Monday, November 23rd 2020

Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch

CD Projekt RED released updated PC system requirements lists for "Cyberpunk 2077," which will hopefully release before the year 2077. There are a total of seven user experience grades, split into conventional raster 3D graphics, and with raytracing enabled. The bare minimum calls for at least a GeForce GTX 780 or Radeon RX 480; 8 GB of RAM, Core i3 "Sandy Bridge" or AMD FX "Bulldozer," and 64-bit Windows 7. The 1080 High grade needs at least a Core i7 "Haswell" or Ryzen 3 "Raven Ridge" processor, 12 GB of RAM, GTX 1060 6 GB or GTX 1660 Super or RX 590 graphics. The 1440p Ultra grade needs the same CPUs as 1080p High, but with steeper GPU requirements of at least an RTX 2060 or RX 5700 XT.

The highest sans-RT grade, 4K UHD Ultra, needs either the fastest i7-4790 "Haswell" or Ryzen 5 "Zen 2" processor, RTX 2080 Super or RTX 3070, or Radeon RX 6800 graphics. Things get interesting with the three lists for raytraced experience. 1080p Medium raytraced needs at least an RTX 2060; 1440p High raytraced needs an RTX 3070, and 4K UHD Ultra raytraced needs at least a Core i7 "Skylake" or Ryzen 5 "Zen 2" chip, and RTX 3080 graphics. All three raytraced presets need 16 GB of RAM. Storage requirements across the board are 70 GB, and CDPR recommends the use of an SSD. What's interesting here is that neither the RX 6800 nor RX 6800 XT make it to the raytraced list (despite the RX 6800 finding mention in the non-raytraced lists). PC Gamer reports that Cyberpunk 2077 will not enable raytracing on Radeon RX 6800 series at launch. CDPR, however, confirmed that it is working with AMD to optimize the game for RDNA2, and should enable raytracing "soon."
Sources: Cyberpunk 2077 (Twitter), PC Gamer
Add your own comment

103 Comments on Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch

#51
z1n0x
ChomiqAnd you honestly believe that they won't repeat the same scenario? Seriously?!
I'm not saying they wont sell out, the point i was making,, maybe not very clearly is that. There will higher chance of getting custom AIB card than reference, that's all.
Posted on Reply
#53
kruk
Lets face it: AMD users won't miss out anything by playing without DXR ...

Remember, we are talking about CD Projekt here, which is known for games with poor performance on maxed out settings:
- Witcher 2 ran extremely poor with Ubersampling on. Top of the line GTX 590 barely reached 30+ FPS on 1080p: www.techspot.com/review/405-the-witcher-2-performance/page3.html
- Witcher 3 ran extremely poor with Hairworks on. It basically slashed the performance in half, and pushed the minimums below 30 FPS even on GTX 980. Additionally, it was unplayable on 4K: www.techspot.com/review/1006-the-witcher-3-benchmarks/page6.html

Anyone expecting this to run on RT ultra on 4K with current gen hardware is in for surprise: a console-like cinematic experience (30 FPS) ;)
Posted on Reply
#54
ZoneDymo
ZeppMan217Were you checking for PhysX support when buying games? How about TressFX? This RT crap is no different.
Actually I tried to play/stream Cryostasis a few weeks ago but couldnt because of PhysX that I cant do even today, not using Nvidia.

Also bare minimum is an RX470*

ALSO also, does this mean it wont have ray tracing on the console versions either?
Posted on Reply
#55
Chomiq
ZoneDymoActually I tried to play/stream Cryostasis a few weeks ago but couldnt because of PhysX that I cant do even today, not using Nvidia.

Also bare minimum is an RX470*

ALSO also, does this mean it wont have ray tracing on the console versions either?
Next gen patch for consoles will be released (early) next year. I expect launch PS5/XSX versions to match last gen visually. There were some that claimed that the XSX demo had RT on but they forget that the game uses dynamic weather system and screenshots aren't intended for 1:1 comparisons. From what I saw all reflections in the demo were from SSR.
Posted on Reply
#56
DemonicRyzen666
excuses me but Don't all Rx 6000 series card support DX12 ultimate and DXR?
There is no reason to pull support for DXR other than being bought out by Nvidia
As in anything with RTX labeled on it is now an Nvidia supported game, No thanks I've had enough that with "Nvidia the way it's meant to be played".
DX12 and DXR are a joke at this point much like mGPU support for DX12
Posted on Reply
#57
EarthDog
DemonicRyzen666excuses me but Don't all Rx 6000 series card support DX12 ultimate and DXR?
There is no reason to pull support for DXR other than being bought out by Nvidia
As in anything with RTX labeled on it is now an Nvidia supported game, No thanks I've had enough that with "Nvidia the way it's meant to be played".
DX12 and DXR are a joke at this point much like mGPU support for DX12
lol...although they use the same API, I would imagine how they work, one having its own hardware component the other adding it to shaders, is different hence why it needs to be coded into the game. These likely weren't ready in time for testing whereas NV's offerings have been out for 2 years.
Posted on Reply
#58
Tartaros
FrickA dream is a Jedi Knight with excellent RT...
I didn't knew I needed this until you pointed it out. The dream...
Posted on Reply
#59
Vayra86
Chloe PriceWTF? Minimum is a RX 480 and high is RX 590; the RX 590 is practically the same card with just higher clocks..
Maybe the 590 can hit the magical 2077 mhz with a driver update now?

