4770 or AMD Ryzen 5 1600X CPU with 8 GB of RAM and an Nvidia GTX 1070 8GB or AMD Vega 56 8GB graphics card. The 8 GB of RAM in the recommended settings is a welcome surprise, in that most games have now been requiring 16 GB of system RAM. Unfortunately, Bethesda didn't mention what gameplay experience can be expected from the recommended system configuration. RAGE 2 releases on May 14th.

Three Kingdoms: Total War- System Specifications Revealed

The Creative Assembly has released the system specifications for Three Kingdoms: Total War. It seems those with less powerful systems will still be able to enjoy this title with relative ease considering the minimum specifications reference an Intel i7-8550U, UHD Graphics 620, and 6 GB of system memory. With a system of this caliber, users can expect to run the game with low settings at 1280x720 while getting 25-35 FPS. Minimum specifications change somewhat when looking at dedicated graphics cards. The CPU requirement drops from an Intel i7 to a 3.0 GHz Core 2 Duo, but only if the GPU is equal to or better than an NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850.

In regards to pushing the game at high or ultra settings. Users will need a slightly beefier system. For High at 1080p you're looking at needing an Intel i5-6600 or Ryzen 5 2600X with 8 GB of memory and an Nvidia GeForce GTX 970 or AMD Radeon R9 Fury X. All these considered these requirements are quite reasonable. Moving on to Ultra settings is where the requirements take a large jump with the Creative Assembly suggesting the use of an Intel i7-8700K, 8 GB of memory and either an NVIDIA GeForce GTX 1080 or RTX 2060. Even with the large jump between high and ultra the fact remains these requirements are rather tame compared to some other AAA titles as of late.

The Division 2 System Requirements Outed - RX 480 Enough for 1080p @ 60 FPS, DX12 Renderer Offers Much Improved Performance

The Division 2 is shaping up to be one of the hottest releases of 2019 - particularly as the other shared world, third-person shooter, Anthem, has fared somewhat below expectations. And while Anthem offers very impressive visuals, it also comes with relatively steep performance requirements - at least comparing with The Division 2's requirement of an RX 480 for 1080, 60 FPS gaming. For 4K, 60 FPS, you'll require a much bigger hardware commitment, in the form of AMD'S Radeon VII or NVIDIA's RTX 2080 Ti graphics cards, with a minimum of 16 GB system RAM and a Ryzen 7 2700X or Intel Core I7-8700X CPU.

The Snowdrop engine The Division 2 makes use of, developed in-house by Massive Entertainment, features a particularly impressive DX12 implementation, which should offer some 10-20 fps improvement in certain scenarios. DSO Gaming, testing in the private Beta, saw differences between 59 FPS under DX 11 and 80 FPS, in the minimum frame rate, for the same scene. So if you're not running DX 12 or a DX 12 capable card, know that even a graphics card with the same performance as yours, but that supports the DX12 renderer, will bring tangible performance benefits - particularly if you have an AMD card, due to the title's extensive use of Async Compute. The Division 2's release is set for March 15.

Story Trailer, System Requirements for From Software's Sekiro: Shadows Die Twice Outed

From Software's Dark Souls series has become one of the hallmarks of gaming in recent years, spawning multiple formula-copying titles with their own takes and settings. However, it has become clear that no one developer has mastered From Software's mix of cruel difficulty. I'd say From Software has mastered an almost alchemically concocted technical prowess in animation mechanics and timing, mixed with pattern recognition, attention to detail, reflexes, and the cherry on top, immediate, repeatable gratification on finally overcoming that damn Ornstein and Smough pair.

The latest story trailer showcases Japan's Sengoku period in the 1500's, a period drenched in conflict and the blood of samurai, with Owl taking on an apprentice from the remains of a battle. As with almost every samurai tale, Sekiro: Shadows Die Twice will be making use of a plot centered around recovering one's honor. According to From Software, you'll be able to use "deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat". I'm already fully aware that the title is misleading: you'll die more than twice by the time the credits roll. You can start counting your deaths and victories come March 22nd, when the game is released for all platforms (via Steam on PC).

Ubisoft's Far Cry: New Dawn System Requirements Outed

The PC requirements for the upcoming Far Cry: New Dawn, a re-invented, re-visited post-apocalyptic interpretation of Far Cry 5's Montana, have been outed by the developer. Ubisoft has taken a Far Cry: Primal approach to development, it seems, and these are usually some of the more experimental Far Cry games (Far Cry 3: Blood Dragon also comes to mind). Read on after the break for the system requirements, but note that Ubisoft hasn't mentioned NVIDIA's new generation of RTX-enabled 2000-series graphics cards.

Crackdown 3 System Requirements Revealed, But Will We Ever See the Game?

