Monday, November 23rd 2020
Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch
CD Projekt RED released updated PC system requirements lists for "Cyberpunk 2077," which will hopefully release before the year 2077. There are a total of seven user experience grades, split into conventional raster 3D graphics, and with raytracing enabled. The bare minimum calls for at least a GeForce GTX 780 or Radeon RX 480; 8 GB of RAM, Core i3 "Sandy Bridge" or AMD FX "Bulldozer," and 64-bit Windows 7. The 1080 High grade needs at least a Core i7 "Haswell" or Ryzen 3 "Raven Ridge" processor, 12 GB of RAM, GTX 1060 6 GB or GTX 1660 Super or RX 590 graphics. The 1440p Ultra grade needs the same CPUs as 1080p High, but with steeper GPU requirements of at least an RTX 2060 or RX 5700 XT.
The highest sans-RT grade, 4K UHD Ultra, needs either the fastest i7-4790 "Haswell" or Ryzen 5 "Zen 2" processor, RTX 2080 Super or RTX 3070, or Radeon RX 6800 graphics. Things get interesting with the three lists for raytraced experience. 1080p Medium raytraced needs at least an RTX 2060; 1440p High raytraced needs an RTX 3070, and 4K UHD Ultra raytraced needs at least a Core i7 "Skylake" or Ryzen 5 "Zen 2" chip, and RTX 3080 graphics. All three raytraced presets need 16 GB of RAM. Storage requirements across the board are 70 GB, and CDPR recommends the use of an SSD. What's interesting here is that neither the RX 6800 nor RX 6800 XT make it to the raytraced list (despite the RX 6800 finding mention in the non-raytraced lists). PC Gamer reports that Cyberpunk 2077 will not enable raytracing on Radeon RX 6800 series at launch. CDPR, however, confirmed that it is working with AMD to optimize the game for RDNA2, and should enable raytracing "soon."
Sources:
Cyberpunk 2077 (Twitter), PC Gamer
The highest sans-RT grade, 4K UHD Ultra, needs either the fastest i7-4790 "Haswell" or Ryzen 5 "Zen 2" processor, RTX 2080 Super or RTX 3070, or Radeon RX 6800 graphics. Things get interesting with the three lists for raytraced experience. 1080p Medium raytraced needs at least an RTX 2060; 1440p High raytraced needs an RTX 3070, and 4K UHD Ultra raytraced needs at least a Core i7 "Skylake" or Ryzen 5 "Zen 2" chip, and RTX 3080 graphics. All three raytraced presets need 16 GB of RAM. Storage requirements across the board are 70 GB, and CDPR recommends the use of an SSD. What's interesting here is that neither the RX 6800 nor RX 6800 XT make it to the raytraced list (despite the RX 6800 finding mention in the non-raytraced lists). PC Gamer reports that Cyberpunk 2077 will not enable raytracing on Radeon RX 6800 series at launch. CDPR, however, confirmed that it is working with AMD to optimize the game for RDNA2, and should enable raytracing "soon."
103 Comments on Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch
But yeah RT is the killor, real time raytracing was actually 10 Years ago, now u need RTX Cores.
honnestly I would have spend the 700bucks for the RTX3080 just for this game...
sweet RTX on DLSS on 4k@100
but...
AMD needs something like DLSS to make their RT somewhat relevant, because without it, fps hit is simply not worth it for most people
AMD GPU's wont get ray tracing anytime soon in Cyberpunk tho
Can't wait to play this game on my 3080 at 1440p/165Hz/Gsync. Maxed with RT + DLSS, hoping for ~100 fps.
People might make fun of RT, mostly non-RTX owners and AMD users, because they have no experience with it. It looks insane in some titles/scenes, no doubt it's the future, I bet in 5 years or so, it's standard - It's not something I'd use in fast paced multiplayer shooters obviously, but for SINGLE PLAYER titles, it's very nice, that's why I am going to enable it for sure in Cyberpunk... Just look at some of the ray traced gameplay... Looks incredible.. OFF looks dull compared to the RT screenshot in most cases.
Cyberpunk is heavily backed by Nvidia and RTX cards are going to shine in this title.
Apart from that, what I want to see is not DLSS for the entire screen because often it just looks bad and the list of games supporting it is too limited, but DLSS specifically purely for RT features, if that would be at all possible.
What I mean is, the xbox series S has ray tracing in Watchdogs Legion, but the resolution of the reflections is severly lowered to make sure performance is not affected too much.
Cant DLSS or somethign similair be used that specifically to "reconstruct" the RTX reflections only so it actually is lower res, saving on performance, but looks not half bad.
Im looking forward to such a future, if at all possible.
Cyberpunk is a Nvidia title. Nvidia worked closely with CDPR to implement tons of RTX tech.
If you want to play an AMD title, there's always Godfall :laugh:
People that think DLSS (2.0+) looks bad/blurry, simply have no experience with it. It's mostly AMD fanboys in denial. Or GTX owners holding on to their 1080 Ti thinking it's still high-end.
2060 6,5 TFLOPS FP32
5700 10,1 TFLOPS FP32
5600 8,5 TFLOPS FP32
I don't understand why all the comments over a games GPU requirements why it should require this much hate towards people who like one or the other GPU make.. Relax it or we can just shut the thread down... We don't want to do it but if needs must......
Please don't get clamps out here or the ban hammer... It's just not worth it.
Even 3060 Ti smash the 6800 in Ray Tracing in most games haha - RT benches at 12:45 - 6800 looks so bad xD
From a 30 series owner.
It's no secret at this point. Without something like DLSS, the perf hit on RDNA2 is simply not worth it. Ray Tracing is pretty much useless on RNDA2 for now.
Meanwhile even 3070 will max out Cyberpunk at 1440p with ray tracing...
AMD GPUs simply don't sell well compared to Nvidia. This is nothing new.
Nvidia simply has way better support when looking at the overall performance, especially when you include early access games and lesser known titles. AMD GPUs often have wonky performance in these.
Mount and Blade Bannerlord runs like pure garbage on AMD for example.
The game devs cant design for hardware they dont have
AMD cant patch drivers to tweak performance without time to test their changes
wait for the damn game to release its AMD specs, and stop assuming you know everything.... not everyone gives a crap about DLSS either.
BF5 from 2018 is using DXR, has nothing to do with Nvidia, DirectX12 Ray Tracing standard..