Friday, April 26th 2019
Jon Peddie Research: 20 Million Shift from PC Gaming to Console Gaming by 2022
Jon Peddie Research has released a new report on the state of gaming and its future, with the research firm estimating a total of 20 million PC gamers will make the shift to console gaming by 2022. It does make sense, as the no-frills architecture of consoles and highly specialized hardware and development - alongside the lower cost of entry) have been calling gamers from all ages and budgets. Add to this the fact that IQ considerations are becoming smaller and smaller between a high-end gaming PC and their console counterparts - at least when it comes to global, base IQ of settings - and it does make sense that makers make the shift.
Adding to this is the expectation of increased doubling-down on exclusives from games consoles, with the exception of Microsoft, which will be bringing all of its exclusives to the PC market as well. The increased attention to game streaming, with Google's Stadia and Microsoft's own xCloud will prompt change in the way gamers consume content - no dedicated hardware may mean no consoles, but it will also mean no need to purchase expensive, high-end PC gaming hardware to run the latest games with the latest graphics technologies - that will all be run in the cloud. Smart TVs, for instance, may be all the investment required for a premium, lag-free gaming experience with maximum details, should worldwide internet access improve as it has been. Of course, the ratio of high-end PC gamers making their way to consoles is lower than that of gamers with basic or entry-level PCs that are capable of gaming - those will make up the vast majority of the quoted 20 million shift.
Sources:
Jon Peddie Research, via Guru3D
Adding to this is the expectation of increased doubling-down on exclusives from games consoles, with the exception of Microsoft, which will be bringing all of its exclusives to the PC market as well. The increased attention to game streaming, with Google's Stadia and Microsoft's own xCloud will prompt change in the way gamers consume content - no dedicated hardware may mean no consoles, but it will also mean no need to purchase expensive, high-end PC gaming hardware to run the latest games with the latest graphics technologies - that will all be run in the cloud. Smart TVs, for instance, may be all the investment required for a premium, lag-free gaming experience with maximum details, should worldwide internet access improve as it has been. Of course, the ratio of high-end PC gamers making their way to consoles is lower than that of gamers with basic or entry-level PCs that are capable of gaming - those will make up the vast majority of the quoted 20 million shift.
61 Comments on Jon Peddie Research: 20 Million Shift from PC Gaming to Console Gaming by 2022
by that time PC hard ware would have advanced greatly..
a console will be merely equal to a GTX/RTX (xx50 series GPU) at that time
Discuss without being offensive. I know the word "stupid" is harsh, but I failed to find a better word which might be understood by some non english first language readers.
I'll never forget hearing on the radio a good 10-12 years ago, that people would call our national roadside service to ask for directions. Why? Their car navigation had broken down on holiday. People never bothered to bring a map, let alone try to read it or roadside signs. Note: people with a car full of kids, too.
I know one thing, my daughter won't be doing such a thing. I'll make sure of that. Its going to be a big subject in raising a child these days, self reliance. And not the kind that tells you to get 19850710651 subs to keep all your things in order.