Its yet another confirmation you can take system specs with a truckload of salt. Gosh... wasn't that the case in 1995 as well? :D I bet its still like that in 2077...
TartarosI didn't knew I needed this until you pointed it out. The dream...
Yeah and there are numerous other great ideas of playing with 'light' that really needs to appear for me, before RT can truly impress. I mean right now its just an upgrade to whatever we already had. It doesn't enable anything new. No gameplay emerges from it. Its just another graphical setting like SSAO, god rays (hey!), etc.

I mean its not hard... where is my god damn Silent Hill with RT integrated right from the start? We got a handful of Resident Evil remakes... none of them figured out that horror and truly dynamic lighting might actually have some sort of effect? Where is Sony with a first party RT-focused single player miracle like Shadow of the Colossus? So many questions... the answer: we're too early in the adoption curve. Its pretty strange to see a brand new gen launching without such an eye-catcher, given the fact the hardware is there and brand new.

Its either lazy or it was rushed...
Posted on Reply
#60
QUANTUMPHYSICS
Basically, you don't want to have anything less than a 2080Ti.

For laptop users, you want no less than a 2060.
Posted on Reply
#61
Vayra86
QUANTUMPHYSICSBasically, you don't want to have anything less than a 2080Ti.

For laptop users, you want no less than a 2060.
You enjoy that 2080ti, I'll just kick 120+ non-raytraced FPS with a 1080, no problem!

That is some hefty RT tax.
Posted on Reply
#62
Tartaros
Vayra86I mean its not hard... where is my god damn Silent Hill with RT integrated right from the start? We got a handful of Resident Evil remakes... none of them figured out that horror and truly dynamic lighting might actually have some sort of effect? Where is Sony with a first party RT-focused single player miracle like Shadow of the Colossus? So many questions... the answer: we're too early in the adoption curve.

Lazy, I call it. Not investing in lazy.
It's a matter of investment and return, you invest time and resources expecting a return in monetary form and the final result depends on how much time,workforce you need to do things, momentum and deals. The Quake 2 RTX is an example of the latter two, it came in the first RTX launch and probably Nvidia was backing it, it was more of a selling gimmick. Even at the beggining of Physx there were more titles compatible with the addon card or secondary gpu than later because they were pushing it.

The problem comes in the second phase onwards. Is it really that easy to implement to justify the cost for these publishers? I suppose we are entering now that phase where we will see how it goes. I hope it gets traction, it's an awesome tech, but the final money return will dictate its survival.
Posted on Reply
#63
rtwjunkie
PC Gaming Enthusiast
krukLets face it: AMD users won't miss out anything by playing without DXR
Nor will Nvidia users. I’m not planning on turning on RTX and it will still look great and play better.
Posted on Reply
#64
Mussels
Freshwater Moderator
Well if they didn't have access to the GPU's, how could they code for it?
Posted on Reply
#65
Chrispy_
rtwjunkieNor will Nvidia users. I’m not planning on turning on RTX and it will still look great and play better.
Yup, as with all RTX games I've played, I'll probably enable RTX, play around with tweaking the settings for half an hour and then admit to myself that RTX runs like garbage and isn't even close to being worth the performance penalty before turning it off for the entire playthrough.
Posted on Reply
#66
wolf
Better Than Native
krukLets face it: AMD users won't miss out anything by playing without DXR ...
Quite specifically, for the time being, they'll miss out on DXR effects.
rtwjunkieNor will Nvidia users. I’m not planning on turning on RTX and it will still look great and play better.
You'll have that choice to make, I'm not sure I'll play the whole game with RT on either, lots of unknowns there, but the choice will be available.
Posted on Reply
#67
mechtech
70GB of SSD space...........wow
Posted on Reply
#68
kruk
wolfQuite specifically, for the time being, they'll miss out on DXR effects.
Sure, but this shouldn't affect the story, mechanics, choices, etc. (in summary great gameplay) which is what CD Projekt is most famous for. Definitely, Cyberpunk might look better with DXR on, but the game should be pretty long and after 20+ hours of gameplay, most of the people will stop paying attention to the effects ... Also, if CDPR doesn't intentionally cripple the non-RT version, the graphics won't differ that much.
Posted on Reply
#69
wolf
Better Than Native
krukbut this shouldn't affect the story, mechanics, choices, etc.
Sure, like a lot of games, especially competitive games, removing 'fancy' graphical effects should not be to the detriment of the actual core gameplay, mechanics etc, it should not put the player at a disadvantage (in fact sometimes the opposite). I was just responding specifically to
krukAMD users won't miss out anything
which unfortunately is the case for now, but seemingly wasn't really the point you were trying to make.

Day 1 and foreseeably for a few weeks/months(?), if you want the prettiest game, you'll need to use an RTX card or play without DXR. Personally I don't see RTX or even DLSS as must have features, barely selling features really (having said that, Control was epic with DXR), I choose a card primarily on the base merits (rasterization, price, temps, acoustics etc etc) and the extras are nice to have. Fun to turn on these bleeding edge/experimental features though, I certainly enjoy that where it's an option.
Posted on Reply
#71
rtwjunkie
PC Gaming Enthusiast
ZoneDymoActually I tried to play/stream Cryostasis a few weeks ago but couldnt because of PhysX that I cant do even today, not using Nvidia.
There are some specific guidelines given in PCGamingWiki that allow it to play just fine.
Posted on Reply
#74
Fluffmeister
ChomiqNothing here in Poland, no listings for any 6800's anywhere (I'm talking about official channels, no ebay bs).
Yeah this isn't even stock selling instantly, there is no stock to begin with. :P
Posted on Reply
#75
Divide Overflow
The scalpers sitting on the limited RTX 3000 inventory will be excited to hear this.
Posted on Reply
Add your own comment
Jan 20th, 2025 03:23 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts