Thursday, March 18th 2021
Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021
AMD, via its CVP & GM at AMD Radeon Scott Herkelman, confirmed in video with PCWorld that the company's counterpart to NVIDIA's DLSS technology - which he defines as the most important piece of software currently in development from a graphics perspective - is coming along nicely. Launch of the technology is currently planned for later this year. Scott Herkelman further confirmed that there is still a lot of work to do on the technology before it's ready for prime time, but in the meantime, it has an official acronym: FSR (FidelityFX Super Resolution). If you're unfamiliar with DLSS, it's essentially an NVIDIA-locked, proprietary upscaling algorithm that has been implemented in a number of games now, which leverages Machine Learning hardware capabilities (tensor cores) to upscale a game with minimal impact to visual quality. It's important because it allows for much higher performance in even the latest, most demanding titles - especially when they implement raytracing.
As has been the case with AMD, its standing on upscaling technologies defends a multiplatform, compatible approach that only demands implementation of open standards to run in users' systems. The idea is to achieve the broadest possible spectrum of game developers and gamers, with tight, seamless integration with the usual game development workflow. This is done mostly via taking advantage of Microsoft's DirectML implementation that's baked straight into DX 12.One detail doesn't instill confidence in how soon we'll see this technology out in the wild; Scott Herkelman in the video says that there are multiple approaches to such an upscaling solution, and that they're being evaluated in the lab; this either means that AMD hasn't yet decided on the technologies to leverage for the upscale via Microsoft's Direct ML, or that the company is actively working on two or more different approaches to actually be able to measure their benefits, drawbacks, and ability for deployment in a large scale. All in all though, it's great to know that things are coming along nicely, as such a technology has an immense return potential not only for PC gamers (perhaps even NVIDIA-toting ones, if AMD's solution truly is hardware agnostic), but also for console players. If the performance increases we can expect from FSR are comparable to those of DLSS, we can expect an immense amount of power being unlocked in current-gen consoles. And that, in turn, benefits everyone.
Watch the full PCWorld video below:
Source:
via Videocardz
As has been the case with AMD, its standing on upscaling technologies defends a multiplatform, compatible approach that only demands implementation of open standards to run in users' systems. The idea is to achieve the broadest possible spectrum of game developers and gamers, with tight, seamless integration with the usual game development workflow. This is done mostly via taking advantage of Microsoft's DirectML implementation that's baked straight into DX 12.One detail doesn't instill confidence in how soon we'll see this technology out in the wild; Scott Herkelman in the video says that there are multiple approaches to such an upscaling solution, and that they're being evaluated in the lab; this either means that AMD hasn't yet decided on the technologies to leverage for the upscale via Microsoft's Direct ML, or that the company is actively working on two or more different approaches to actually be able to measure their benefits, drawbacks, and ability for deployment in a large scale. All in all though, it's great to know that things are coming along nicely, as such a technology has an immense return potential not only for PC gamers (perhaps even NVIDIA-toting ones, if AMD's solution truly is hardware agnostic), but also for console players. If the performance increases we can expect from FSR are comparable to those of DLSS, we can expect an immense amount of power being unlocked in current-gen consoles. And that, in turn, benefits everyone.
Watch the full PCWorld video below:
89 Comments on Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021
It's only that we don't have proprietary APIs anymore, just proprietary technologies. As every game works with one or more of these technologies, there's no such thing as an impartial game for benchmarking. I think we should all forget about labelling games "AMD-favoured" or "nvidia-favoured", and either focus on the specific game that each one of us wants to play (that's what I usually do while skimming through reviews), or take an average of as many games as possible - which is an objective, but not very useful way to measure GPU performance, imo.
Edit: That's why I don't look at average values when I'm reading hardware reviews. Instead, I only look at the games that I play, or want to play.
DLSS Quality should be the default setting in supported games for RTX owners, yet it is turned off for the sake of apple to apple comparison LOL.
Same thing with Ray Tracing, now that RX6000 also include support for DXR, turning it off is just stupid. How about just test every game with Low Settings, make it apple to apple comparison and then every GPU is equal because they are getting CPU bound LOL.
I was never against Hitman3 being included in the benchmark suite, just saying hitman 3 perform exactly like hitman 2 would, so no idea why @ratirt think I was against Hitman3 being included.
I've ran some tests with the CP2077 and I like it. Well, as I see it, the more proprietary the more money you have to pay for it and incompatibility creeps in. Favors meaning runs better on one than the other? Favors meaning has been sponsored and the other company's arch is crippled? "Favor" one architecture is very misleading.
This graphics cards are different and the obvious thing is one game will run better on one architecture than the other. It's just nowadays, I can see, if something runs better on one graphics, means that it must "favor" one architecture. Whatever hides behind this "favors" one than the other. It is not about benchamrking and which is faster it kinda MUST favor one than the other. That's an incorrect statement in my book.
That's just the way it is now.
This is literally the fourth comment I've seen from you that is the exact same thing. Be more original and less of a fanboy.
"AMD invented x86-64. Intel is always copying, always releasing CPUs similar to AMD. When will Intel invent something completely unique before anyone else? Never". There you go, I made a statement that is about as baseless as yours. Yes, whoever makes the technology first pioneered it. But that doesn't mean everybody else making their own versions to create something called competition is inherently copying.