Monday, April 19th 2021
Grab the Stunning "Attic" NVIDIA RTX + DLSS Unreal Engine Interactive Demo, Works on even AMD
We are hosting the NVIDIA "Attic" RTX + DLSS interactive tech-demo in our Downloads section. Developed on Unreal Engine 4, the demo puts you in the bunny-slippers of a little girl playing around in her attic. This is no normal attic, it's her kingdom, complete with stuff to build a pillow fort, an old CRT TV playing retro NVIDIA commercials, a full-length mirror, really cool old stuff, and decorations. You can explore the place in a first-person perspective.
The interactive demo is brought to life with on-the-fly controls for RTX real-time raytracing and its various features, DLSS performance enhancement, a frame-rate counter, and controls for time-of-day, which alters lighting in the room. The demo shows off raytraced reflections, translucency, global-illumination, direct-illumination, and DLSS. You also get cool gadgets such as the "light cannon" or a reflective orb, that let you play around with dynamic lighting some more. To use this demo, you'll need a machine with an RTX 20-series "Turing" or RTX 30-series "Ampere" graphics card, and Windows 10. The demo also works on Radeon RX 6000 series GPUs. Grab it from the link below.
DOWNLOAD: NVIDIA Unreal Engine 4 RTX & DLSS Demo
The interactive demo is brought to life with on-the-fly controls for RTX real-time raytracing and its various features, DLSS performance enhancement, a frame-rate counter, and controls for time-of-day, which alters lighting in the room. The demo shows off raytraced reflections, translucency, global-illumination, direct-illumination, and DLSS. You also get cool gadgets such as the "light cannon" or a reflective orb, that let you play around with dynamic lighting some more. To use this demo, you'll need a machine with an RTX 20-series "Turing" or RTX 30-series "Ampere" graphics card, and Windows 10. The demo also works on Radeon RX 6000 series GPUs. Grab it from the link below.
DOWNLOAD: NVIDIA Unreal Engine 4 RTX & DLSS Demo
41 Comments on Grab the Stunning "Attic" NVIDIA RTX + DLSS Unreal Engine Interactive Demo, Works on even AMD
RTX = OFF & DLSS = OFF
Its going to take a serious price slash before its on, Huang. And since you'll be peddling Ampere for the next three generations apparently, I'm sure you can manage that.
Still, cool demo.
I can do this on my vega 64, It's called "running at 720p".
That's proof right there that RTX is total BS.
The RTX Off pic has much more fidelity to it, AND seems more correct in the scene. Blurred shadows from a window pane at such a short distance? Nope. With a strong light, that's going to be a very clear shadow like it shows in RTX Off.
TL DR We can make raster precooked stuff better than we can brute force it in real time.
Duh.
Games have already showed us this fact, too. Its not fully dynamic. But does it need to be? And at the same time, the implementation of RT here shows us that its entirely, still, up to developers setting stuff right for calculations to work out correctly. Hmm.... tomato tomatoe?
Rasterized was in fact the trick we figured out. RT is a step back.
In that sense its almost like a fashion statement... those keep doing the rounds every ten or twenty odd years too. I guess the pandemic is good for one thing. Some sense of realism and the realization this RT move is way beyond our paycheck, while hardly being any better anyway.
Oh no its limited to screen space. So we can't see what's off-screen! Imagine marketing that. You have to come up with BS like 10 Gigarays to make it just work. Oh.. :p
At least one quote rang true after all:
'The more you buy, the more you save'.
Jensen knew it all along, mining was about to get accelerated.
Apart that, reality doesnt have much sharp defined shadows, unless your light source is really sharp too.
That noise is there cause there is light used to create image, and in shadow there isnt light.. sooo. Noise. :D
"RT... It's a "nice to have", mostly because we had already reached an acceptable level of quality with all the previous features that RT is replacing/complementing, like SSR. I mean, sure, you can push for more realism with RT, but it's not the massive jump that some people say it is. Or at least, I'm not seeing it.
Frankly, if given a choice, I'd drop RT and get obscenely high-quality textures."
You can only turn RT-effects On or Off. Effects that are mostly based on DXR.
Though the less of the effects that are used, the better it looks. If I leave just translucency and toggle DLSS on or off, its pretty decent.
I was told this runs on both even and uneven AMD GPUs. Not sure bout TXes:
Do you see yourself in the mirror?
FYI:
On Pascal-architecture GPUs, we see that ray tracing and all other graphics rendering tasks are handled by FP32 Pascal shader cores. This takes longer to perform, meaning the gamer encounters a lower framerate.
Source: www.nvidia.com/en-us/geforce/news/geforce-gtx-dxr-ray-tracing-available-now/