Monday, March 8th 2021
NVIDIA Wins $1 Billion Lawsuit by a Class of Investors
Last year, we found out that a group of investors has accused NVIDIA that the company has misled its investors by reporting crypto revenue as gaming revenue numbers and making its gaming revenue seem much bigger than it is. The original lawsuit was filed in 2017 and it demanded that NVIDIA should pay one billion US Dollars to investors shall they be proven right. In 2017, cryptocurrency mining was at the same craze it is today, with people buying every possible card that exists and consumers having a hard time upgrading their PCs. Investors in NVIDIA corporation have believed that in 2017, the company has presented its cryptocurrency earning figures as a part of the gaming figures, thus giving misleading information about the company's success in the gaming market.
Today, we have information that NVIDIA has won this lawsuit. On Tuesday, U.S. District Court Judge Haywood Gilliam has dismissed the case and ruled that investors were unable to provide any significant evidence that the company has used such practices and misled investors. By taking this case off the company, NVIDIA will not be paying one billion USD to the accusing investors and the company continues operations as normal.
Source:
Tom's Hardware
Today, we have information that NVIDIA has won this lawsuit. On Tuesday, U.S. District Court Judge Haywood Gilliam has dismissed the case and ruled that investors were unable to provide any significant evidence that the company has used such practices and misled investors. By taking this case off the company, NVIDIA will not be paying one billion USD to the accusing investors and the company continues operations as normal.
40 Comments on NVIDIA Wins $1 Billion Lawsuit by a Class of Investors
Lawsuit was silly anyway nvidia sold branded gaming cards period guess round two will begin soon with 30 series mining profits lol
Know your history ?! .... FYI NVIDIA showed up and wiped 3DFX out of existence.
It is an example of how difficult it is to penetrate an established market, even a young one as it was back then, with a new technology even if it has advantages over existing technology. 3DFX was fighting established investments and interests.
Its very quickly not going to be about 'who has the best thing' but 'who has the deepest pockets and the most powerful friends'.
Unfortunately, good technology and good business don't always align. We see the same thing with current day APIs. We can all smell, see and get frequent proof that Vulkan is a much stronger API for gaming. What do we get? DX12 which is already devolving into commercial bullshit-feature levels that barely get functional hardware out on the market to support it proper, after all, must have new card, must have new OS, and certain GPU cooking companies are keen to shove more advanced feature levels into it depending on the current shareholder's dream.
History repeats.