System requirements for the upcoming Crackdown 3 have just been revealed, leading up to the games' release date of February 2019. That we're getting system requirements this close to release probably means that the game is in a good state of development and in the finishing stages of going gold. However, we have to remember that this title has had a checkered past: it's initial announcement in 2014 led to a 2015 reveal which showcased the power of integrating Microsoft's Azure servers for processing of in-engine destruction (20 times the available clout of an Xbox one console for online scenarios). At the time, a 2016 release date was pointed towards; this one slid towards November 2017 alongside the Xbox One X, with another delay to Q2/Q3 2018... And then delayed for the third time towards a February 2019 release.

Battlefield V System Requirements Outed: Ryzen 7 2700 or i7 8700 as Recommended CPUs

The official system requirements for the upcoming Battlefield V game have been outed, and there are three categories of such requirements now: Minimum, Recommended, and DXR. The minimum requirements are pretty steep as they are: DICE say at least an AMD FX-8350 or an i5 6600K CPU are required, alongside 8 GB of system RAM (on the graphics front, a GTX 1050 / RX 560 are mentioned).

The recommended system requirements do bring some interesting tables to the mix, though, with AMD's Ryzen 3 1300X and Intel's i7 4790 being hailed as good CPUs for the configuration. This is in stark contrast with the minimum requirements, but here's the gist: it appears that Battlefield V will be a well-paralellized game, though it will also require strong per-core performance (hence why the FX-8350 doesn't make the cut, and why a previous-gen i7 is higher on the list than the 6000 series i5 from Intel). Minimum RAM for the Recommended spec stands at a whopping 12 GB, though - I believe this is the highest I've ever seen for a game release. An RX 580 or a GTX 1060 round out the specs.

Fallout 76 PC System Requirements Outed: 4-Thread CPUs Minimum, 8-Thread CPUs Recommended

Bethesda has revealed the official minimum and recommended specs for gamers looking to dive once again into a post-apocalyptic game setting with Fallout 76. Interestingly, the system requirements call for at least an Intel Core i5-6600K or an AMD Ryzen 3 1300X CPU, both of which are four-core, four-thread processors from yesteryear, paired with 8 GB of system RAM. On the graphics side of the equation, an NVIDIA GTX 780 3GB or an AMD Radeon R9 285 2GB are enough. Storage space continues to be hefty as with most games coming out recently, with this asking for 60 GB on your PC.

The recommended specs are more in-line with what one would expect, even though this game certainly won't be a resource hog by any definition: the 8 GB of of system RAM remain in the recommended specs, but both listed CPUs see an upgrade to an 8-thread part in the form of the Intel Core i7-4790 and the AMD Ryzen 5 1500X. Graphics cards for the recommended experience are being defined as either an Nvidia GTX 970 4GB or an AMD R9 290X 4 GB. It seems the 8 GB system RAM has come here to stay in AAA gaming, folks, and number of required CPU threads has been steadily increasing. Now if only there aren't as many game-breaking bugs as is traditional in a Bethesda game... Especially not cazadors.

Ace Combat 7: Skies Unknown System Requirements and Performance Revealed

In a continued effort to support the PC platform, BANDAI NAMCO previously announced they would be releasing Ace Combat 7: Skies Unknown on PC. At the time, there was no mention of what the game's system requirements would be. However, thanks to an NVIDIA blog post, we now know not only the game's system requirements but an estimate on system performance as well- at least with their own graphics solutions.

Overall, the minimum and recommended requirements appear to be quite reasonable. BANDAI NAMCO even went so far as to make note that the recommended requirements are representative of what is needed to run the game at the 1920x1080 resolution with max settings. NVIDIA's own testing backs up those claims with the GeForce GTX 1060 offering a comfortable 100 FPS at 1920x1080, and 60 FPS at 2560x1440 resolutions. Meanwhile, those wanting to push the game at 4K will need a GeForce GTX 1080 Ti or better which should offer a steady 60+ FPS.

Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy

Capcom's, Monster Hunter World, which has already proven to be a rousing success on console, will release on PC as of August 9th. With the release date fast approaching, the performance of the games PC Port has begun to surface online. The game is regarded as being rather demanding on hardware considering what is on offer visually. However, one of the major reasons for that is how Capcom's MT Framework engine, which powers the game, works.

As explained by William Yagi-Bacon, Capcom USA's vice president of digital platforms and marketing, on the Resetera forums, Monster Hunter World and by extension the MT Framework engine, uses the CPU quite heavily. The game loads the entire level into memory while maintaining a wide range of interactions and calculations between the player and environment. As a result, it can effectively load all eight threads of an Intel i7 7700K at 4.4 GHz. Meaning older CPUs will likely struggle, being the limiting factor when paired with newer higher end graphics cards.
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