Wednesday, July 1st 2020
Death Stranding with DLSS 2.0 Enables 4K-60 FPS on Any RTX 20-series GPU: Report
Ahead of its PC platform release on July 14, testing of a pre-release build by Tom's Hardware reveals that "Death Stranding" will offer 4K 60 frames per second on any NVIDIA RTX 20-series graphics card if DLSS 2.0 is enabled. NVIDIA's performance-enhancing feature renders the game at a resolution lower than that of the display head, and uses AI to reconstruct details. We've detailed DLSS 2.0 in an older article. The PC version has a frame-rate limit of 240 FPS, ultra-wide resolution support, and a photo mode (unsure if it's an Ansel implementation). It has rather relaxed recommended system requirements for 1080p 60 FPS gaming (sans DLSS).
Source:
Tom's Hardware
62 Comments on Death Stranding with DLSS 2.0 Enables 4K-60 FPS on Any RTX 20-series GPU: Report
Covid-19 "Hi!"
Me: "Wow, it's like actually being outside!"
From what I've seen DLSS 2.0 is similar to a sharpening filter, but most reviewers seem to be blind, I had a 24" 4k monitor and the difference was huge (in games) compared to a 1800p image let alone less but the performance was garbage with a 1070...
There are more fun games to play.
ANd from the comparisons that I've seen it's not a sharpening filter, it actually ADDS DETAIL, based on the AI learning the different textures used in the game.
DLSS2.0 is really amazing. Great for performance boosting for GPUs that lacked that raw computation power. As for picture quality there are numerous testings showed DLSS 2.0 is the same or sometimes better than native resolution rendering.
The more DLSS 2.0 implementation, the better it is for end users with GPU that support it.
Also VR's major hurdle right now is not resolution. Valve Index is already pretty amazing. VR locomotion on the hand is if fairly lacking behind.
Navi is not bad arch imo, but there is no way I'd consider buying RDNA2 if it lacks similar AI upscaling option as Nvidia does.
But yeah, when DLSS will work on most AAA games, AMD will have to have an answer to that or be crushed.
It's only real usefulness is AA, since TAA is the worst thing in the world.
tell us exactly.
cause how dlss 2.0 works in a given game is entirely up to nvidia
it's nvidia that botched dlss 1.0 not deepsilver,it's nvidia that made dlss 2.0 work very well in others. my take on dlss 2.0
seen it in wolfenstein and control
reviewers say that dlss quality looks better than native.to me it just looks different.some scenes I preferred with dlss,some without.overall image quality isn't considerably better or worse.it's just a different kettle of fish.you can see that native is native is native and recontructed is recontructed.I have no preference,I like dlss 2.0 same as native.The performance increase is insane tho.
as for the salties here they'd be happier picking a different flavor but all in all it's their choice.let them get on with their misery.
- en.wikipedia.org/wiki/Deep_learning_super_sampling#cite_note-nvidia20-14
Mr. "Guru stud" :laugh:it's nvidia that botched dlss 1.0 in Metro Exodus not Deep Silver,it's nvidia that made dlss 2.0 work very well in others.
Many modern games use rendering techniques that look blurry and don't scale with resolution anymore. Play Detroit for example, and you'll notice that much of the image doesn't improve when you switch from 1440p to 4k. Play old games and it is totally different. That is why DLSS is being pushed because it is easy to fool people who have games like Detroit, Death Stranding, Control and FF15 that are chronically blurry.
I personally prefer the visuals of last gen. Games like Mass Effect 3 and old Unreal games before the AA craze where resolution actually leads to a proper image. The fetish for realistic graphics has led to transparency techniques for hair and vegetation that is blurry and horrible imo. I'd rather play Trials of Mana at 4k 120fps and enjoy crisp visuals than play most of the recent stuff we are getting. I even prefer the visuals of Fortnite over DLSS games.
It seems the market is diverging a bit. I love Riot Games commitment to fast performance and clean rendering techniques.
dlss 2.0 looks very good,but I must admit it's something your eyes gotta adjust to.