Monday, February 24th 2020
Bethesda Removes Games from GeForce NOW Game Streaming Service
NVIDIA's GeForce NOW game-streaming service had been hit or miss lately depending on how you look at its current situation, given the fact that Activision-Blizzard removed its game catalog from the GeForce NOW service and the fact that CD Projekt RED announced that Cyberpunk 2077 will be present on the platform. Some moves like the one coming from Activision-Blizzard are taking a tole on the new game streaming platform, while others like the addition of Cyberpunk 2077 are giving the platform users hope to see it become a viable option.
To add to the pain, Bethesda Softworks, a maker of many popular titles such as the DOOM, Fallout, Wolfenstein, and The Elder Scrolls series, has decided to pull a big part of its game library from the NVIDIA GeForce NOW game streaming service. In another surprising turn of events, a part of NVIDIA staff announced that Bethesda Softworks will pull most of its games form the GeForce NOW platform, excluding Wolfenstein Youngblood, which will remain playable to give users a chance to experience it with "RTX on". We do not know why big publishers are pulling their game libraries form this platform, so we have to wait for more information in the future.
To add to the pain, Bethesda Softworks, a maker of many popular titles such as the DOOM, Fallout, Wolfenstein, and The Elder Scrolls series, has decided to pull a big part of its game library from the NVIDIA GeForce NOW game streaming service. In another surprising turn of events, a part of NVIDIA staff announced that Bethesda Softworks will pull most of its games form the GeForce NOW platform, excluding Wolfenstein Youngblood, which will remain playable to give users a chance to experience it with "RTX on". We do not know why big publishers are pulling their game libraries form this platform, so we have to wait for more information in the future.
44 Comments on Bethesda Removes Games from GeForce NOW Game Streaming Service
Who said "secret OS and hardware"? LMAO! More like an iPad running the whole show!
Why buy killer hardware when the only available software will run on a potato?
I'm seriously miffed at AMD drivers, they're lagging my system right now. Gonna rip all the invasive garbage out of my HD here in a minute.
Technically this is not NVIDIA's call, but on the publishers.
What I want to know, do they have any legal right to deny anyone to own a virtual machine on the cloud, have licensed game installed on it, run it on the cloud and stream it back to the living room via remote desktop/teamviewer running on a potato? Because that's what this essentially is ... spiced up with real time mp4 gpu encoding on the server.
Someone will write an open source windows driver that maps DirectInput/XInput over TCP/IP socket, that and nvidia shadowplay should enable anyone to "roll their own" virtual machine with gpu on AWS cloud.
It is also notable that under 30ms lag was considered decent for a TV not so long ago (perhaps it still is).
Seriously, what would happen within 8ms in a game like, say, Witcher 3?
Like others have said, they probably want to start their own streaming service, which is probably not going to fly well considering NVIDIA's business model made the most sense.
Well my point was those that make the game need to profit from the game or there wouldn't be games anymore.
Today I don't tolerate anything beyond 200 ms, though.
I don't think profits are a problem within the industry, as much as bad planning. You know, studios that do well, but put all their eggs in one basket and a misstep puts them out of business.
Case in point, try tools.keycdn.com/traceroute and put google.com to test from all over the world how many times data packets get routed on the way to google data centers. For some countries that's 7 hops, an 18 hops for others - huge latency variation