Tuesday, March 19th 2019
Shadow of the Tomb Raider RTX Patch Now Available: RTX and DLSS Enabled
A new patch has become available for Shadow of the Tomb Raider, which updated the game to the latest graphical technologies in the form of RTX and DLSS. The PC port of the game has been handed by developer Nixxes, which partnered with NVIDIA to work on adding ray-tracing enabled shadows to the game (there's a thematic coherence there if I've ever seen one).
Shadow of the Tomb Raider comes with three RTX settings options:
Source:
Steam
Shadow of the Tomb Raider comes with three RTX settings options:
- Medium: Enables shadows for selected point lights only.
- High: Enables additional spot and directional lights, including the sun, replacing traditional shadow maps.
- Ultra: Improves on this by adding translucent shadows and additional rays for a higher quality result, at a significant performance cost.
12 Comments on Shadow of the Tomb Raider RTX Patch Now Available: RTX and DLSS Enabled
Sure, the dynamic shadows with RTX ON look good, but claiming that dynamic shadows are absent without RTX is just straight-up lies.
Hundreds of games across dozens of game engines have been doing half-decent dynamic shadows for multiple light sources for over a decade, FFS!