Thursday, November 3rd 2016
NVIDIA Issues the GeForce Hotfix Driver Version 375.76
NVIDIA has issued a Hotfix driver, version number 375.76, which deals with some issues identified in their previous WHQL driver version, 375.70. Namely, the hotfix drivers fix occasional flickers on high refresh-rate monitors, as well as GIF artifacting.
The hotfix also includes all of the previous updates from NVIDIA's WHQL driver release, such as driver optimization, SLI support (provided the game engine supports multi-GPU), and GeForce Experience optimal settings for Call of Duty: Infinite Warfare, Dishonored 2, and Titanfall 2, and include optimization for "The Elder Scrolls V: Skyrim Special Edition" and "Obduction VR." Grab the drivers from the links below.DOWNLOAD: NVIDIA GeForce 375.76 Hotfix Driver for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit
The hotfix also includes all of the previous updates from NVIDIA's WHQL driver release, such as driver optimization, SLI support (provided the game engine supports multi-GPU), and GeForce Experience optimal settings for Call of Duty: Infinite Warfare, Dishonored 2, and Titanfall 2, and include optimization for "The Elder Scrolls V: Skyrim Special Edition" and "Obduction VR." Grab the drivers from the links below.DOWNLOAD: NVIDIA GeForce 375.76 Hotfix Driver for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit
26 Comments on NVIDIA Issues the GeForce Hotfix Driver Version 375.76
Before any non regulars flame me, take a moment to check my system specs and my signature. I'm an equal opportunity GPU player, with a 2:1 Nvidia to AMD ratio.
This comes mainly from the fact that they are better optimized (when they do work with a good release anyways) and use threading better, etc. I'm not saying they don't suck, because they do 90% of the time, but when they get a release right, the model they use for their driver architechture is pretty good.
I'll wait for the next one.
But really, when people say "suck", they simply mean that one company is a bit better than the other. I've had "problematic" drivers from Nvidia installed and never saw an issue and I imagine AMD users have had similar experiences. Most of the times the drivers (from either side) work fine, but we tend to disregard those and only concentrate on the few instances where they don't.
But having said that, I wouldn't say AMD sucks at drivers and nVidia is great. Just that nVidia is better at drivers compared to AMD. When there is a bug, nVidia fixes it pretty quickly. They are also pushing game ready drivers out on pretty much launch day of all the major releases, which AMD still struggles to do.
Anyways good to see them getting some more fixes out there.
Better have that scaling issue over flicker gif's and flickering screen that's for sure. Which reminds me the 4870\90 i had had that when you messed with the memory clocks.
Nothing compared to the issue's i \ others were having with 7800\7900 back in the day with the stupid hot chip on the back of the cards which hung just over the sough bridge.
Drivers have bugs life goes on with either side, in the end both sides have there fair share but personally have had 0 issue.
As always I welcome the prompt support.
They removed 'em
nvidia.custhelp.com/app/answers/detail/a_id/4250
The main sites (nvidia and geforce) only seem to carry beta and whql, but not hotfix, the ones you actually want, lol.
nvidia has the exact same type of feature-not-bug regarding rgb-limited vs rgb-full, which makes so many people think nvidia is always washed out (the heck is wrong with them thinking washed out is nvidia's official colors)
these companies need to popup an explanation on first boot or have a calibration section that very specifically goes through things that sometimes are required to be tweaked according to the user's monitor
also, sometimes there are bugs that nvidia has ignored for years & it's not a new thing tied to the recent failures either.. back in the dx10 days, an 8800gts had a known bug in unreal engine 2 (or just ut2k4?) that kept being ignored, it had a long thread in the forum that kept going for over a year & so on, i forgot the exact details but it was either about input lag or performance
BTW, driver seems to be pulled from the main site.
Is .70 version only
I wouldn't be so scathing if it was something obscure like texture corruption in a particular game when AA is maxed out at 4K resolution on a particular model of card and on a certain OS, for example. I could understand a bug like that and the difficulty of pinning it down, but not this stupidness.